Difference between revisions of "Warlock"

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(Copied and pasted E.L. and Elyvin's content from Races, Warlock Pets (also Toten and Caustic), Detailed Pet Info (Toten only), Stamina and the Warlock, Weapons and NightFall Proc % (E.L. only) pages (some reformatting as well))
 
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{{Intro}}
 
Warlocks were mages that delved too deeply into the roots of demonic power. Consumed by a lust for dark knowledge, they've tapped into chaotic magic from beyond the world. The Burning Legion now feeds them its powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters.
 
Warlocks were mages that delved too deeply into the roots of demonic power. Consumed by a lust for dark knowledge, they've tapped into chaotic magic from beyond the world. The Burning Legion now feeds them its powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters.
  
The Warlock is a more involved class to play. Warlocks have pets, many different spell combos, and a reagent component requirement for some of their spells. This means that playing a Warlock takes a bit more learning than some of the more straightforward classes. The Warlock has a lot of very cool and fun abilities including Eye of Killrogg, Fear, Pets, and more. The Warlock is a very fun class to play once you figure things out.
+
 
 +
The Warlock is a more involved class to play. Warlocks have pets, many different spell combinations, and a reagent component requirement for some of their spells. This means that playing a Warlock takes a bit more learning than some of the more straightforward classes. The Warlock has a lot of very cool and fun abilities including pets, Fear, Drain Life, and more. The Warlock is a very fun class to play once you figure things out.
 +
 
 +
 
 +
The Warlock varies greatly between talent builds and playstyle. While one may rely on the Warlock's many DoT spells to fell a monster, another might use massive shadowbolts to destroy it.
 +
|}
 +
 
 +
 
 +
==Race==
 +
Looks aside, each [[race]] has inherent traits, some of which are more useful than others as a Warlock. Planning for the Horde PvP server the races available for Warlock are:
 +
 
 +
{|cellpadding=0 cellspacing=0
 +
|-valign=top
 +
|width=408|
 +
'''Orc'''
 +
*Blood Fury: Activate to increase Strength
 +
*Hardiness: Increase resistance to stun & knockout effects
 +
*Command: Pet melee damage increased
 +
*Axe Specialization: Increase to Axe skill
 +
|
 +
'''Undead'''
 +
*Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects
 +
*Cannibalize: Increase health regeneration while consuming a corpse
 +
*Underwater Breathing: Underwater breath increased
 +
*Shadow Resistance: Increase Shadow Resistance
 +
|}
 +
 
 +
 
 +
Axe Specialization and Blood Fury are wasted on Orc Warlocks, while Underwater Breathing and Shadow Resistance have little to no application to the class. Command is a slightly better skill than Cannibalize, but usually the difference isn't really noticeable. This leaves us with Hardiness and Will of the Forsaken; both of them are extremely useful in PvP, so it can be hard to choose one. Will of the Forsaken makes you immune to a variety of PvP CC, and is a great help overall. An often overlooked Hardiness provides a whopping 25% resistance bonus to stun and disorient effects - what does this mean? Very often, an Orc Warlock will resist skills like [[Warrior]] intercepts and feral charges, allowing the Warlock to stay mobile in PvP. Combined with Curse of Exhaustion from the Affliction tree, you can effectively DoT kite melee classes most of the time.
 +
 
 +
 
 +
Overall, both races are fairly equal in terms of usefulness. Pick a race you like - you're going to have some useful racials either way.
 +
 
 +
 
 +
From an Alliance standpoint, the races for Warlock are Humans and Gnomes:
 +
 
 +
{|cellpadding=0 cellspacing=0
 +
|-valign=top
 +
|width=408|
 +
'''Human'''
 +
*Perception: Activate to increase stealth detection radius
 +
*The Human Spirit: Increase Spirit
 +
*Diplomacy: Bonus to faction point gain
 +
*Sword Specialization: Increased Sword skills
 +
*Mace Specialization: Increased MAce skills
 +
|
 +
'''Gnome'''
 +
*Escape Artist: Activate to break out of a Root or Snare effect
 +
*Expansive Mind: Increase Intelligence
 +
*Arcane Resistance: Increase Arcane Resistance
 +
*Engineering Specialist: Increase skill bonus to Engineering
 +
|}
 +
 
