Difference between revisions of "Freezes Target"

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*Minimum 0% chance and maximum 100% chance to freeze or chill target.
 
*Minimum 0% chance and maximum 100% chance to freeze or chill target.
*Target is frozen or chilled for 27 + 2*rand(Chance) frames, or 1-9 seconds (27-225 frames). [http://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
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*Freeze or chill length in frames is a random odd number from {27, 29 ... 2*('''% Chance''') + 25}, viz, 1-9 seconds. [http://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
 
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell).
 
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell).
 
*Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes target would freeze any eligible target hit by the arrow  for 1-9 seconds.
 
*Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes target would freeze any eligible target hit by the arrow  for 1-9 seconds.
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|align=left|[[Cham Rune|{{Cb|=Cham Rune}}]] in weapon socket
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|align=left|[[Cham Rune|{{Cb|=Cham Rune}}]] in socket
 
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|align=left|[[Vidala's Rig|{{Ub|=Vidala's Rig}}]] ({{U|=F}})
 
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Revision as of 03:01, 11 December 2011