Difference between revisions of "Demon Hunter"

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(→‎Skills: updated)
(→‎Skills: Reintroduced Skill header and updated Skill stats templates, reformatted Passive skills)
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==Skills==
 
==Skills==
 
*[http://eu.battle.net/d3/en/calculator/demon-hunter Skill Calculator]
 
*[http://eu.battle.net/d3/en/calculator/demon-hunter Skill Calculator]
Information on this page is based on a level 60 character, and was last updated April 2012.
+
*Information on this page is based on a level 60 character, and was last updated April 2012.
 
<br>
 
<br>
 +
 +
===Primary===
 +
{{Skill header
 +
|Resource=Hatred}}
 +
{{Skill stats
 +
|Skill=Hungering Arrow
 +
|Level=1
 +
|Resource=+3
 +
|Cooldown=None
 +
|SD=Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
 +
 +
|U1=6
 +
|R1=Puncturing Arrow
 +
|D1=Increase the chance for the arrow to pierce to 50%.
 +
 +
|U2=17
 +
|R2=Cinder Arrow
 +
|D2=Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.
 +
 +
|U3=26
 +
|R3=Shatter Shot
 +
|D3=If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
 +
 +
|U4=42
 +
|R4=Devouring Arrow
 +
|D4=Each consecutive pierce increases the damage of the arrow by 70%.
 +
 +
|U5=52
 +
|R5=Spray of Teeth
 +
|D5=Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.}}
 +
 +
{{Skill stats
 +
|Skill=Entangling Shot
 +
|Level=3
 +
|Resource=+3
 +
|Cooldown=None
 +
|SD=Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
 +
 +
|U1=9
 +
|R1=Chain Gang
 +
|D1=Hit up to 4 targets.
 +
 +
|U2=18
 +
|R2=Chain Lightning
 +
|D2=Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.
 +
 +
|U3=34
 +
|R3=Heavy Burden
 +
|D3=Increase the movement slow duration to 4 seconds.
 +
 +
|U4=47
 +
|R4=Justice is Served
 +
|D4=Increase the Hatred generated to 6 per shot.
 +
 +
|U5=54
 +
|R5=Bounty Hunter
 +
|D5=Gain 6% of the damage dealt as Life.}}
 +
 +
{{Skill stats
 +
|Skill=Bola Shot
 +
|Level=11
 +
|Resource=+3
 +
|Cooldown=None
 +
|SD=Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
 +
 +
|U1=14
 +
|R1=Volatile Explosives
 +
|D1=Increase the explosion radius to 14 yards.
 +
 +
|U2=24
 +
|R2=Thunder Ball
 +
|D2=When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
 +
 +
|U3=37
 +
|R3=Acid Strike
 +
|D3=Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
 +
 +
|U4=51
 +
|R4=Bitter Pill
 +
|D4=When the bola explodes, you have a 35% chance to gain 3 Discipline.
 +
 +
|U5=57
 +
|R5=Imminent Doom
 +
|D5=Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.}}
 +
 +
{{Skill stats
 +
|Skill=Grenades
 +
|Level=15
 +
|Resource=+3
 +
|Cooldown=None
 +
|SD=Throw out three grenades that explode for 95% weapon damage as Fire each.
 +
 +
|U1=22
 +
|R1=Tinkerer
 +
|D1=Increases Hatred generation to 6 Hatred.
 +
 +
|U2=32
 +
|R2=Cluster Grenades
 +
|D2=Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
 +
 +
|U3=40
 +
|R3=Fire Bomb
 +
|D3=Throw a single grenade that deals 123% weapon damage as Fire.
 +
 +
|U4=48
 +
|R4=Stun Grenades
 +
|D4=Hurl grenades that have a 15% chance to Stun enemies for 2 seconds.
 +
 +
|U5=60
 +
|R5=Gas Grenades
 +
|D5=Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.}}
 
<br>
 
<br>
===Primary===
 
{| border="1" cellpadding="2"
 
|-
 
| Primary || Unlock Level || Generates || Cooldown || Description
 
|-
 
| Hungering Arrow || 1 || 3 Hatred ||  || Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
 
|- style="background: #CCCCCC"
 
|  || 6 ||  || Puncturing Arrow || Increase the chance for the arrow to pierce to 50%.
 
|- style="background: #CCCCCC"
 
|  || 17 ||  || Cinder Arrow || Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.
 
|- style="background: #CCCCCC"
 
|  || 26 ||  || Shatter Shot || If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
 
|- style="background: #CCCCCC"
 
|  || 42 ||  || Devouring Arrow || Each consecutive pierce increases the damage of the arrow by 70%.
 
|- style="background: #CCCCCC"
 
|  || 52 ||  || Spray of Teeth || Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.
 
