Difference between revisions of "Druid Talent Ratings"

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Updated for Patch 1.8
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This page describes the [[Druid (World of Warcraft)|Druid]] class' Talents as of Patch 1.8.
  
 
==Balance Talents==
 
==Balance Talents==
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'''Improved Wrath''' - 5 points<br>
 
'''Improved Wrath''' - 5 points<br>
Reduces the cast time of your Wrath spell by 0.1 seconds per point.
+
Reduces the cast time of your Wrath spell by 0.1 seconds per point.<br>
 +
''The base Talent for a Moonkin Druid.''
  
  
 
'''Nature's Grasp''' - 1 point<br>
 
'''Nature's Grasp''' - 1 point<br>
 
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.<br>
 
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.<br>
 +
''Very useful for PvP.  Some builds take 1 point in Balance just to get this Talent.''
  
  
 
'''Improved Nature's Grasp''' - 4 points<br>
 
'''Improved Nature's Grasp''' - 4 points<br>
 
Increases the chance for your Nature's Grasp to entangle an enemy by 15% per point.<br>
 
Increases the chance for your Nature's Grasp to entangle an enemy by 15% per point.<br>
 
+
''A decent way to spend points to get you to tier 2.''
  
 
=== Tier 2 - Improved Entangling Roots/Improved Moonfire/Natural Weapons/Natural Shapeshifter ===
 
=== Tier 2 - Improved Entangling Roots/Improved Moonfire/Natural Weapons/Natural Shapeshifter ===
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Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.<br>
 
Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.<br>
 +
''Limited viability as Moonkin take Improved Moonfire and Feral Druids go with Natural Weapons.  This Talent is clearly the runt of tier 2.''
  
  
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Prereqs: 5 points Balance
 
Prereqs: 5 points Balance
  
Increases the damage and critical strike chance of your Moonfire spell by 2% per point.
+
Increases the damage and critical strike chance of your Moonfire spell by 2% per point.<br>
 +
''The obvious Talent for Moonkin Druids.''
  
  
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Prereqs: 5 points Balance
 
Prereqs: 5 points Balance
  
Increases the damage you deal with physical attacks in all forms by 2% per point.
+
Increases the damage you deal with physical attacks in all forms by 2% per point.<br>
 +
''A '''must have''' Talent for Feral Druids.  10% more damage on every attack cannot be passed up.  ''
  
  
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Prereqs: 5 points Balance
 
Prereqs: 5 points Balance
  
Reduces the mana cost of shapeshifting by 10% per point.
+
Reduces the mana cost of shapeshifting by 10% per point.<br>
 +
''A very useful Talent for Feral Druids who like to be flexible.  Has great use in PvP to escape from roots/snares.''
  
 
=== Tier 3 - Improved Thorns/Omen of Clarity/Nature's Reach===
 
=== Tier 3 - Improved Thorns/Omen of Clarity/Nature's Reach===
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Increases damage caused by your Thorns spell by 25% per point.
 
Increases damage caused by your Thorns spell by 25% per point.
 +
''A decent filler Talent.  ''
  
 
'''Omen of Clarity''' - 1 point<br>
 
'''Omen of Clarity''' - 1 point<br>
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Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. Lasts 5 minutes.<br>
 
Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. Lasts 5 minutes.<br>
 +
''Very useful for Feral Druids to produce damage spikes by making more Energy/Rage available.''
  
 
'''Nature's Reach''' - 3 points<br>
 
'''Nature's Reach''' - 3 points<br>
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Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire and Hurricane spells by 10% per point.
 
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire and Hurricane spells by 10% per point.
 +
''All Moonkin will take this Talent.''
  
 
=== Tier 4 - Vengeance/Improved Starfire===
 
=== Tier 4 - Vengeance/Improved Starfire===
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Increases the critical strike damage bonus of your Starfire, Moonfire and Wrath spells by 20% per point.<br>
 
Increases the critical strike damage bonus of your Starfire, Moonfire and Wrath spells by 20% per point.<br>
 +
''It is a tossup between this and Imp Starfire.''
  
