Difference between revisions of "Charges"

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*Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable).
 
*Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable).
 
*Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon.
 
*Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon.
*Bought or gambled charged items are always fully charged [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83506], as are [[Rune Word]]s and the [[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]]; otherwise, the number of charges remaining when spawned is given by 1+[maximum/8]+rand(maximum-[maximum/8]), where rand(maximum-[maximum/8]) is a random number between 0 and maximum-[maximum/8]-1 [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=67042#p67042]. Thus, the range is 1+[maximum/8] to maximum (fully charged).
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*Bought or gambled items with charges are fully charged [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83506], as are [[Rune Word]]s and the [[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]]; otherwise the number of charges left when spawned is a random figure, from {1 + [max/8], 2 + [max/8] ... max}. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=67042#p67042]
*Items can be recharged by repairing them at one of the blacksmiths, or by the use of a [[Horadric Cube#Repair and recharge|Horadric Cube recipe]] (non-ethereal armor/weapon).
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*Items can be recharged by repairing them at one of the blacksmiths, or by the use of a [[Horadric Cube|{{Ub|=Horadric Cube}}]] [[Horadric Cube#Repair and recharge|recipe]].
 
*Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources).
 
*Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources).
 
*Charges receive passive bonuses including synergy bonuses, but do not apply them.
 
*Charges receive passive bonuses including synergy bonuses, but do not apply them.
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|No
 
|No
 
|-valign=top
 
|-valign=top
!align=left rowspan=2|[[Iron Golem (skill)|Iron Golem]] <sup>1</sup>
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!align=left rowspan=2|[[Iron Golem (skill)|Iron Golem]] <sup>2</sup>
 
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|No
 
|No
 
|-valign=top
 
|-valign=top
!align=left rowspan=3|[[Revive]] <sup>2</sup>
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!align=left rowspan=3|[[Revive]] <sup>3</sup>
 
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!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
 
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|}
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<span style=font-size:90%><sup>2</sup> Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.</span>
  
<sup>1</sup> Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.
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<span style=font-size:90%><sup>3</sup> Paladin will lose 1/8 of maximum life whenever he uses Revive. [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev]</span>
 
 
<sup>2</sup> Paladin will lose 1/8 of maximum life whenever he uses Revive. [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev]
 
 
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Revision as of 04:14, 26 November 2011