|-
 
| Entangling Shot || 3 || 3 Hatred ||  || Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
 
|- style="background: #CCCCCC"
 
|  || 9 ||  || Chain Gang || Hit up to 4 targets.
 
|- style="background: #CCCCCC"
 
|  || 18 ||  || Chain Lightning || Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.
 
|- style="background: #CCCCCC"
 
|  || 34 ||  || Heavy Burden || Increase the movement slow duration to 4 seconds.
 
|- style="background: #CCCCCC"
 
|  || 47 ||  || Justice is Served || Increase the Hatred generated to 6 per shot.
 
|- style="background: #CCCCCC"
 
|  || 54 ||  || Bounty Hunter || Gain 6% of the damage dealt as Life.
 
|-
 
| Bola Shot || 11 || 3 Hatred ||  || Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
 
|- style="background: #CCCCCC"
 
|  || 14 ||  || Volatile Explosives || Increase the explosion radius to 14 yards.
 
|- style="background: #CCCCCC"
 
|  || 24 ||  || Thunder Ball || When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
 
|- style="background: #CCCCCC"
 
|  || 37 ||  || Acid Strike || Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
 
|- style="background: #CCCCCC"
 
|  || 51 ||  || Bitter Pill || When the bola explodes, you have a 35% chance to gain 3 Discipline.
 
|- style="background: #CCCCCC"
 
|  || 57 ||  || Imminent Doom || Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
 
|-
 
| Grendes || 15 || 3 Hatred ||  || Throw out three grenades that explode for 95% weapon damage as Fire each.
 
|- style="background: #CCCCCC"
 
|  || 22 ||  || Tinkerer || Increases Hatred generation to 6 Hatred.
 
|- style="background: #CCCCCC"
 
|  || 32 ||  || Cluster Grenades || Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
 
|- style="background: #CCCCCC"
 
|  || 40 ||  || Fire Bomb || Throw a single grenade that deals 123% weapon damage as Fire.
 
|- style="background: #CCCCCC"
 
|  || 48 ||  || Stun Grenades || Hurl grenades that have a 15% chance to Stun enemies for 2 seconds.
 
|- style="background: #CCCCCC"
 
|  || 60 ||  || Gas Grenades || Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
 
|}
 
  
 
===Secondary===
 
===Secondary===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Hatred}}
| Secondary || Unlock Level || Cost || Cooldown || Description
+
{{Skill stats
|-  
+
|Skill=Impale
| Impale || 2 || 25 Hatred ||  || Impale a target for 250% weapon damage.
+
|Level=2
|- style="background: #CCCCCC"
+
|Resource=-25
| || 7 ||  || Impact || Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Impale a target for 250% weapon damage.
| || 15 ||  || Chemical Burn || Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.
+
 
|- style="background: #CCCCCC"
+
|U1=7
| || 28 ||  || Overpenetration || The knife will pierce through all enemies in a straight line.
+
|R1=Impact
|- style="background: #CCCCCC"
+
|D1=Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.
| || 53 ||  || Awareness || After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
+
 
|- style="background: #CCCCCC"
+
|U2=15
| || 58 ||  || Grievous Wounds || Critical Hits cause 100% additional damage.
+
|R2=Chemical Burn
|-
+
|D2=Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.
| Rapid Fire || 5 || 20 Hatred initially, and an additional 10 Hatred while channeling ||  || Rapidly fire for 228% weapon damage as Phyiscal.
+
 
|- style="background: #CCCCCC"
+
|U3=28
| || 11 ||  || Withering Fire || Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
+
|R3=Overpenetration
|- style="background: #CCCCCC"
+
|D3=The knife will pierce through all enemies in a straight line.
| || 19 ||  || Web Shot || Slows the movement of affected targets by 80% for 1 second.
+
 
|- style="background: #CCCCCC"
+
|U4=53
| || 32 ||  || Fire Support || While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
+
|R4=Awareness
|- style="background: #CCCCCC"
+
|D4=After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
| || 45 ||  || High Velocity || Fire poison arrows that have a 40% chance to pierce through enemies.
+
 
|- style="background: #CCCCCC"
+
|U5=58
| || 56 ||  || Bombardment || Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.
+
|R5=Grievous Wounds
|-
+
|D5=Critical Hits cause 100% additional damage.}}
| Chakram || 12 || 10 Hatred ||  || Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
+
 
|- style="background: #CCCCCC"
+
{{Skill stats
| || 18 ||  || Twin Chakrams || A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.
+
|Skill=Rapid Fire
|- style="background: #CCCCCC"
+
|Level=5
| || 26 ||  || Serpentine || The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.
+
|Resource=-20, -10<br>(Channel)
|- style="background: #CCCCCC"
+
|Cooldown=None
| || 34 ||  || Razor Disk || The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.
+
|SD=Rapidly fire for 228% weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || 48 ||  || Boomerang || The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.
+
|U1=11
|- style="background: #CCCCCC"
+
|R1=Withering Fire
| || 57 ||  || Shuriken Cloud || Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.
+
|D1=Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
|-
+
 