 +
 
 +
Out of these it is really no contest, the Gnome wins hands down with EVERY racial trait being a useful one. The only Human trait really applicable to a Warlock at all is the increased sword skill, if you train swords and find one worth equipping. The stealth bonus is redundant as Warlocks get both an invisibilty detect spell and a stealth detection bonus from the Felhunter. Spirit is not needed for a Warlock so thats wasted and mace is not a Warlock weapon. Faction is not used heavily in the game yet but it may be more useful sometime. Meanwhile, Gnome is the best Alliance race trait-wise.
 +
<br>
 +
<br>
 +
==Pet==
 +
{|cellpadding=0 cellspacing=0
 +
|-valign=top
 +
|width=408 rowspan=3|
 +
{{Number table}}
 +
|-align=center
 +
!width=67 align=left|Stat
 +
!width=67|Imp
 +
!width=67|Voidwalker
 +
!width=67|Succubus
 +
!width=67|Felhunter
 +
|-
 +
!align=left|Strength
 +
| 122 || 129 || 129 || 129
 +
|-
 +
!align=left|Agility
 +
| 35 || 85 || 85 || 85
 +
|-
 +
!align=left|Staminia
 +
| 86 || 234 || 234 || 234
 +
|-
 +
!align=left|Intelligence
 +
| 264 || 70  || 70 || 70
 +
|-
 +
!align=left|Spirit
 +
| 260 || 150 || 150 || 150
 +
|-
 +
!align=left|Attack
 +
| 300 || 300 || 300 || 300
 +
|-
 +
!align=left|Power
 +
| 112  || 238 || 238 || 237
 +
|-
 +
!align=left|Damage
 +
| 73-103 || 40-54 || 103-135 || 81-108
 +
|-
 +
!align=left|Defense
 +
| 300 || 300 || 300 || 300
 +
|-
 +
!align=left|Armor
 +
| 1,163 || 4,745 || 2,261 || 2,317
 +
|-
 +
!align=left|Absorb
 +
| 17.5% || 46.3% || 29.1% || 29.6%
 +
|}
 +
|
 +
{{Number table}}
 +
|-align=center
 +
!width=115 align=left|Stat
 +
!width=67|Imp <sup>1</sup>
 +
!width=67|Voidwalker
 +
!width=67|Succubus
 +
!width=67|Felhunter
 +
|-
 +
!align=left|Normal HP
 +
|769||3,419||1,709||2,320
 +
|-
 +
!align=left|F Stamina Hp
 +
|884||3,932||1,966||2,668
 +
|-
 +
!align=left|Normal MP
 +
|1,898||1,874||1,874||1,874
 +
|-
 +
!align=left|F Intelligence MP
 +
|2,183||2,155||2,155||2,155
 +
|}
 +
<sup>1 - HP values do not include Imp Blood Pact</sup>
 +
 
 +
|-
 +
|
 +
{{Number table}}
 +
|-align=center
 +
!width=115 align=left|Stat
 +
!width=67|Imp
 +
!width=67|Voidwalker
 +
!width=67|Succubus
 +
!width=67|Felhunter
 +
|-
 +
!align=left|HP bonus per Stamina point
 +
|3.6||14.0||7.0||9.5
 +
|-
 +
!align=left|MP bonus per Intelligence point
 +
|5.0||11.5||11.5||11.5
 +
|}
 +
<sup>Remember pets have a base value PLUS this bonus</sup>
 +
 
 +
|-
 +
|
 +
{{Number table}}
 +
|-align=center
 +
!width=115 align=left|Stat
 +
!width=67|Imp
 +
!width=67|Voidwalker
 +
!width=67|Succubus
 +
!width=67|Felhunter
 +
|-
 +
!align=left|Hit Point rate
 +
|Spirit/3.50||Spirit/1.30||Spirit/1.15||Spirit/1.30
 +
|-
 +
!align=left|Mana Point rate
 +
|Spirit/1.35||Spirit/1.15||Spirit/1.30||Spirit/1.15
 +
|-
 +
!align=left|Tick rate
 +
|5 seconds||5 seconds||5 seconds||5 seconds
 +
|}
 +
<sup>This is a guess pulled from the World of Warcraft forums: accuracy has not been verified.</sup>
 +
|}
 +
 
