Difference between revisions of "Monk"

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(→‎Skills: updated)
(→‎Skills: Reintroduced Skill header and updated Skill stats templates, reformatted Passive skills)
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==Skills==     
 
==Skills==     
 
*[http://battle.net/d3/calculator/monk Skill Calculator]
 
*[http://battle.net/d3/calculator/monk Skill Calculator]
Information on this page is based on a level 60 character, and was last updated April 2012.
+
*Information on this page is based on a level 60 character, and was last updated April 2012.
 
<br>
 
<br>
 +
 +
===Primary===
 +
{{Skill header
 +
|Resource=Spirit}}
 +
 +
{{Skill stats
 +
|Skill=Fists of Thunder
 +
|Level=1
 +
|Resource=+6/attack
 +
|Cooldown=None
 +
|SD=Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
 +
 +
|U1=6
 +
|R1=Bounding Light
 +
|D1=Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as lightning.
 +
 +
|U2=14
 +
|R2=Lightning Flash
 +
|D2=Increases your chance to Dodge by 16% for 2 seconds.
 +
 +
|U3=30
 +
|R3=Static Charge
 +
|D3=Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
 +
 +
|U4=42
 +
|R4=Quickening
 +
|D4=Critical Hits generate an additional 15 spirit.
 +
 +
|U5=52
 +
|R5=Thunderclap
 +
|D5=Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.}}
 +
 +
{{Skill stats
 +
|Skill=Deadly Reach
 +
|Level=3
 +
|Resource=+6/attack
 +
|Cooldown=None
 +
|SD=Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.
 +
 +
|U1=9
 +
|R1=Piercing Trident
 +
|D1=Increases the area of effect of the second and third strikes.
 +
 +
|U2=18
 +
|R2=Keen Eye
 +
|D2=The third strike increases your Armor by 50% for 4 seconds.
 +
 +
|U3=34
 +
|R3=Scattered Blows
 +
|D3=The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
 +
 +
|U4=47
 +
|R4=Strike from Beyond
 +
|D4=Critical Hits generate an additional 10 spirit.
 +
 +
|U5=54
 +
|R5=Foresight
 +
|D5=The third strike increases the damage of all attacks by 18% for 30 seconds.}}
 +
 +
{{Skill stats
 +
|Skill=Crippling Wave
 +
|Level=11
 +
|Resource=+6/attack
 +
|Cooldown=None
 +
|SD=Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
 +
 +
|U1=17
 +
|R1=Mangle
 +
|D1=Increase damage to 143% weapon damage.
 +
 +
|U2=26
 +
|R2=Concussion
 +
|D2=Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
 +
 +
|U3=36
 +
|R3=Rising Tide
 +
|D3=Critical Hits generate an additional 5 Spirit.
 +
 +
|U4=51
 +
|R4=Tsunami
 +
|D4=The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.
 +
 +
|U5=57
 +
|R5=Breaking Wave
 +
|D5=Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.}}
 +
 +
{{Skill stats
 +
|Skill=Way of the Hundred Fists
 +
|Level=15
 +
|Resource=+6/attack
 +
|Cooldown=None
 +
|SD=Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
 +
 +
|U1=24
 +
|R1=Hands of Lightning
 +
|D1=Increases the number of hits in the second strike from 7 to 10.
 +
 +
|U2=32
 +
|R2=Blazing Fists
 +
|D2=Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
 +
 +
|U3=40
 +
|R3=Fists of Fury
 +
|D3=Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.
 +
 +
|U4=48
 +
|R4=Spirited Salvo
 +
|D4=Every activation of the skill has a 15% chance to generate 15 additional spirit.
 +
 +
|U5=60
 +
|R5=Windforce Flurry
 +
|D5=The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.}}
 
<br>
 
<br>
===Primary===
 
{| border="1" cellpadding="2"
 
|-
 
| Primary || Unlock Level || Generates || Cooldown || Description
 
|-
 
| Fists of Thunder || 1 || 6 Spirit per attack ||  || Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
 
|- style="background: #CCCCCC"
 
|  || 6 ||  || Bounding Light || Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as lightning.
 
|- style="background: #CCCCCC"
 
|  || 14 ||  || Lightning Flash || Increases your chance to Dodge by 16% for 2 seconds.
 
|- style="background: #CCCCCC"
 
|  || 30 ||  || Static Charge || Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
 
|- style="background: #CCCCCC"
 
|  || 42 ||  || Quickening || Critical Hits generate an additional 15 spirit.
 
|- style="background: #CCCCCC"
 
|  || 52 ||  || Thunderclap || Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
 
|-
 
| Deadly Reach || 3 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.
 
