Difference between revisions of "Damage to Undead"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m |
||
Line 1: | Line 1: | ||
{{Damage nav}} | {{Damage nav}} | ||
{{Intro}} | {{Intro}} | ||
− | *+% Damage to Undead is added to +% Damage when the target is [[ | + | *+% Damage to Undead is added to +% Damage when the target is [[Undead]], and applied after weapon damage has been calculated, even when it is on the weapon itself. |
*Mace class weapons all have +50% Damage to Undead, which has already been taken into account for all weapons listed below: | *Mace class weapons all have +50% Damage to Undead, which has already been taken into account for all weapons listed below: | ||
**[[Club (item type)|Club]] | **[[Club (item type)|Club]] |
Revision as of 19:32, 14 February 2012
Skill
Any socket
Helm
Amulet
Body armor
Weapon
Missile weapon
Axe
Claw
Hammer
Mace
Polearm
Scepter
Spear
Sword
Gloves
Set bonus
Reference
|