 +
'''Imp'''
 +
 
 +
Spell damage pet. Not used as much when going Affliction. Improved Imp can do a lot of damage but one of the points of full Affliction is using Dark Pact, and the Imp will burn through its own mana casting bolts leaving little for you to take. Where the Imp is used though is in partying. Place him on passive and with the new phase shift ability you have a protected mana battery. The stamina buff and fire shield are great party buffs.
 +
 
 +
 
 +
'''Voidwalker'''
 +
 
 +
Tank pet. One of the boons of the Voidwalker is the ability to grab aggro from adds which gives time to apply DoT. An Affliction-specced Warlock can tank through fights using drain life but to do that, he want the DoT already applied so he can spend time regaining life. Voidwalker gives the time to do that better than any other pet, especially when there are 2 or more total mobs.
 +
 
 +
 
 +
'''Succubus'''
 +
 
 +
Melee damage pet. With Lash of Pain adding damage, Sooting Kiss reducing aggro, and Seduce for humanoid CC, she's very formidable. While the Voidwalker is useful for multiple enemies, against singles, she is much more effective. A Warlock will usually pull aggro off his pet even if he has a Voidwalker out - the increased damage just means he will kill much faster. Seduce adds in an anti-gank factor on PvP servers, allowing you to seduce ambushers and run away (or set up for a kill).
 +
 
 +
 
 +
'''Felhunter'''
 +
 
 +
Anti-mage pet. Mostly only useful in PvP, the Felhunter has a counterspell and dispell (offensive and defensive) at his disposal. A well-played Warlock with a Felhunter out should have little problem with casting classes in PvP.
 +
<br>
 +
<br>
 +
==Stamina==
 +
Using the Afflction set of talents, a Warlock's best stat is Stamina, followed by Intelligence; after that, nothing else really matters. Spirit is not neccessary at all for a Warlock due to how the mana recovery spells and talents work.
 +
 
 +
 
 +
The overall point is using your hits in combination with the pet's mana to supplement your mana pool. The increased damage and hits return of Drain Life combined with Death Coil and Life Siphon then helps to replenish life, while simultaneously increasing overall damage done to the enemy. Therefore the number one stat for mana recovery is not Spirit, but Stamina. More hits will mean more hits available to convert to mana - it ALSO means being more durable which will mean the ability to last longer to cast more Drain Life. A [[Mage]] can't kill you as quickly if you have 4,000 hits or more at level 60 (at 53 unbuffed I had 3,200 hits\3,300 mana), which will give the Warlock enough time to dish out damage and replenish life, and thirdly giving you enough time to last for a possible Nightfall kicking in.
 +
 
 +
 
 +
Thus all a Warlock's equipment should be focused around Stamina. The talent Demonic Embrace increases Stamina by a percentage, so the higher one's base Stamina, the more effect the talent will have - so its a great combination. Each Stamina point will give 10 hits, while each Intelligence point will give 15 mana. Intelligence is the next useful stat, with having a larger mana pool will mean less life reducing lifetaps are needed in the first place. Still though, due to the mana recovery, a Warlock can have the benefit of 3 regens occuring at once (hits\mana and pets mana) so it's always useful to have a lot of hits for lifetaps. Say life is at 95% and mana is at 40% - the best method is to reduce downtime by life tapping and getting both to 60% rather than staying near 100% life and waiting on mana regeneration. Toss in few Dark Pacts and he goes to 60\80% and 70% on the pet's mana bar and are then ready for the next fight. Intelligence, while being important is not worth sacrificing Stamina for, the perfect class of items though are random cloth with "of the Eagle" bonus, which is + Stamina and + Intelligence.
 +
<br>
 +
<br>
 +
==Weapons==
 +
Warlock can learn sword and staff in addition to starting with dagger and wand. Wands are great supplemental damage and should be picked up as they do not take anything away they just add so there is no reason not to grab one and put it in the ranged slot. Later on its possible to find wands with stats, so an "of the Eagle" wand can add a little more Stamina and Intelligence. They can be a quick way to kill totems too. As for deciding on which other weapon to use, myself I will train both sword and staff so that I can pick the best one that has the highest combination of + Stamina and + Intelligence that I can find. In closed beta I was using a sword with +7 Stamina and an orb that was randomly dropped that had +16 Stamina, this combination was the best I could find for 20 or so levels until I found a staff with enough stats to warrant a replacement.
 +
 