|- style="background: #CCCCCC"
 
|  || 9 ||  || Piercing Trident || Increases the area of effect of the second and third strikes.
 
|- style="background: #CCCCCC"
 
|  || 18 ||  || Keen Eye || The third strike increases your Armor by 50% for 4 seconds.
 
|- style="background: #CCCCCC"
 
|  || 34 ||  || Scattered Blows || The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
 
|- style="background: #CCCCCC"
 
|  || 47 ||  || Strike from Beyond || Critical Hits generate an additional 10 spirit.
 
|- style="background: #CCCCCC"
 
|  || 54 ||  || Foresight || The third strike increases the damage of all attacks by 18% for 30 seconds.
 
|-
 
| Crippling Wave || 11 || 6 Spirit per attack ||  || Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
 
|- style="background: #CCCCCC"
 
|  || 17 ||  || Mangle || Increase damage to 143% weapon damage.
 
|- style="background: #CCCCCC"
 
|  || 26 ||  || Concussion || Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
 
|- style="background: #CCCCCC"
 
|  || 36 ||  || Rising Tide || Critical Hits generate an additional 5 Spirit.
 
|- style="background: #CCCCCC"
 
|  || 51 ||  || Tsunami || The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.
 
|- style="background: #CCCCCC"
 
|  || 57 ||  || Breaking Wave || Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.
 
|-
 
| Way of the Hundred Fists || 15 || 6 Spirit per attack ||  || Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
 
|- style="background: #CCCCCC"
 
|  || 24 ||  || Hands of Lightning || Increases the number of hits in the second strike from 7 to 10.
 
|- style="background: #CCCCCC"
 
|  || 32 ||  || Blazing Fists || Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
 
|- style="background: #CCCCCC"
 
|  || 40 ||  || Fists of Fury || Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.
 
|- style="background: #CCCCCC"
 
|  || 48 ||  || Spirited Salvo || Every activation of the skill has a 15% chance to generate 15 additional spirit.
 
|- style="background: #CCCCCC"
 
|  || 60 ||  || Windforce Flurry || The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
 
|}
 
  
 
===Secondary===
 
===Secondary===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Spirit}}
| Secondary || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Lashing Tail Kick || 2 || 30 Spirit ||  || Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage.
+
|Skill=Lashing Tail Kick
|- style="background: #CCCCCC"
+
|Level=2
| || 7 ||  || Vulture Claw Kick || Release a torrent of fire that burns nearby enemies for 220% weapon damage as Fire and causes Knockback.
+
|Resource=-30
|- style="background: #CCCCCC"
+
|Cooldown=None
| || 15 ||  || Sweeping Armada || Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.
+
|SD=Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage.
|- style="background: #CCCCCC"
+
 
| || 28 ||  || Spinning Flame Kick || Hurll a column of fire that burns through enemies, causing 240% weapon damage as Fire to each enemy it strikes.
+
|U1=7
|- style="background: #CCCCCC"
+
|R1=Vulture Claw Kick
| || 38 ||  || Scorpion Sting || Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
+
|D1=Release a torrent of fire that burns nearby enemies for 220% weapon damage as Fire and causes Knockback.
|- style="background: #CCCCCC"
+
 
| || 52 ||  || Hand of Ytar || Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.
+
|U2=15
|-
+
|R2=Sweeping Armada
| Tempest Rush || 5 || 15 Spirit plus an additional 10 Spirit while channeling ||  || Charge directly thorugh your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running.
+
|D2=Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.
|- style="background: #CCCCCC"
+
 
| || 11 ||  || Northern Breeze || Reduces the channeling cost of Tempest Rush to 8 Spirit.
+
|U3=28
|- style="background: #CCCCCC"
+
|R3=Spinning Flame Kick
| || 20 ||  || Tailwind || Increases the movement speed of Tempest Rush by 25%.
+
|D3=Hurl a column of fire that burns through enemies, causing 240% weapon damage as Fire to each enemy it strikes.
|- style="background: #CCCCCC"
+
 
| || 33 ||  || Flurry || Increases the potency of the hobbling effect, slowing enemy movement by 80%.
+
|U4=38
|- style="background: #CCCCCC"
+
|R4=Scorpion Sting
| || 45 ||  || Slipstream || Reduces damage taken while running by 25%.
+
|D4=Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
|- style="background: #CCCCCC"
+
 