 
'''Improved Starfire''' - 5 points<br>
 
'''Improved Starfire''' - 5 points<br>
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Reduces the cast time of Starfire by .1 and has a 3% chance to stun the target for 3 sec. per point.<br>
 
Reduces the cast time of Starfire by .1 and has a 3% chance to stun the target for 3 sec. per point.<br>
 +
''Effectively a half second reduction to Starfire in PvE as most top end mobs are immune to stun.  Gives a decent DPS boost to Starfire.''
  
 
=== Tier 5 - Nature's Grace/Moonglow===
 
=== Tier 5 - Nature's Grace/Moonglow===
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All spells criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds.<br>
 
All spells criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds.<br>
 +
''This is a must have for Moonkin as it can give a good sized DPS boost to their damage spells.  For a 24B/27R Druid it can be used to trigger faster cast heals as well.''
  
 
'''Moonglow''' - 3 points<br>
 
'''Moonglow''' - 3 points<br>
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Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3% per point.<br>
 
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3% per point.<br>
 +
''9% more mana efficient damage and healing spells.  Combine this with Tranquil Spirit and you can cast Healing Touch for 19% less Mana.''
  
 
=== Tier 6 - Moonfury===
 
=== Tier 6 - Moonfury===
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Increases the damage done by your Starfire, Moonfire and Wrath spells by 2% per point.<br>
 
Increases the damage done by your Starfire, Moonfire and Wrath spells by 2% per point.<br>
 +
''10% more damage for all spells.  Very nice!  Moonkin need to get this one.  ''
  
 
=== Tier 7 - Moonkin Form===
 
=== Tier 7 - Moonkin Form===
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Transforms the druid into Moonkin Form. While in this form armor is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%.  The Moonkin can only cast Balance spells while shapeshifted.<br>
 
Transforms the druid into Moonkin Form. While in this form armor is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%.  The Moonkin can only cast Balance spells while shapeshifted.<br>
 +
''The Moonkin Talent.  Increase a caster group's crit rate by 15%.  Great utility when matched with Mages, Paladins, Elemental Shaman and Warlocks.''
  
 
== Feral Combat Talents ==
 
== Feral Combat Talents ==
  
===Tier 1 - Ferocity/Improved Demoralizing Roar===
+
===Tier 1 - Ferocity/Feral Aggression===
  
 
'''Ferocity''' - 5 points<br>
 
'''Ferocity''' - 5 points<br>
 
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.<br>
 
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.<br>
 +
''Feral bread and butter.''
  
 +
'''Feral Aggression''' - 5 points<br>
 +
Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3% per point.<br>
 +
''Doesn't have the boost to include in most builds. ''
  
'''Improved Demoralizing Roar''' - 5 points<br>
+
===Tier 2 - Feral Instinct/Brutal Impact/Thick Hide===
Increases the Attack Power reduction of your Demoralizing Roar by 5% per point.<br>
 
  
 +
'''Feral Instinct''' - 5 points<br>
 +
Prereqs: 5 points Feral Combat
  
===Tier 2 - Improved Bash/Sharpened Claws===
+
Increases threat caused in Bear and Dire Bear Form by 3% per point and reduces the chance enemies have to detect you while Prowling<br>
 +
''Key Talent for Bear Tanks.  Nice to have for stealthing in Cat form.''
  
'''Improved Bash''' - 2 points<br>
+
'''Brutal Impact''' - 2 points<br>
 
Prereqs: 5 points Feral Combat
 
Prereqs: 5 points Feral Combat
  
 
Increases the stun duration of your Bash ability by 0.5 seconds per point.<br>
 
Increases the stun duration of your Bash ability by 0.5 seconds per point.<br>
 +
''Very useful to a Druid in Bear form.''
  
 
+
'''Thick Hide''' - 5 points<br>
'''Sharpened Claws''' - 5 points<br>
 
 
Prereqs: 5 points Feral Combat
 
Prereqs: 5 points Feral Combat
  
Increases your critical strike chance while in Bear or Cat form by 1% per point.<br>
+
Increases your Armor contribution from items by 2% per point.<br>
 +
''Very useful to a Bear Druid when tanking.  Often not enough points to go around and this gets skipped.''
  