 +
 
 +
In PvE, the melee ability of a weapon is fairly useful and can be a great way to spice up fights instead of settling into a casting routine. While an offhand firestone can be a fun PvE bonus and can increase mana effiency, a Warlock does sacrifice the stats of his regular off-hand item or two-handed staff though; that can be critical if on a PvP server. Warlock melee does not add much to PvP, where you really need to get off your spells for higher damage - the only time a Warlock could make use of a weapon is fighting a player using a wand when they tried to run; and still, it's not very effective.
 +
<br>
 +
<br>
 +
==Talent Specs==
 +
*[[Warlock Talent Build Guide]]
 +
*[[Affliction Warlock Build]]
 +
 
 +
 
 +
'''Nightfall proc percentage'''
 +
 
 +
Numbers for Nightfall rank 1:
 +
 
 +
Chance to proc 2% per tick of Drain Life (5 ticks, 5 seconds):
 +
1 - (.98^5) = 10% chance to proc over course of spell
 +
 
 +
Chance to proc 2% per tick of Corruption (9 ticks, 27 seconds):
 +
1 - (.98^9) = 17% chance to proc over course of spell
 +
 
 +
Casting additional Corruption on different targets would be a sum for chance to proc, so 17% per Corruption cast going the full duration
 +
 
 +
Casting simultaneously with 4 Drain Life over the course of Corruption:
 +
17 + (10*4) = 57% chance to proc
 +
 
 +
 
 +
Numbers for Nightfall rank 2:
 +
 
 +
Chance to proc 3% per tick of Drain Life (5 ticks, 5 seconds):
 +
1 - (.97^5) = 14% chance to proc over course of spell
 +
 
 +
Chance to proc 3% per tick of Corruption (9 ticks, 27 seconds):
 +
1 - (.97^9) = 24% chance to proc over course of spell
 +
 
 +
Casting additional Corruption on different targets would be a sum for chance to proc, so 24% per Corruption cast going the full duration
 +
 
 +
Casting simultaneously with 4 Drain Life over the course of Corruption:
 +
24 + (17*4) = 92% chance to proc
 +
 
 +
 
 +
[[Category:World of Warcraft]]

Latest revision as of 15:30, 14 February 2012

Warlocks were mages that delved too deeply into the roots of demonic power. Consumed by a lust for dark knowledge, they've tapped into chaotic magic from beyond the world. The Burning Legion now feeds them its powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters.


The Warlock is a more involved class to play. Warlocks have pets, many different spell combinations, and a reagent component requirement for some of their spells. This means that playing a Warlock takes a bit more learning than some of the more straightforward classes. The Warlock has a lot of very cool and fun abilities including pets, Fear, Drain Life, and more. The Warlock is a very fun class to play once you figure things out.


The Warlock varies greatly between talent builds and playstyle. While one may rely on the Warlock's many DoT spells to fell a monster, another might use massive shadowbolts to destroy it.


Race

Looks aside, each race has inherent traits, some of which are more useful than others as a Warlock. Planning for the Horde PvP server the races available for Warlock are:

Orc

  • Blood Fury: Activate to increase Strength
  • Hardiness: Increase resistance to stun & knockout effects
  • Command: Pet melee damage increased
  • Axe Specialization: Increase to Axe skill

Undead

  • Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects
  • Cannibalize: Increase health regeneration while consuming a corpse
  • Underwater Breathing: Underwater breath increased
  • Shadow Resistance: Increase Shadow Resistance


Axe Specialization and Blood Fury are wasted on Orc Warlocks, while Underwater Breathing and Shadow Resistance have little to no application to the class. Command is a slightly better skill than Cannibalize, but usually the difference isn't really noticeable. This leaves us with Hardiness and Will of the Forsaken; both of them are extremely useful in PvP, so it can be hard to choose one. Will of the Forsaken makes you immune to a variety of PvP CC, and is a great help overall. An often overlooked Hardiness provides a whopping 25% resistance bonus to stun and disorient effects - what does this mean? Very often, an Orc Warlock will resist skills like Warrior intercepts and feral charges, allowing the Warlock to stay mobile in PvP. Combined with Curse of Exhaustion from the Affliction tree, you can effectively DoT kite melee classes most of the time.