| Elemental Arrow || 20 || 10 Hatred ||  || Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
+
|U2=19
|- style="background: #CCCCCC"
+
|R2=Web Shot
| || 24 ||  || Ball Lightning || Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
+
|D2=Slows the movement of affected targets by 80% for 1 second.
|- style="background: #CCCCCC"
+
 
| || 29 ||  || Frost Arrow || Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
+
|U3=32
|- style="background: #CCCCCC"
+
|R3=Fire Support
| || 36 ||  || Screaming Skull || Grants a 35% chance to shoot a skull that will Fear affected enemies for 2 seconds.
+
|D3=While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
|- style="background: #CCCCCC"
+
 
| || 43 ||  || Lightning Bolts || Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
+
|U4=45
|- style="background: #CCCCCC"
+
|R4=High Velocity
| || 59 ||  || Nether Tentacles || Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.
+
|D4=Fire poison arrows that have a 40% chance to pierce through enemies.
|}
+
 
 +
|U5=56
 +
|R5=Bombardment
 +
|D5=Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.}}
 +
 
 +
{{Skill stats
 +
|Skill=Chakram
 +
|Level=12
 +
|Resource=-10
 +
|Cooldown=None
 +
|SD=Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
 +
 
 +
|U1=18
 +
|R1=Twin Chakrams
 +
|D1=A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.
 +
 
 +
|U2=26
 +
|R2=Serpentine
 +
|D2=The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.
 +
 
 +
|U3=34
 +
|R3=Razor Disk
 +
|D3=The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.
 +
 
 +
|U4=48
 +
|R4=Boomerang
 +
|D4=The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.
 +
 
 +
|U5=57
 +
|R5=Shuriken Cloud
 +
|D5=Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.}}
 +
 
 +
{{Skill stats
 +
|Skill=Elemental Arrow
 +
|Level=20
 +
|Resource=-10
 +
|Cooldown=None
 +
|SD=Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
 +
 
 +
|U1=24
 +
|R1=Ball Lightning
 +
|D1=Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
 +
 
 +
|U2=29
 +
|R2=Frost Arrow
 +
|D2=Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
 +
 
 +
|U3=36
 +
|R3=Screaming Skull
 +
|D3=Grants a 35% chance to shoot a skull that will Fear affected enemies for 2 seconds.
 +
 
 +
|U4=43
 +
|R4=Lightning Bolts
 +
|D4=Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
 +
 
 +
|U5=59
 +
|R5=Nether Tentacles
 +
|D5=Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.}}
 +
<br>
  
 
===Defensive===
 
===Defensive===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Discipline}}
| Defensive || Unlock Level || Cost || Cooldown || Description
+
{{Skill stats
|-  
+
|Skill=Caltrops
| Caltrops || 4 || 8 Discipline ||  || Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
+
|Level=4
|- style="background: #CCCCCC"
+
|Resource=-8
| || 12 ||  || Hooked Spines || Increase the slowing amount to 80%.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
| || 18 ||  || Torturous Ground || When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
+
 
|- style="background: #CCCCCC"
+
|U1=12
| || 28 ||  || Jagged Spikes || Enemies in the area also take 45% weapon damage.
+
|R1=Hooked Spines
|- style="background: #CCCCCC"
+
|D1=Increase the slowing amount to 80%.
| || 41 ||  || Carved Stakes || Reduces the cost of Caltrops to 6 Discipline.
+
 
|- style="background: #CCCCCC"
+
|U2=18
| || 54 ||  || Bait the Trap || Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
+
|R2=Torturous Ground
|-
+
|D2=When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
| Smoke Screen || 8 || 24 Discipline ||  || Vanish behind a wall of smoke, becoming momentarily invisible for 3 seconds.
+
 
|- style="background: #CCCCCC"
+
|U3=28
| || 14 ||  || Displacement || Gain 35% movement speed when activated.
+
|R3=Jagged Spikes
|- style="background: #CCCCCC"
+
|D3=Enemies in the area also take 45% weapon damage.
| || 23 ||  || Lingering Fog || Increase the duration of the effect to 4 seconds.
+
 
|- style="background: #CCCCCC"
+
|U4=41
| || 33 ||  || Breathe Deep || While invisible you gain 20 Hatred per second.
+
|R4=Carved Stakes
|- style="background: #CCCCCC"
+
|D4=Reduces the cost of Caltrops to 6 Discipline.
| || 44 ||  || Special Recipe || Reduce the cost to 21 Discipline.
+
 