===Tier 3 - Improved Prowl/Feral Charge/Blood Frenzy/Primal Fury===
+
===Tier 3 - Feline Swiftness/Feral Charge/Sharpened Claws===
  
'''Improved Prowl''' - 5 points<br>
+
'''Feline Swiftness''' - 2 points<br>
 
Prereqs: 10 points Feral Combat
 
Prereqs: 10 points Feral Combat
  
Reduces the chance enemies have to detect you while Prowling.<br>
+
Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2% per point.<br>
 
+
''This is very, very nice to have as a Druid.  Stealth at 95% of normal run speed is nice to have.''
  
 
'''Feral Charge''' - 1 point<br>
 
'''Feral Charge''' - 1 point<br>
 
Prereqs: 10 points Feral Combat
 
Prereqs: 10 points Feral Combat
  
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds.
+
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds.<br>
 +
''This adds an in-combat charge/intercept ability to the Bear form Druid.  There are many applications to the usefulness of this ability.''
  
 +
'''Sharpened Claws''' - 3 points<br>
 +
Prereqs: 10 points Feral Combat
  
'''Blood Frenzy''' - 5 points<br>
+
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 2% per point.<br>
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws
+
''6% crit for 3 Talent points!  If you are going Feral, get this one.  ''
  
Your critical strikes from Cat form abilities that add combo points have a 20% chance per point to add an additional combo point.
+
===Tier 4 - Improved Shred/Predatory Strikes/Blood Frenzy/Primal Fury===
  
 
+
'''Improved Shred''' - 2 points<br>
'''Primal Fury''' - 5 points<br>
 
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws
 
 
 
Gives you a 20% chance per point to gain an additional 5 Rage anytime you get a critical strike while in Bear form.<br>
 
 
 
===Tier 4 - FF(Bear)/FF(Cat)/Predatory Strikes/Improved Shred===
 
 
 
'''Faerie Fire (Bear)''' - 1 point<br>
 
 
Prereqs: 15 points Feral Combat
 
Prereqs: 15 points Feral Combat
  
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.<br>
+
Reduces the Energy cost of your Shred ability by 6 per point.<br>
 
+
''This is a two point Talent, either take both points or none.  Take this if you are looking to be a cat form specialist.''
  
'''Faerie Fire (Cat)''' - 1 point<br>
+
'''Predatory Strikes''' - 3 points<br>
 
Prereqs: 15 points Feral Combat
 
Prereqs: 15 points Feral Combat
  
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.<br>
+
Increases the Attack Power in Cat, Bear and Dire Bear forms by 50% of your level per point.<br>
 +
''This is a necessary evil in order to get Heart of the Wild.  This Talent translates to +90 attack power at level 60.''
  
 +
'''Blood Frenzy''' - 2 points<br>
 +
Prereqs: 15 points Feral Combat, 5 points in Sharpened Claws
  
'''Predatory Strikes''' - 5 points<br>
+
Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.<br>
Prereqs: 15 points Feral Combat
+
''This is a 17 talent point Seal Fate for the Feral Druid.  For cat form specialists this is a '''must have'''. ''
  
Increases the Attack Power bonus from your Cat form ability by 4% per point.<br>
+
'''Primal Fury''' - 5 points<br>
 +
Prereqs: 15 points Feral Combat, 5 points Sharpened Claws
  
 +
Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear or Dire Bear form.<br>
 +
''This Talent effectively makes Maul a 5 rage skill when it crits.  This helps a bear druid to rapidly build hatred on a mob.  Must have for a tanking Druid.  ''
  
'''Improved Shred''' - 2 points<br>
+
===Tier 5 - Savage Fury/Faerie Fire (feral)===
Prereqs: 15 points Feral Combat
 
  
Reduces the Energy cost of your Shred ability by 5 per point.<br>
+
'''Savage Fury''' - 2 points<br>
 
 
===Tier 5 - Thick Hide/Feline Swiftness===
 
 
 
'''Thick Hide''' - 5 points<br>
 
 
Prereqs: 20 points Feral Combat
 
Prereqs: 20 points Feral Combat
  
Increases your Armor rating from items while in Bear form by 2% per point.<br>
+
Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10% per point.<br>
 
+
''20% more damage to four of the most used feral Druid skills.  '''Must have''' for all Feral Druids.''
  