Overall, both races are fairly equal in terms of usefulness. Pick a race you like - you're going to have some useful racials either way.


From an Alliance standpoint, the races for Warlock are Humans and Gnomes:

Human

  • Perception: Activate to increase stealth detection radius
  • The Human Spirit: Increase Spirit
  • Diplomacy: Bonus to faction point gain
  • Sword Specialization: Increased Sword skills
  • Mace Specialization: Increased MAce skills

Gnome

  • Escape Artist: Activate to break out of a Root or Snare effect
  • Expansive Mind: Increase Intelligence
  • Arcane Resistance: Increase Arcane Resistance
  • Engineering Specialist: Increase skill bonus to Engineering


Out of these it is really no contest, the Gnome wins hands down with EVERY racial trait being a useful one. The only Human trait really applicable to a Warlock at all is the increased sword skill, if you train swords and find one worth equipping. The stealth bonus is redundant as Warlocks get both an invisibilty detect spell and a stealth detection bonus from the Felhunter. Spirit is not needed for a Warlock so thats wasted and mace is not a Warlock weapon. Faction is not used heavily in the game yet but it may be more useful sometime. Meanwhile, Gnome is the best Alliance race trait-wise.

Pet

Stat Imp Voidwalker Succubus Felhunter
Strength 122 129 129 129
Agility 35 85 85 85
Staminia 86 234 234 234
Intelligence 264 70 70 70
Spirit 260 150 150 150
Attack 300 300 300 300
Power 112 238 238 237
Damage 73-103 40-54 103-135 81-108
Defense 300 300 300 300
Armor 1,163 4,745 2,261 2,317
Absorb 17.5% 46.3% 29.1% 29.6%
Stat Imp 1 Voidwalker Succubus Felhunter
Normal HP 769 3,419 1,709 2,320
F Stamina Hp 884 3,932 1,966 2,668
Normal MP 1,898 1,874 1,874 1,874
F Intelligence MP 2,183 2,155 2,155 2,155

1 - HP values do not include Imp Blood Pact

Stat Imp Voidwalker Succubus Felhunter
HP bonus per Stamina point 3.6 14.0 7.0 9.5
MP bonus per Intelligence point 5.0 11.5 11.5 11.5

Remember pets have a base value PLUS this bonus

Stat Imp Voidwalker Succubus Felhunter
Hit Point rate Spirit/3.50 Spirit/1.30 Spirit/1.15 Spirit/1.30
Mana Point rate Spirit/1.35 Spirit/1.15 Spirit/1.30 Spirit/1.15
Tick rate 5 seconds 5 seconds 5 seconds 5 seconds

This is a guess pulled from the World of Warcraft forums: accuracy has not been verified.

Imp

Spell damage pet. Not used as much when going Affliction. Improved Imp can do a lot of damage but one of the points of full Affliction is using Dark Pact, and the Imp will burn through its own mana casting bolts leaving little for you to take. Where the Imp is used though is in partying. Place him on passive and with the new phase shift ability you have a protected mana battery. The stamina buff and fire shield are great party buffs.


Voidwalker

Tank pet. One of the boons of the Voidwalker is the ability to grab aggro from adds which gives time to apply DoT. An Affliction-specced Warlock can tank through fights using drain life but to do that, he want the DoT already applied so he can spend time regaining life. Voidwalker gives the time to do that better than any other pet, especially when there are 2 or more total mobs.


Succubus

Melee damage pet. With Lash of Pain adding damage, Sooting Kiss reducing aggro, and Seduce for humanoid CC, she's very formidable. While the Voidwalker is useful for multiple enemies, against singles, she is much more effective. A Warlock will usually pull aggro off his pet even if he has a Voidwalker out - the increased damage just means he will kill much faster. Seduce adds in an anti-gank factor on PvP servers, allowing you to seduce ambushers and run away (or set up for a kill).


Felhunter

Anti-mage pet. Mostly only useful in PvP, the Felhunter has a counterspell and dispell (offensive and defensive) at his disposal. A well-played Warlock with a Felhunter out should have little problem with casting classes in PvP.

