Difference between revisions of "Freezes Target"
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*Minimum 0% chance and maximum 100% chance to freeze or chill target. | *Minimum 0% chance and maximum 100% chance to freeze or chill target. | ||
− | * | + | *Freeze or chill length in frames is a random odd number from {27, 29 ... 2*('''% Chance''') + 25}, viz, 1-9 seconds. [http://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren] |
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell). | *Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell). | ||
*Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes target would freeze any eligible target hit by the arrow for 1-9 seconds. | *Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes target would freeze any eligible target hit by the arrow for 1-9 seconds. | ||
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− | |align=left|[[Cham Rune|{{Cb|=Cham Rune}}]] in | + | |align=left|[[Cham Rune|{{Cb|=Cham Rune}}]] in socket |
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− | |align=left|[[Immortal King's Forge|{{Sb|=Immortal King's Forge War Gauntlets}}]] (6 | + | |align=left|[[Immortal King's Forge|{{Sb|=Immortal King's Forge War Gauntlets}}]] ({{S|=6}}) |
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− | |align=left|[[Vidala's Rig|{{Ub|=Vidala's Rig}}]] ( | + | |align=left|[[Vidala's Rig|{{Ub|=Vidala's Rig}}]] ({{U|=F}}) |
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Revision as of 03:01, 11 December 2011
Body armor
Weapon
Axe
Claw
Club
Crossbow
Hammer
Mace
Polearm
Sword
Auric shield
Gloves
Set bonus
Reference
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