'''Feline Swiftness''' - 1 point<br>
+
'''Faerie Fire (Feral)''' - 1 point<br>
 
Prereqs: 20 points Feral Combat
 
Prereqs: 20 points Feral Combat
  
Increases your movement speed by 30% while in Cat form. Only active outdoors.<br>
+
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.<br>
 +
''This Talent gives a free (no Energy, no Rage, no Mana) faerie fire ability for use when shapeshifted.  This ability adds 100 damage worth of hate to the target when used.  The hate is added even if the target is already debuffed.  This is almost a must have skill for tanking feral Druids and very useful for cat specialists.''
  
===Tier 6 - Strength of the Wild/Improved Ravage===
+
===Tier 6 - Heart of the Wild===
  
'''Strength of the Wild''' - 4 points<br>
+
'''Heart of the Wild''' - 5 points<br>
Prereqs: 25 points Feral Combat, 5 points Predatory Strikes
+
Prereqs: 25 points Feral Combat, 3 points Predatory Strikes<br>
  
Increases your Strength while in Bear or Cat form by 3% per point.<br>
+
Increases your Intellect by 4%.  In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is incresed while in Bear or Cat form by 3% per point.<br>
 +
''20% increase to your most important stat in each of your forms.  This is arguably the best Talent in the Tree.  Potentially 120+ more attack power, 1200 mana or 600+ more health.  This Talent continually scales up as does your equipment.  ''
  
 +
===Tier 7 - Leader of the Pack===
  
'''Improved Ravage''' - 2 points<br>
+
'''Leader of the Pack''' - 1 point<br>
Prereqs: 25 points Feral Combat
 
 
 
Increases the critical strike chance of your Ravage ability by 5% per point.<br>
 
 
 
===Tier 7 - Primal Instinct/Improved Pounce===
 
 
 
'''Primal Instinct''' - 1 point<br>
 
 
Prereqs: 30 points Feral Combat
 
Prereqs: 30 points Feral Combat
  
Reduces the Mana cost of your shapeshifting abilities by 25%.
+
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical change of all party members within 45 yards by 3% per point.<br>
 +
''This talent has the abililty to add 15% more melee damage to a group in a raid situation.  In 5 man group situations there will almost certainly be non-melee types for whom the bonus is wasted.  This Talent leverages the group member's attack power by adding 3% more group member damage. ''
  
 +
== Restoration Talents ==
  
'''Improved Pounce''' - 2 points<br>
+
===Tier 1 - Improved Mark of the Wild/Furor===
Gives your Pounce ability a 50% chance per point to add an additional combo point to the target.<br>
 
  
== Restoration Talents ==
+
'''Improved Mark of the Wild''' - 5 points<br>
 
+
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7% per point.<br>
===Tier 1 - Furor/Improved Mark of the Wild===
+
''This is the base Talent to get for non-Feral Druids.  Someone has to buff the raid.''
  
 
'''Furor''' - 5 points<br>
 
'''Furor''' - 5 points<br>
Gives you a 20% chance per point to gain 10 Rage when you shapeshift into Bear form.<br>
+
Gives you a 20% chance per point to gain 10 Rage when you shapeshift into Bear and Dire Bear form or 40 Energy when you shapeshift into Cat Form.<br>
 +
''This is nearly a must have for Feral Druids.  The abiltity to use abilities right after a shape shift is huge for the adaptive Druid.''
  
 +
===Tier 2 - Improved Healing Touch/Nature's Focus/Improved Enrage===
  
'''Improved Mark of the Wild''' - 5 points<br>
+
'''Improved Healing Touch''' - 5 points<br>
Increases the effects of your Mark of the Wild spell by 7% per point.<br>
+
Prereqs: 5 points Restoration
  
===Tier 2 - Nature's Focus/Improved Healing Touch/Improved Enrage===
+
Reduces the cast time of your Healing Touch spell by 0.1 sec per point.<br>
 +
''Pre-req for Nature's Swiftness.  As such it is a '''must have'''.''
  
 
'''Nature's Focus''' - 5 points<br>
 
'''Nature's Focus''' - 5 points<br>
 
Prereqs: 5 points Restoration  
 
Prereqs: 5 points Restoration  
  
Gives you a 12% chance per point to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.<br>
+
Gives you a 14% chance per point to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.<br>
 
+
''Nice to have Talent.  Good for PvP and AoE intensive fights, e.g. Vael.''
 