Stamina

Using the Afflction set of talents, a Warlock's best stat is Stamina, followed by Intelligence; after that, nothing else really matters. Spirit is not neccessary at all for a Warlock due to how the mana recovery spells and talents work.


The overall point is using your hits in combination with the pet's mana to supplement your mana pool. The increased damage and hits return of Drain Life combined with Death Coil and Life Siphon then helps to replenish life, while simultaneously increasing overall damage done to the enemy. Therefore the number one stat for mana recovery is not Spirit, but Stamina. More hits will mean more hits available to convert to mana - it ALSO means being more durable which will mean the ability to last longer to cast more Drain Life. A Mage can't kill you as quickly if you have 4,000 hits or more at level 60 (at 53 unbuffed I had 3,200 hits\3,300 mana), which will give the Warlock enough time to dish out damage and replenish life, and thirdly giving you enough time to last for a possible Nightfall kicking in.


Thus all a Warlock's equipment should be focused around Stamina. The talent Demonic Embrace increases Stamina by a percentage, so the higher one's base Stamina, the more effect the talent will have - so its a great combination. Each Stamina point will give 10 hits, while each Intelligence point will give 15 mana. Intelligence is the next useful stat, with having a larger mana pool will mean less life reducing lifetaps are needed in the first place. Still though, due to the mana recovery, a Warlock can have the benefit of 3 regens occuring at once (hits\mana and pets mana) so it's always useful to have a lot of hits for lifetaps. Say life is at 95% and mana is at 40% - the best method is to reduce downtime by life tapping and getting both to 60% rather than staying near 100% life and waiting on mana regeneration. Toss in few Dark Pacts and he goes to 60\80% and 70% on the pet's mana bar and are then ready for the next fight. Intelligence, while being important is not worth sacrificing Stamina for, the perfect class of items though are random cloth with "of the Eagle" bonus, which is + Stamina and + Intelligence.

Weapons

Warlock can learn sword and staff in addition to starting with dagger and wand. Wands are great supplemental damage and should be picked up as they do not take anything away they just add so there is no reason not to grab one and put it in the ranged slot. Later on its possible to find wands with stats, so an "of the Eagle" wand can add a little more Stamina and Intelligence. They can be a quick way to kill totems too. As for deciding on which other weapon to use, myself I will train both sword and staff so that I can pick the best one that has the highest combination of + Stamina and + Intelligence that I can find. In closed beta I was using a sword with +7 Stamina and an orb that was randomly dropped that had +16 Stamina, this combination was the best I could find for 20 or so levels until I found a staff with enough stats to warrant a replacement.


In PvE, the melee ability of a weapon is fairly useful and can be a great way to spice up fights instead of settling into a casting routine. While an offhand firestone can be a fun PvE bonus and can increase mana effiency, a Warlock does sacrifice the stats of his regular off-hand item or two-handed staff though; that can be critical if on a PvP server. Warlock melee does not add much to PvP, where you really need to get off your spells for higher damage - the only time a Warlock could make use of a weapon is fighting a player using a wand when they tried to run; and still, it's not very effective.

Talent Specs


Nightfall proc percentage

Numbers for Nightfall rank 1:

Chance to proc 2% per tick of Drain Life (5 ticks, 5 seconds): 1 - (.98^5) = 10% chance to proc over course of spell

Chance to proc 2% per tick of Corruption (9 ticks, 27 seconds): 1 - (.98^9) = 17% chance to proc over course of spell

Casting additional Corruption on different targets would be a sum for chance to proc, so 17% per Corruption cast going the full duration

Casting simultaneously with 4 Drain Life over the course of Corruption: 17 + (10*4) = 57% chance to proc


Numbers for Nightfall rank 2:

Chance to proc 3% per tick of Drain Life (5 ticks, 5 seconds): 1 - (.97^5) = 14% chance to proc over course of spell

Chance to proc 3% per tick of Corruption (9 ticks, 27 seconds): 1 - (.97^9) = 24% chance to proc over course of spell

Casting additional Corruption on different targets would be a sum for chance to proc, so 24% per Corruption cast going the full duration

Casting simultaneously with 4 Drain Life over the course of Corruption: 24 + (17*4) = 92% chance to proc