Difference between revisions of "Open Wounds"
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{{Attribute nav}} | {{Attribute nav}} | ||
{{Intro}} | {{Intro}} | ||
− | *% Chance of Open Wounds can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping | + | *{{Mb|=% Chance of Open Wounds}} can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping [[damage regeneration]] for its 8 seconds (200 frames) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}} |
*% Chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant. | *% Chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant. | ||
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | *Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | ||
− | *Always applied to another player, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW | + | *Always applied to another player, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW will not be applied if regeneration has already been stopped by [[Prevent Monster Heal]]. |
*Life drain is dependent on the level of the player, mercenary or [[Iron Golem (pet)|Iron Golem]] applying it. Life drain per frame in bits (1 bit = 1/256 point) is currently calculated as follows: | *Life drain is dependent on the level of the player, mercenary or [[Iron Golem (pet)|Iron Golem]] applying it. Life drain per frame in bits (1 bit = 1/256 point) is currently calculated as follows: | ||
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|- | |- | ||
|25% | |25% | ||
− | |align=left|[[Um Rune|{{Cb|=Um Rune}}]] in | + | |align=left|[[Um Rune|{{Cb|=Um Rune}}]] in socket |
|47||No | |47||No | ||
|} | |} | ||
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|- | |- | ||
|20% | |20% | ||
− | |align=left|[[Infernal Tools|{{Ub|=Infernal Tools}}]] ( | + | |align=left|[[Infernal Tools|{{Ub|=Infernal Tools}}]] ({{U|=F}}) |
|5||No | |5||No | ||
|} | |} |
Revision as of 12:17, 25 March 2012
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