 
'''Improved Healing Touch''' - 5 points<br>
 
Prereqs: 5 points Restoration
 
 
 
Reduces the mana cost of your Healing Touch spell by 3% per point.<br>
 
 
 
  
 
'''Improved Enrage''' - 2 points<br>
 
'''Improved Enrage''' - 2 points<br>
Prereqs: 5 points Restoration, 5 points Furor
+
Prereqs: 5 points Restoration
  
Reduces the time required to generate Rage from your Enrage ability by 2 seconds per point and slightly reduces the Armor penalty.<br>
+
The Enrage ability now instantly generates 5 Rage per point.<br>
 +
''This is very useful for Tanking Druids.  Infrequently obtained due to a need for Talent points in other trees.''
  
===Tier 3 - Combat Endurance/Gift of Nature/Intensity===
+
===Tier 3 - Reflection/Insect Swarm/Subtlety===
  
'''Combat Endurance''' - 5 points<br>
+
'''Reflection''' - 3 points<br>
 
Prereqs: 10 points Restoration  
 
Prereqs: 10 points Restoration  
  
Allows 2% per point of your Health regeneration to work while in combat.<br>
+
Allows 5% of your Mana regeneration to continue while casting per point.<br>
 +
''Increases a Druid's mana efficiency.''
  
 
+
'''Insect Swarm''' - 1 point<br>
'''Gift of Nature''' - 1 point<br>
 
 
Prereqs: 10 points Restoration  
 
Prereqs: 10 points Restoration  
  
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.<br>
+
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.<br>
 +
'''''Must have''' due to the fact that it is a pre-req for Gift of Nature. ''
  
 
+
'''Subtlety''' - 5 points<br>
'''Intensity''' - 5 points<br>
 
 
Prereqs: 10 points Restoration  
 
Prereqs: 10 points Restoration  
  
Gives you a 20% chance to gain 40 Energy when you shapeshift into Cat form.<br>
+
Reduces the threat generated by your Healing spells by 4% per point.<br>
 +
''Very useful PvE application due to a Druid have no way to shed aggro during a fight.''
  
===Tier 4 - Improved Rejuvenation/Reflection===
+
===Tier 4 - Tranquil Spirit/Improved Rejuvenation===
  
'''Improved Rejuvenation''' - 5 points<br>
+
'''Tranquil Spirit''' - 5 points<br>
 
Prereqs: 15 points Restoration  
 
Prereqs: 15 points Restoration  
  
Increases the effect of your Rejuvenation spell by 3%.<br>
+
Reduces the mana cost of your Healing Touch and Tranquilitiy spells by 2% per point.<br>
 +
''Usefulness limited due to the cooldown on Tranquility and the lack of use of long casting Heals.''
  
 
+
'''Improved Rejuvenation''' - 5 points<br>
'''Reflection''' - 5 points<br>
 
 
Prereqs: 15 points Restoration  
 
Prereqs: 15 points Restoration  
  
Allows 15% of your Mana regeneration to continue while casting.<br>
+
Increases the effect of your Rejuvenation spell by 5% per point.<br>
 +
''25% improvement to a basically static healing value makes this a marginal Talent.  Rejuvenation get ~40 of your +healing gear's affect making it scale poorly. ''
  
===Tier 5 - Nature's Swiftness/Subtlety/Improved Tranquility===
+
===Tier 5 - Nature's Swiftness/Gift of Nature/Improved Tranquility===
  
 
'''Nature's Swiftness''' - 1 point<br>
 
'''Nature's Swiftness''' - 1 point<br>
Prereqs: 20 points Restoration, 5 points Nature's Focus
+
Prereqs: 20 points Restoration, 5 points Improved Healing Touch
  
 
When activated, your next Nature spell becomes an instant cast spell.<br>
 
When activated, your next Nature spell becomes an instant cast spell.<br>
 +
''Arguably the strongest Talent in the Druid Restoration Tree.  Allows a 2500+ health instant cast heal.''
  
 +
'''Gift of Nature''' - 5 points<br>
 +
Prereqs: 20 points Restoration, 1 point Insect Swarm
  
'''Subtlety''' - 5 points<br>
+
Increases the effect of all healing spells by 2% per point.<br>
Prereqs: 20 points Restoration, 1 point Gift of Nature
+
''+10% to all healing.  '''Must have''' talent.''
 