|- style="background: #CCCCCC"
+
|U5=54
| || 59 ||  || Choking Gas || Leave behind a cloud of gast that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.
+
|R5=Bait the Trap
|-
+
|D5=Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.}}
| Shadow Power || 16 || 20 Discipline ||  || Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.
+
 
|- style="background: #CCCCCC"
+
{{Skill stats
| || 21 ||  || Night Bane || Gain an additional 15 Hatred per second while Shadow Power is active.
+
|Skill=Smoke Screen
|- style="background: #CCCCCC"
+
|Level=8
| || 29 ||  || Blood Moon || Increases damage done as Life to 30%.
+
|Resource=-24
|- style="background: #CCCCCC"
+
|Cooldown=None
| || 37 ||  || Well of Darkness || Decreases the Discipline cost to 16.
+
|SD=Vanish behind a wall of smoke, becoming momentarily invisible for 3 seconds.
|- style="background: #CCCCCC"
+
 
| || 51 ||  || Gloom || Reduce incoming damage by 65% while Shadow Power is active.
+
|U1=14
|- style="background: #CCCCCC"
+
|R1=Displacement
| || 58 ||  || Shadow Glide || Gain 40% bonus to movement speed while Shadow Power is active.
+
|D1=Gain 35% movement speed when activated.
|}
+
 
 +
|U2=23
 +
|R2=Lingering Fog
 +
|D2=Increase the duration of the effect to 4 seconds.
 +
 
 +
|U3=33
 +
|R3=Breathe Deep
 +
|D3=While invisible you gain 20 Hatred per second.
 +
 
 +
|U4=44
 +
|R4=Special Recipe
 +
|D4=Reduce the cost to 21 Discipline.
 +
 
 +
|U5=59
 +
|R5=Choking Gas
 +
|D5=Leave behind a cloud of gas that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Shadow Power
 +
|Level=16
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.
 +
 
 +
|U1=21
 +
|R1=Night Bane
 +
|D1=Gain an additional 15 Hatred per second while Shadow Power is active.
 +
 
 +
|U2=29
 +
|R2=Blood Moon
 +
|D2=Increases damage done as Life to 30%.
 +
 
 +
|U3=37
 +
|R3=Well of Darkness
 +
|D3=Decreases the Discipline cost to 16.
 +
 
 +
|U4=51
 +
|R4=Gloom
 +
|D4=Reduce incoming damage by 65% while Shadow Power is active.
 +
 
 +
|U5=58
 +
|R5=Shadow Glide
 +
|D5=Gain 40% bonus to movement speed while Shadow Power is active.}}
 +
<br>
  
 
===Hunting===
 
===Hunting===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Discipline}}
| Hunting || Unlock Level || Cost || Cooldown || Description
+
{{Skill stats
|-  
+
|Skill=Vault
| Vault || 9 || 10 Discipline ||  || Tumble acrobatically 35 yards.
+
|Level=9
|- style="background: #CCCCCC"
+
|Resource=-10
| || 16 ||  || Action Shot || As you travel, shoot arrows for 75% weapon damage at nearby targets.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Tumble acrobatically 35 yards.
| || 23 ||  || Rattling Roll || All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
+
 
|- style="background: #CCCCCC"
+
|U1=16
| || 33 ||  || Tumble || After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
+
|R1=Action Shot
|- style="background: #CCCCCC"
+
|D1=As you travel, shoot arrows for 75% weapon damage at nearby targets.
| || 38 ||  || Acrobatics || Removes the Discipline cost but adds a 15 second cooldown.
+
 
|- style="background: #CCCCCC"
+
|U2=23
| || 49 ||  || Trail of Cinders || Ignite with fire dealing 100% weapon damage as Fire to everything along your path.
+
|R2=Rattling Roll
|-
+
|D2=All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
| Preparation || 13 || || 45 seconds || Instantly restore all Discipline.
+
 
|- style="background: #CCCCCC"
+
|U3=33
| || 19 ||  || Invigoration || Increase maximum Discipline by 10 for 5 seconds when using Preparation.
+
|R3=Tumble
|- style="background: #CCCCCC"
+
|D3=After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
| || 25 ||  || Punishment || Restore all Hatred for 20 Discipline. Preparation has no cooldown.
+
 
|- style="background: #CCCCCC"
+
|U4=38
| || 35 ||  || Battle Scars || Gain 60% Life while Preparation is active.
+
|R4=Acrobatics
|- style="background: #CCCCCC"
+
|D4=Removes the Discipline cost but adds a 15 second cooldown.
| || 44 ||  || Focused Mind || Gain 45 Discipline over 15 seconds instead of restoring it immediately.
+
 
|- style="background: #CCCCCC"
+
|U5=49
| || 52 ||  || Backup Plan || There is a 30% chance that Preparation's cooldown will not be triggered.
+
|R5=Trail of Cinders
|-
+
|D5=Ignite with fire dealing 100% weapon damage as Fire to everything along your path.}}
| Companion || 17 || 10 Discipline ||  || Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
+
 
