Difference between revisions of "Necromancer"

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(→‎Skills: Reformatted)
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<br>
 
<br>
  
==[[Movement]]==
+
==Movement==
 
<br>
 
<br>
  
===[[Attack rate]]===
+
===Attack rate===
 
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 
*[[Necromancer attack rate]]
 
*[[Necromancer attack rate]]
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666 Vampire attack speed] (GamersOasis.net)
 
*[[Zeal_Attack_Speed_Tables#Vampire_HTH|Vampire Zeal attack speed]]
 
 
<br>
 
<br>
  
===[[Block rate]]===
+
===Block rate===
The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase its speed. {{Warn|=>140 FBR is beyond reach in unmodified game}}.
+
The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase [[block rate]]. {{Warn|=>140 FBR is beyond reach in unmodified game}}.
  
  
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|-
 
|-
 
!align=left|Necromancer
 
!align=left|Necromancer
|{{Empty}}||0||6||13||20||32||52||86||{{Warn|=174}}||{{Warn|=600}}
+
|{{E}}||0||6||13||20||32||52||86||{{Warn|=174}}||{{Warn|=600}}
 
|-
 
|-
 
!align=left|[[Werebear]]
 
!align=left|[[Werebear]]
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<br>
 
<br>
  
===[[Cast rate]]===
+
===Cast rate===
The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
+
The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase [[cast rate]]. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
  
  
 
{{Number table}}
 
{{Number table}}
|-align=left
+
|-align=center
!Frames
+
!align=left|Frames
!15
+
!15!!14!!13!!12!!11!!10!!9
!14
+
|-align=center
!13
+
!align=left|Action
!12
+
!8!!8!!7!!7!!6!!6!!5
!11
 
!10
 
!9
 
|-align=left
 
!Action
 
!colspan=2|8
 
!colspan=2|7
 
!colspan=2|6
 
!5
 
 
|-
 
|-
 
!width=172 align=left|Necromancer
 
!width=172 align=left|Necromancer
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{{Number table}}
 
{{Number table}}
|-align=left
+
|-align=center
!Frames
+
!align=left|Frames
!23
+
!23!!22!!21!!20!!19!!18!!17!!16!!15!!14!!13
!22
+
|-align=center
!21
+
!align=left|Action
!20
+
!5!!5!!5!!5!!4!!4!!4!!4!!4!!3!!3
!19
 
!18
 
!17
 
!16
 
!15
 
!14
 
!13
 
|-align=left
 
!Action
 
!colspan=4|5
 
!colspan=5|4
 
!colspan=2|3
 
 
|-
 
|-
 
!width=172 align=left|[[Vampire]]
 
!width=172 align=left|[[Vampire]]
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<br>
 
<br>
  
===[[Hit recovery]]===
+
===Hit recovery===
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in unmodified game}}.
+
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase [[hit recovery]]. {{Warn|=>594 FHR is beyond reach in unmodified game}}.
  
  
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|-
 
|-
 
!align=left|Necromancer
 
!align=left|Necromancer
|{{Empty}}||{{Empty}}||0||5||10||16||26||39||56||86||152||377
+
|{{E}}||{{E}}||0||5||10||16||26||39||56||86||152||377
 
|-
 
|-
 
!align=left|[[Vampire]]
 
!align=left|[[Vampire]]
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|-
 
|-
 
!align=left|[[Werebear]]
 
!align=left|[[Werebear]]
|{{Empty}}||{{Empty}}||0||5||10||16||24||37||54||86||152||360
+
|{{E}}||{{E}}||0||5||10||16||24||37||54||86||152||360
 
|}
 
|}
  

Revision as of 12:54, 26 January 2012