 
Reduces the threat generated by your healing spells by 4% per point.<br>
 
 
 
  
 
'''Improved Tranquility''' - 2 points<br>
 
'''Improved Tranquility''' - 2 points<br>
 
Prereqs: 20 points Restoration  
 
Prereqs: 20 points Restoration  
  
Gives you a 40% chance per point to avoid interruption caused by damage while casting your Tranquility spell.<br>
+
Reduces threat caused by Tranquility by 40% per point.<br>
 +
''Greatly reduces the threat generated by Tranquility, to 0%???.''
  
 
===Tier 6 - Improved Regrowth===
 
===Tier 6 - Improved Regrowth===
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Increases the critical effect chance of your Regrowth spell by 10% per point.<br>
 
Increases the critical effect chance of your Regrowth spell by 10% per point.<br>
 +
''This 50% chance to increase healing by 25%.''
  
 
===Tier 7 - Innervate===
 
===Tier 7 - Innervate===
  
 
'''Innervate''' - 1 point<br>
 
'''Innervate''' - 1 point<br>
Prereqs: 30 points Restoration, 5 points Relflection
+
Prereqs: 30 points Restoration, 5 points Tranquil Spirit
  
 
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.<br>
 
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.<br>
 +
 +
 +
[[Category:World of Warcraft]]

Latest revision as of 20:41, 14 February 2012

This page describes the Druid class' Talents as of Patch 1.8.

Balance Talents

Tier 1 - Improved Wrath/Nature's Grasp/Improved Nature's Grasp

Improved Wrath - 5 points
Reduces the cast time of your Wrath spell by 0.1 seconds per point.
The base Talent for a Moonkin Druid.


Nature's Grasp - 1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
Very useful for PvP. Some builds take 1 point in Balance just to get this Talent.


Improved Nature's Grasp - 4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 15% per point.
A decent way to spend points to get you to tier 2.

Tier 2 - Improved Entangling Roots/Improved Moonfire/Natural Weapons/Natural Shapeshifter

Improved Entangling Roots - 3 points
Prereqs: 5 points Balance

Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.
Limited viability as Moonkin take Improved Moonfire and Feral Druids go with Natural Weapons. This Talent is clearly the runt of tier 2.


Improved Moonfire - 5 points
Prereqs: 5 points Balance

Increases the damage and critical strike chance of your Moonfire spell by 2% per point.
The obvious Talent for Moonkin Druids.


Natural Weapons - 5 points
Prereqs: 5 points Balance

Increases the damage you deal with physical attacks in all forms by 2% per point.
A must have Talent for Feral Druids. 10% more damage on every attack cannot be passed up.


Natural Shapeshifter - 3 points
Prereqs: 5 points Balance

Reduces the mana cost of shapeshifting by 10% per point.
A very useful Talent for Feral Druids who like to be flexible. Has great use in PvP to escape from roots/snares.

Tier 3 - Improved Thorns/Omen of Clarity/Nature's Reach

Improved Thorns - 3 points
Prereqs: 10 points in Balance

Increases damage caused by your Thorns spell by 25% per point. A decent filler Talent.

Omen of Clarity - 1 point
Prereqs: 10 points Balance

Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. Lasts 5 minutes.
Very useful for Feral Druids to produce damage spikes by making more Energy/Rage available.

Nature's Reach - 3 points
Prereqs: 10 points Balance

Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire and Hurricane spells by 10% per point. All Moonkin will take this Talent.

Tier 4 - Vengeance/Improved Starfire

Vengeance - 5 points
Prereqs: 15 points Balance, 5 points Improved Moonfire

Increases the critical strike damage bonus of your Starfire, Moonfire and Wrath spells by 20% per point.
It is a tossup between this and Imp Starfire.

Improved Starfire - 5 points
Prereqs: 15 points Balance

Reduces the cast time of Starfire by .1 and has a 3% chance to stun the target for 3 sec. per point.
Effectively a half second reduction to Starfire in PvE as most top end mobs are immune to stun. Gives a decent DPS boost to Starfire.

Tier 5 - Nature's Grace/Moonglow

Nature's Grace - 1 point
Prereqs: 20 points Balance

All spells criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds.
This is a must have for Moonkin as it can give a good sized DPS boost to their damage spells. For a 24B/27R Druid it can be used to trigger faster cast heals as well.