|- style="background: #CCCCCC"
+
{{Skill stats
| || 22 ||  || Spider Companion || Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
+
|Skill=Preparation
|- style="background: #CCCCCC"
+
|Level=13
| || 29 ||  || Bat Companion || Summon a bat instead of a raven. The bat grants you 3 Hatred per second.
+
|Resource=
|- style="background: #CCCCCC"
+
|Cooldown=45 s
| || 41 ||  || Boar Companion || Summon a boar instead of a raven. The boar's attacks hit all enemies in an area.
+
|SD=Instantly restore all Discipline.
|- style="background: #CCCCCC"
+
 
| || 46 ||  || Ferret Companion || Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
+
|U1=19
|- style="background: #CCCCCC"
+
|R1=Invigoration
| || 59 ||  || Wolf Companion || Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.
+
|D1=Increase maximum Discipline by 10 for 5 seconds when using Preparation.
|-
+
 
| Marked for Death || 21 || 6 Discipline ||  || Marks an enemy. The marked enemy wil take 12% additional damage for the next 30 seconds.
+
|U2=25
|- style="background: #CCCCCC"
+
|R2=Punishment
| || 27 ||  || Contagion || When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
+
|D2=Restore all Hatred for 20 Discipline. Preparation has no cooldown.
|- style="background: #CCCCCC"
+
 
| || 31 ||  || Valley of Death || Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
+
|U3=35
|- style="background: #CCCCCC"
+
|R3=Battle Scars
| || 39 ||  || Grim Reaper || An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
+
|D3=Gain 60% Life while Preparation is active.
|- style="background: #CCCCCC"
+
 
| || 48 ||  || Mortal Enemy || Attacks you make against the marked target generate 3 Hatred.
+
|U4=44
|- style="background: #CCCCCC"
+
|R4=Focused Mind
| || 60 ||  || Death Toll || Heal attackers for 1% of the damage done to the marked target.
+
|D4=Gain 45 Discipline over 15 seconds instead of restoring it immediately.
|}
+
 
 +
|U5=52
 +
|R5=Backup Plan
 +
|D5=There is a 30% chance that Preparation's cooldown will not be triggered.}}
 +
 
 +
{{Skill stats
 +
|Skill=Companion
 +
|Level=17
 +
|Resource=-10
 +
|Cooldown=None
 +
|SD=Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
 +
 
 +
|U1=22
 +
|R1=Spider Companion
 +
|D1=Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
 +
 
 +
|U2=29
 +
|R2=Bat Companion
 +
|D2=Summon a bat instead of a raven. The bat grants you 3 Hatred per second.
 +
 
 +
|U3=41
 +
|R3=Boar Companion
 +
|D3=Summon a boar instead of a raven. The boar's attacks hit all enemies in an area.
 +
 
 +
|U4=46
 +
|R4=Ferret Companion
 +
|D4=Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
 +
 
 +
|U5=59
 +
|R5=Wolf Companion
 +
|D5=Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.}}
 +
 
 +
{{Skill stats
 +
|Skill=Marked for Death
 +
|Level=21
 +
|Resource=-6
 +
|Cooldown=None
 +
|SD=Marks an enemy. The marked enemy wil take 12% additional damage for the next 30 seconds.
 +
 
 +
|U1=27
 +
|R1=Contagion
 +
|D1=When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
 +
 
 +
|U2=31
 +
|R2=Valley of Death
 +
|D2=Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
 +
 
 +
|U3=39
 +
|R3=Grim Reaper
 +
|D3=An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
 +
 
 +
|U4=48
 +
|R4=Mortal Enemy
 +
|D4=Attacks you make against the marked target generate 3 Hatred.
 +
 
 +
|U5=60
 +
|R5=Death Toll
 +
|D5=Heal attackers for 1% of the damage done to the marked target.}}
 +
<br>
  
 
===Devices===
 
===Devices===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Resource}}
| Devices || Unlock Level || Cost || Cooldown || Description
+
{{Skill stats
|-
+
|Skill=Evasive Fire
| Evasive Fire || 14 || Generate 4 Hatred, Cost 4 Discipline if you backflip || || Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
+
|Level=14
|- style="background: #CCCCCC"
+
|Resource=+4 Hatred, -4 Discipline<br>(backflip)
| || 21 ||  || Shrapnel || Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
| || 26 ||  || Parting Gift || Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.
+
 
|- style="background: #CCCCCC"
+
|U1=21
| || 34 ||  || Covering Fire || Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.
+
|R1=Shrapnel
|- style="background: #CCCCCC"
+
|D1=Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.
| || 42 ||  || Displace || Increase the distance of the backflip to 30 yards.
+
 
