Difference between revisions of "Charges"
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*Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable). | *Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable). | ||
*Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon. | *Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon. | ||
− | *Bought or gambled | + | *Bought or gambled items with charges are fully charged [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83506], as are [[Rune Word]]s and the [[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]]; otherwise the number of charges left when spawned is a random figure, from {1 + [max/8], 2 + [max/8] ... max}. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=67042#p67042] |
− | *Items can be recharged by repairing them at one of the blacksmiths, or by the use of a [[Horadric Cube#Repair and recharge| | + | *Items can be recharged by repairing them at one of the blacksmiths, or by the use of a [[Horadric Cube|{{Ub|=Horadric Cube}}]] [[Horadric Cube#Repair and recharge|recipe]]. |
*Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources). | *Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources). | ||
*Charges receive passive bonuses including synergy bonuses, but do not apply them. | *Charges receive passive bonuses including synergy bonuses, but do not apply them. | ||
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|No | |No | ||
|-valign=top | |-valign=top | ||
− | !align=left rowspan=2|[[Iron Golem (skill)|Iron Golem]] <sup> | + | !align=left rowspan=2|[[Iron Golem (skill)|Iron Golem]] <sup>2</sup> |
|17 | |17 | ||
|14 | |14 | ||
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|No | |No | ||
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− | !align=left rowspan=3|[[Revive]] <sup> | + | !align=left rowspan=3|[[Revive]] <sup>3</sup> |
|5 | |5 | ||
|30 | |30 | ||
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!{{Warn|=Yes}} | !{{Warn|=Yes}} | ||
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+ | <span style=font-size:90%><sup>2</sup> Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.</span> | ||
− | < | + | <span style=font-size:90%><sup>3</sup> Paladin will lose 1/8 of maximum life whenever he uses Revive. [http://www.mannm.org/d2library/faqtoids/oskills_eng.html#palrev]</span> |
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Revision as of 04:14, 26 November 2011
The tables below list all charges available on Set, Unique and Rune Word items. Charges may also appear as a charged suffix on magic, rare and crafted items.
Amazon skill
Assassin skill
Barbarian skill
Druid skill
1 Raven disappears almost immediately after being summoned unless the charges are used by a Druid with at least one point invested in the skill. [3]
Necromancer skill
2 Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level. 3 Paladin will lose 1/8 of maximum life whenever he uses Revive. [4]
Paladin skill
Sorceress skill
Reference
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