Moonglow - 3 points
Prereqs: 20 points Balance, 5 points Improved Moonfire

Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3% per point.
9% more mana efficient damage and healing spells. Combine this with Tranquil Spirit and you can cast Healing Touch for 19% less Mana.

Tier 6 - Moonfury

Moonfury - 5 points
Prereqs: 25 points Balance, 1 point Nature's Grace

Increases the damage done by your Starfire, Moonfire and Wrath spells by 2% per point.
10% more damage for all spells. Very nice! Moonkin need to get this one.

Tier 7 - Moonkin Form

Moonkin Form - 1 point
Prereqs: 30 points Balance

Transforms the druid into Moonkin Form. While in this form armor is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted.
The Moonkin Talent. Increase a caster group's crit rate by 15%. Great utility when matched with Mages, Paladins, Elemental Shaman and Warlocks.

Feral Combat Talents

Tier 1 - Ferocity/Feral Aggression

Ferocity - 5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.
Feral bread and butter.

Feral Aggression - 5 points
Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3% per point.
Doesn't have the boost to include in most builds.

Tier 2 - Feral Instinct/Brutal Impact/Thick Hide

Feral Instinct - 5 points
Prereqs: 5 points Feral Combat

Increases threat caused in Bear and Dire Bear Form by 3% per point and reduces the chance enemies have to detect you while Prowling
Key Talent for Bear Tanks. Nice to have for stealthing in Cat form.

Brutal Impact - 2 points
Prereqs: 5 points Feral Combat

Increases the stun duration of your Bash ability by 0.5 seconds per point.
Very useful to a Druid in Bear form.

Thick Hide - 5 points
Prereqs: 5 points Feral Combat

Increases your Armor contribution from items by 2% per point.
Very useful to a Bear Druid when tanking. Often not enough points to go around and this gets skipped.

Tier 3 - Feline Swiftness/Feral Charge/Sharpened Claws

Feline Swiftness - 2 points
Prereqs: 10 points Feral Combat

Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2% per point.
This is very, very nice to have as a Druid. Stealth at 95% of normal run speed is nice to have.

Feral Charge - 1 point
Prereqs: 10 points Feral Combat

Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds.
This adds an in-combat charge/intercept ability to the Bear form Druid. There are many applications to the usefulness of this ability.

Sharpened Claws - 3 points
Prereqs: 10 points Feral Combat

Increases your critical strike chance while in Bear, Dire Bear or Cat form by 2% per point.
6% crit for 3 Talent points! If you are going Feral, get this one.

Tier 4 - Improved Shred/Predatory Strikes/Blood Frenzy/Primal Fury

Improved Shred - 2 points
Prereqs: 15 points Feral Combat

Reduces the Energy cost of your Shred ability by 6 per point.
This is a two point Talent, either take both points or none. Take this if you are looking to be a cat form specialist.

Predatory Strikes - 3 points
Prereqs: 15 points Feral Combat

Increases the Attack Power in Cat, Bear and Dire Bear forms by 50% of your level per point.
This is a necessary evil in order to get Heart of the Wild. This Talent translates to +90 attack power at level 60.

Blood Frenzy - 2 points
Prereqs: 15 points Feral Combat, 5 points in Sharpened Claws

Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
This is a 17 talent point Seal Fate for the Feral Druid. For cat form specialists this is a must have.

Primal Fury - 5 points
Prereqs: 15 points Feral Combat, 5 points Sharpened Claws

Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear or Dire Bear form.
This Talent effectively makes Maul a 5 rage skill when it crits. This helps a bear druid to rapidly build hatred on a mob. Must have for a tanking Druid.

Tier 5 - Savage Fury/Faerie Fire (feral)

Savage Fury - 2 points
Prereqs: 20 points Feral Combat

Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10% per point.
20% more damage to four of the most used feral Druid skills. Must have for all Feral Druids.

Faerie Fire (Feral) - 1 point
Prereqs: 20 points Feral Combat

Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.
This Talent gives a free (no Energy, no Rage, no Mana) faerie fire ability for use when shapeshifted. This ability adds 100 damage worth of hate to the target when used. The hate is added even if the target is already debuffed. This is almost a must have skill for tanking feral Druids and very useful for cat specialists.

