Difference between revisions of "Difficulty"
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Onderduiker (talk | contribs) m (→Skill: Indented curse list) |
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*[[Static Field]] cannot continue to be cast on targets with <= 33% life in Nightmare and <= 50% life in Hell (this only applies to Expansion, not Classic). | *[[Static Field]] cannot continue to be cast on targets with <= 33% life in Nightmare and <= 50% life in Hell (this only applies to Expansion, not Classic). | ||
*[[Curses]] altering AI have duration reduced by 1/2 in Nightmare and 1/4 in Hell. This only applies to the following: | *[[Curses]] altering AI have duration reduced by 1/2 in Nightmare and 1/4 in Hell. This only applies to the following: | ||
− | *[[Dim Vision]] (including [[Hit Blinds Target]]) | + | **[[Dim Vision]] (including [[Hit Blinds Target]]) |
− | *[[Terror]] {{Warn|=(not displayed by skill description)}} | + | **[[Terror]] {{Warn|=(not displayed by skill description)}} |
− | *[[Confuse]] | + | **[[Confuse]] |
− | *[[Attract]] | + | **[[Attract]] |
<br> | <br> | ||
Revision as of 06:30, 6 November 2011
Basic
1 Player and mercenary only
Skill
Item
1 Only applies to items which are already socketed, not items which can be socketed.
Ally
1 Mercenary only
Quest
Area
Monster
1 +% Damage is halved then rounded down when applied to melee physical damage of Champion and Unique Willowisps and their minions due to a now undocumented change in 1.13. [6] [7] [8]
Reference
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