|- style="background: #CCCCCC"
+
|U2=26
| || 53 ||  || Surge || Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.
+
|R2=Parting Gift
|-
+
|D2=Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.
| Fan of Knives || 17 || 20 Hatred || 10 seconds || Throw knoves out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
+
 
|- style="background: #CCCCCC"
+
|U3=34
| || 23 ||  || Crippling Razors || Increase the amount enemies are slowed to 80% for 2 seconds.
+
|R3=Covering Fire
|- style="background: #CCCCCC"
+
|D3=Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.
| || 32 ||  || Retaliate || Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
+
 
|- style="background: #CCCCCC"
+
|U4=42
| || 38 ||  || Hail of Knives || Increase the radius to damage all enemies within 20 yards.
+
|R4=Displace
|- style="background: #CCCCCC"
+
|D4=Increase the distance of the backflip to 30 yards.
| || 44 ||  || Fan of Daggers || Imbue your knives with a 65% chance to Stun enemies for 2 seconds.
+
 
|- style="background: #CCCCCC"
+
|U5=53
| || 59 ||  || Assassin's Knives || Throw long-range knives that deal 70% weapon damage to 5 additional targets.
+
|R5=Surge
|-
+
|D5=Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.}}
| Spike Trap || 17 || 30 Hatred || || Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.
+
 
|- style="background: #CCCCCC"
+
{{Skill stats
| || 27 ||  || Bandolier || Increase the maximum number of traps that can be out simulltaneously to 6.
+
|Skill=Fan of Knives
|- style="background: #CCCCCC"
+
|Level=17
| || 30 ||  || Sticky Trap || Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.
+
|Resource=-20 Hatred
|- style="background: #CCCCCC"
+
|Cooldown=10 s
| || 39 ||  || Long Fuse || Increases the arming time to 2 seconds but increases damage to 371% weapon damage.
+
|SD=Throw knoves out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
|- style="background: #CCCCCC"
+
 
| || 46 ||  || Lightning Rod || When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.
+
|U1=23
|- style="background: #CCCCCC"
+
|R1=Crippling Razors
| || 55 ||  || Scatter || Simultaneously place all 3 traps.
+
|D1=Increase the amount enemies are slowed to 80% for 2 seconds.
|-
+
 
| Sentry || 25 || 10 Discipline || || Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 20 seconds.
+
|U2=32
|- style="background: #CCCCCC"
+
|R2=Retaliate
| || 28 ||  || Spitfire Turret || The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.
+
|D2=Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
|- style="background: #CCCCCC"
+
 
| || 36 ||  || Vigilant Watcher || Increases duration of the turret to 30 seconds.
+
|U3=38
|- style="background: #CCCCCC"
+
|R3=Hail of Knives
| || 45 ||  || Chain of Torment || Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.
+
|D3=Increase the radius to damage all enemies within 20 yards.
|- style="background: #CCCCCC"
+
 
| || 52 ||  || Aid Station || Heals nearby allies for 1.0% of their maximum Life per second.
+
|U4=44
|- style="background: #CCCCCC"
+
|R4=Fan of Daggers
| || 60 ||  || Guardian Turret || The turret also creates a shield that reduces damage taken by allies by 15%.
+
|D4=Imbue your knives with a 65% chance to Stun enemies for 2 seconds.
|}
+
 
 +
|U5=59
 +
|R5=Assassin's Knives
 +
|D5=Throw long-range knives that deal 70% weapon damage to 5 additional targets.}}
 +
 
 +
{{Skill stats
 +
|Skill=Spike Trap
 +
|Level=17
 +
|Resource=-30 Hatred
 +
|Cooldown=None
 +
|SD=Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.
 +
 
 +
|U1=27
 +
|R1=Bandolier
 +
|D1=Increase the maximum number of traps that can be out simulltaneously to 6.
 +
 
 +
|U2=30
 +
|R2=Sticky Trap
 +
|D2=Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.
 +
 
 +
|U3=39
 +
|R3=Long Fuse
 +
|D3=Increases the arming time to 2 seconds but increases damage to 371% weapon damage.
 +
 
 +
|U4=46
 +
|R4=Lightning Rod
 +
|D4=When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.
 +
 
 +
|U5=55
 +
|R5=Scatter
 +
|D5=Simultaneously place all 3 traps.}}
 +
 
 +
{{Skill stats
 +
|Skill=Sentry
 +
|Level=25
 +
|Resource=-10 Discipline
 +
|Cooldown=None
 +
|SD=Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 20 seconds.
 +
 
 +
|U1=28
 +
|R1=Spitfire Turret
 +
|D1=The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.
 +
 
 +
|U2=36
 +
|R2=Vigilant Watcher
 +
|D2=Increases duration of the turret to 30 seconds.
 +
 
 +
|U3=45
 +
|R3=Chain of Torment
 +
|D3=Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.
 +
 
