Difference between revisions of "Fists of Fire"

From Basin Wiki
Jump to navigation Jump to search
m (Deleted broken links.)
m (Undo revision 51732 by DmVera6 (Talk))
Line 75: Line 75:
 
*Level >33 converts 100% of finishing skill's physical attack damage to fire damage.
 
*Level >33 converts 100% of finishing skill's physical attack damage to fire damage.
 
*Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR.
 
*Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR.
*Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate*2*25/256). However, these missiles are <span class="plainlinks">[http://tinyurl.com/d24n7vx <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">most popular psychic</span>]</span> 2 and not interlocking, so it is possible that 1/2 or even none of the displayed fire damage per second will be applied.
+
*Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate*2*25/256). However, these missiles are [[size]] 2 and not interlocking, so it is possible that 1/2 or even none of the displayed fire damage per second will be applied.
 
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
 
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
 
*Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage.
 
*Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage.

Revision as of 13:38, 30 November 2011