Tier 6 - Heart of the Wild

Heart of the Wild - 5 points
Prereqs: 25 points Feral Combat, 3 points Predatory Strikes

Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is incresed while in Bear or Cat form by 3% per point.
20% increase to your most important stat in each of your forms. This is arguably the best Talent in the Tree. Potentially 120+ more attack power, 1200 mana or 600+ more health. This Talent continually scales up as does your equipment.

Tier 7 - Leader of the Pack

Leader of the Pack - 1 point
Prereqs: 30 points Feral Combat

While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical change of all party members within 45 yards by 3% per point.
This talent has the abililty to add 15% more melee damage to a group in a raid situation. In 5 man group situations there will almost certainly be non-melee types for whom the bonus is wasted. This Talent leverages the group member's attack power by adding 3% more group member damage.

Restoration Talents

Tier 1 - Improved Mark of the Wild/Furor

Improved Mark of the Wild - 5 points
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7% per point.
This is the base Talent to get for non-Feral Druids. Someone has to buff the raid.

Furor - 5 points
Gives you a 20% chance per point to gain 10 Rage when you shapeshift into Bear and Dire Bear form or 40 Energy when you shapeshift into Cat Form.
This is nearly a must have for Feral Druids. The abiltity to use abilities right after a shape shift is huge for the adaptive Druid.

Tier 2 - Improved Healing Touch/Nature's Focus/Improved Enrage

Improved Healing Touch - 5 points
Prereqs: 5 points Restoration

Reduces the cast time of your Healing Touch spell by 0.1 sec per point.
Pre-req for Nature's Swiftness. As such it is a must have.

Nature's Focus - 5 points
Prereqs: 5 points Restoration

Gives you a 14% chance per point to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Nice to have Talent. Good for PvP and AoE intensive fights, e.g. Vael.

Improved Enrage - 2 points
Prereqs: 5 points Restoration

The Enrage ability now instantly generates 5 Rage per point.
This is very useful for Tanking Druids. Infrequently obtained due to a need for Talent points in other trees.

Tier 3 - Reflection/Insect Swarm/Subtlety

Reflection - 3 points
Prereqs: 10 points Restoration

Allows 5% of your Mana regeneration to continue while casting per point.
Increases a Druid's mana efficiency.

Insect Swarm - 1 point
Prereqs: 10 points Restoration

The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Must have due to the fact that it is a pre-req for Gift of Nature.

Subtlety - 5 points
Prereqs: 10 points Restoration

Reduces the threat generated by your Healing spells by 4% per point.
Very useful PvE application due to a Druid have no way to shed aggro during a fight.

Tier 4 - Tranquil Spirit/Improved Rejuvenation

Tranquil Spirit - 5 points
Prereqs: 15 points Restoration

Reduces the mana cost of your Healing Touch and Tranquilitiy spells by 2% per point.
Usefulness limited due to the cooldown on Tranquility and the lack of use of long casting Heals.

Improved Rejuvenation - 5 points
Prereqs: 15 points Restoration

Increases the effect of your Rejuvenation spell by 5% per point.
25% improvement to a basically static healing value makes this a marginal Talent. Rejuvenation get ~40 of your +healing gear's affect making it scale poorly.

Tier 5 - Nature's Swiftness/Gift of Nature/Improved Tranquility

Nature's Swiftness - 1 point
Prereqs: 20 points Restoration, 5 points Improved Healing Touch

When activated, your next Nature spell becomes an instant cast spell.
Arguably the strongest Talent in the Druid Restoration Tree. Allows a 2500+ health instant cast heal.

Gift of Nature - 5 points
Prereqs: 20 points Restoration, 1 point Insect Swarm

Increases the effect of all healing spells by 2% per point.
+10% to all healing. Must have talent.

Improved Tranquility - 2 points
Prereqs: 20 points Restoration

Reduces threat caused by Tranquility by 40% per point.
Greatly reduces the threat generated by Tranquility, to 0%???.

Tier 6 - Improved Regrowth

Improved Regrowth - 1/5 points
Prereqs: 25 points Restoration

Increases the critical effect chance of your Regrowth spell by 10% per point.
This 50% chance to increase healing by 25%.

Tier 7 - Innervate

Innervate - 1 point
Prereqs: 30 points Restoration, 5 points Tranquil Spirit

Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.