 +
|U4=52
 +
|R4=Aid Station
 +
|D4=Heals nearby allies for 1.0% of their maximum Life per second.
 +
 
 +
|U5=60
 +
|R5=Guardian Turret
 +
|D5=The turret also creates a shield that reduces damage taken by allies by 15%.}}
 +
<br>
  
 
===Archery===
 
===Archery===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Hatred}}
| Archery || Unlock Level || Cost || Cooldown || Description
+
{{Skill stats
|-  
+
|Skill=Strafe
| Strafe || 19 || 15 Hatred ||  || Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.
+
|Level=19
|- style="background: #CCCCCC"
+
|Resource=-15
| || 24 ||  || Equilibrium || Increases your attack speed by 20% when using Strafe.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.
| || 29 ||  || Drifting Shadow || Movement speed increased to 100% of normal running speed while strafing.
+
 
|- style="background: #CCCCCC"
+
|U1=24
| || 37 ||  || Stinging Steel || Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
+
|R1=Equilibrium
|- style="background: #CCCCCC"
+
|D1=Increases your attack speed by 20% when using Strafe.
| || 50 ||  || Rocket Storm || In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
+
 
|- style="background: #CCCCCC"
+
|U2=29
| || 56 ||  || Demolition || Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.
+
|R2=Drifting Shadow
|-
+
|D2=Movement speed increased to 100% of normal running speed while strafing.
| Multishot || 22 || 15 Hatred ||  || Fire a massive volley of arrows dealing 115% weapon damage to all enemies in the area.
+
 
|- style="background: #CCCCCC"
+
|U3=37
| || 26 ||  || Fire at Will || Cost reduced to 10 Hatred. Deals 115% weapon damage as Lightning.
+
|R3=Stinging Steel
|- style="background: #CCCCCC"
+
|D3=Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
| || 31 ||  || Burst Fire || Every time you fire, generate a shock pulse that damages nearby enemies for 45% weapon damage as Arcane.
+
 
|- style="background: #CCCCCC"
+
|U4=50
| || 39 ||  || Suppression Fire || Every enemy hit grants 1 Discipline.
+
|R4=Rocket Storm
|- style="background: #CCCCCC"
+
|D4=In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
| || 46 ||  || Full Broadside || Increase the damage of Multishot to 150% weapon damage.
+
 
|- style="background: #CCCCCC"
+
|U5=56
| || 55 ||  || Arsenal || Every use also fires 3 rockets at nearby enemies that deal 40% weapon damage as Fire each.
+
|R5=Demolition
|-
+
|D5=Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.}}
| Cluster Arrow || 27 || 50 Hatred ||  || Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
+
 
|- style="background: #CCCCCC"
+
{{Skill stats
| || 33 ||  || Dazzling Arrow || Enemies hit by grenades have a 55% chance to be stunned for 2 seconds.
+
|Skill=Multishot
|- style="background: #CCCCCC"
+
|Level=22
| || 36 ||  || Shooting Stars || Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
+
|Resource=-15
|- style="background: #CCCCCC"
+
|Cooldown=None
| || 41 ||  || Maelstrom || Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
+
|SD=Fire a massive volley of arrows dealing 115% weapon damage to all enemies in the area.
|- style="background: #CCCCCC"
+
 
| || 49 ||  || Cluster Bombs || Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
+
|U1=26
|- style="background: #CCCCCC"
+
|R1=Fire at Will
| || 58 ||  || Loaded for Bear || Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.
+
|D1=Cost reduced to 10 Hatred. Deals 115% weapon damage as Lightning.
|-
+
 
| Rain of Vengeance || 30 || || 30 seconds || Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.
+
|U2=31
|- style="background: #CCCCCC"
+
|R2=Burst Fire
| || 35 ||  || Dark Cloud || Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.
+
|D2=Every time you fire, generate a shock pulse that damages nearby enemies for 45% weapon damage as Arcane.
|- style="background: #CCCCCC"
+
 
| || 40 ||  || Beastly Bombs || Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.
+
|U3=39
|- style="background: #CCCCCC"
+
|R3=Suppression Fire
| || 47 ||  || Stampede || Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.
+
|D3=Every enemy hit grants 1 Discipline.
|- style="background: #CCCCCC"
+
 
| || 54 ||  || Anathema || Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.
+
|U4=46
|- style="background: #CCCCCC"
+
|R4=Full Broadside
| || 60 ||  || Flying Strike || A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.
+
|D4=Increase the damage of Multishot to 150% weapon damage.
|}
+
 
 +
|U5=55
 +
|R5=Arsenal
 +
|D5=Every use also fires 3 rockets at nearby enemies that deal 40% weapon damage as Fire each.}}
 +
 
