Difference between revisions of "Charges"
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{{Skill nav}} | {{Skill nav}} | ||
{{Intro}} | {{Intro}} | ||
− | *Charges allow players to use skills a certain number of times, without costing any mana. | + | *{{Mb|=Charges}} allow players to use skills a certain number of times, without costing any mana. |
*Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable). | *Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable). | ||
*Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon. | *Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon. |
Revision as of 18:01, 1 March 2012
The tables below list all charges available on Set, Unique and Rune Word items. Charges may also appear as a charged suffix on magic, rare and crafted items.
Amazon skill
Assassin skill
Barbarian skill
Druid skill
1 Raven disappears almost immediately after being summoned unless the charges are used by a Druid with at least one point invested in the skill. [3]
Necromancer skill
2 Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level. 3 Paladin will lose 1/8 of maximum life whenever he uses Revive. [4]
Paladin skill
Sorceress skill
Reference
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