 +
{{Skill stats
 +
|Skill=Cluster Arrow
 +
|Level=27
 +
|Resource=-50
 +
|Cooldown=None
 +
|SD=Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
 +
 
 +
|U1=33
 +
|R1=Dazzling Arrow
 +
|D1=Enemies hit by grenades have a 55% chance to be stunned for 2 seconds.
 +
 
 +
|U2=36
 +
|R2=Shooting Stars
 +
|D2=Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
 +
 
 +
|U3=41
 +
|R3=Maelstrom
 +
|D3=Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
 +
 
 +
|U4=49
 +
|R4=Cluster Bombs
 +
|D4=Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
 +
 
 +
|U5=58
 +
|R5=Loaded for Bear
 +
|D5=Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.}}
 +
 
 +
{{Skill stats
 +
|Skill=Rain of Vengeance
 +
|Level=30
 +
|Resource=
 +
|Cooldown=30 s
 +
|SD=Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.
 +
 
 +
|U1=35
 +
|R1=Dark Cloud
 +
|D1=Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.
 +
 
 +
|U2=40
 +
|R2=Beastly Bombs
 +
|D2=Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.
 +
 
 +
|U3=47
 +
|R3=Stampede
 +
|D3=Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.
 +
 
 +
|U4=54
 +
|R4=Anathema
 +
|D4=Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.
 +
 
 +
|U5=60
 +
|R5=Flying Strike
 +
|D5=A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.}}
 +
<br>
  
===Passive Skills===
+
===Passive===
{| border="1" cellpadding="2"
+
{{Text table}} width=100%
|-
+
|-valign=top align=center
| Passive Skills || Unlock Level || Description
+
!width=139 align=left|Skill
|-  
+
!width=43|Unlock<br>Level
| Tactical Advantage || 10 || Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
+
!align=left|Description
|-  
+
|-valign=top
| Thrill of the Hunt || 10 || Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
+
!Tactical Advantage
|-  
+
|align=center| 10
| Vengeance || 13 || Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
+
|Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
|-  
+
|-valign=top
| Steady Aim || 16 || As long as there are no enemies within 10 yards, all damage is increased by 20%.
+
!Thrill of the Hunt
|-  
+
|align=center| 10
| Cull the Weak || 20 || Damage against slowed enemies increased by 15%.
+
|Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
|-  
+
|-valign=top
| Night Stalker || 20 || Critical Hits have a chance to restore 2 Discipline. Discipline is used to fuel many of your tactical and defensive skills.
+
!Vengeance
|-  
+
|align=center| 13
| Brooding || 25 || As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
+
|Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
|-  
+
|-valign=top
| Hot Pursuit || 27 || Whenever you are at full Hatred, movement speed is increased by 15%.
+
!Steady Aim
|-  
+
|align=center| 16  
| Archery || 30 || Gain a bonus based on the weapon type of your main hand weapon:
+
|As long as there are no enemies within 10 yards, all damage is increased by 20%.
Bow: 15% increased damage
+
|-valign=top
Crossbows: 50% Critical Hit Damage
+
!Cull the Weak
Hand Crossbows: 10% Critical Hit Chance
+
|align=center| 20
|-  
+
|Damage against slowed enemies increased by 15%.
| Numbing Traps || 30 || Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
+
|-valign=top
|-  
+
!Night Stalker
| Perfectionist || 35 || Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.
+
|align=center| 20
|-  
+
|Critical Hits have a chance to restore 2 Discipline. Discipline is used to fuel many of your tactical and defensive skills.
| Custom Engineering || 40 || The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
+
|-valign=top
|-  
+
!Brooding
| Grenadier || 45 || Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
+
|align=center| 25
|-  
+
|As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
| Sharpshooter || 50 || Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
+
|-valign=top
|-  
+
!Hot Pursuit
| Ballistics || 55 || Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects.
+
|align=center| 27
 +
|Whenever you are at full Hatred, movement speed is increased by 15%.
 +
|-valign=top
 +
!Archery
 +
|align=center| 30
 +
|Gain a bonus based on the weapon type of your main hand weapon:
 +
*Bow: 15% increased damage
 +
*Crossbows: 50% Critical Hit Damage
 +
*Hand Crossbows: 10% Critical Hit Chance
 +
|-valign=top
 +
!Numbing Traps
 +
|align=center| 30
 +
|Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
 +
|-valign=top
 +
!Perfectionist
 +
|align=center| 35
 +
|Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.
 +
|-valign=top
 +
!Custom Engineering
 +
|align=center| 40
 +
|The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
 +
|-valign=top
 +
!Grenadier
 +
|align=center| 45
 +
|Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
 +
|-valign=top
 +
!Sharpshooter
 +
|align=center| 50
 +
|Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
 +
|-valign=top
 +
!Ballistics
 +
|align=center| 55
 +
|Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects.
 
|}
 
|}

Revision as of 12:19, 8 April 2012