| || 56 ||  || Bluster || Enemies knocked back have their damage reduced by 20% for the duration of the effect.
+
|U5=52
|-
+
|R5=Hand of Ytar
| Wave of Light || 12 || 100 Spirit ||  || Focuses a wave of light that crushes enemies for 150% weapon damage as Holy, followed by and additional 150% weapon damage as Holy to all enemies in a line.
+
|D5=Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.}}
|- style="background: #CCCCCC"
+
 
| || 18 ||  || Wall of Light || Increases damage of the initial strike to 240% weapon damage as Holy.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Tempest Rush
| || 25 ||  || Explosive Light || Release bursts of energy that deal 330% weapon damage as Holy to nearby enemies.
+
|Level=5
|- style="background: #CCCCCC"
+
|Resource=-15, -10 (channel)
| || 35 ||  || Empowered Wave || Reduces the cost of Wave of Light to 60 Spirit.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Charge directly thorugh your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running.
| || 49 ||  || Blinding Light || Critical Hits Stun enemies for 3 seconds.
+
 
|- style="background: #CCCCCC"
+
|U1=11
| || 57 ||  || Pillar of the Ancients || Summon an ancient pillar that deals 240% weapon damage followed by an additional 240% weapon damage after 2 seconds.
+
|R1=Northern Breeze
|}
+
|D1=Reduces the channeling cost of Tempest Rush to 8 Spirit.
 +
 
 +
|U2=20
 +
|R2=Tailwind
 +
|D2=Increases the movement speed of Tempest Rush by 25%.
 +
 
 +
|U3=33
 +
|R3=Flurry
 +
|D3=Increases the potency of the hobbling effect, slowing enemy movement by 80%.
 +
 
 +
|U4=45
 +
|R4=Slipstream
 +
|D4=Reduces damage taken while running by 25%.
 +
 
 +
|U5=56
 +
|R5=Bluster
 +
|D5=Enemies knocked back have their damage reduced by 20% for the duration of the effect.}}
 +
 
 +
{{Skill stats
 +
|Skill=Wave of Light
 +
|Level=12
 +
|Resource=-100
 +
|Cooldown=None
 +
|SD=Focuses a wave of light that crushes enemies for 150% weapon damage as Holy, followed by and additional 150% weapon damage as Holy to all enemies in a line.
 +
 
 +
|U1=18
 +
|R1=Wall of Light
 +
|D1=Increases damage of the initial strike to 240% weapon damage as Holy.
 +
 
 +
|U2=25
 +
|R2=Explosive Light
 +
|D2=Release bursts of energy that deal 330% weapon damage as Holy to nearby enemies.
 +
 
 +
|U3=35
 +
|R3=Empowered Wave
 +
|D3=Reduces the cost of Wave of Light to 60 Spirit.
 +
 
 +
|U4=49
 +
|R4=Blinding Light
 +
|D4=Critical Hits Stun enemies for 3 seconds.
 +
 
 +
|U5=57
 +
|R5=Pillar of the Ancients
 +
|D5=Summon an ancient pillar that deals 240% weapon damage followed by an additional 240% weapon damage after 2 seconds.}}
 +
<br>
  
 
===Defensive===
 
===Defensive===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Spirit}}
| Defensive || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Blinding Flash || 4 || 10 Spirit || 15 seconds || Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
+
|Skill=Blinding Flash
|- style="background: #CCCCCC"
+
|Level=4
| || 12 ||  || Self Reflection || Increases the duration enemies are blinded to 4 seconds.
+
|Resource=-10
|- style="background: #CCCCCC"
+
|Cooldown=15 s
| || 19 ||  || Blinded and Confused || Blinded enemies have a 25% chance to attack each other.
+
|SD=Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
|- style="background: #CCCCCC"
+
 
| || 28 ||  || Blinding Echo || 6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
+
|U1=12
|- style="background: #CCCCCC"
+
|R1=Self Reflection
| || 41 ||  || Searing Light || Increases the chance elite enemies will miss attacks to 60%.
+
|D1=Increases the duration enemies are blinded to 4 seconds.
|- style="background: #CCCCCC"
+
 
| || 55 ||  || Faith in the Light || For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
+
|U2=19
|-
+
|R2=Blinded and Confused
| Breath of Heaven || 8 || 25 Spirit || 15 seconds || A blast of divine energy heals you and all allies within 12 yards for 6202-7442 Life.
+
|D2=Blinded enemies have a 25% chance to attack each other.
|- style="background: #CCCCCC"
+
 
| || 14 ||  || Circle of Scorn || Breath of Heaven also sears enemies for 80% weapon damage as Holy.
+
|U3=28
|- style="background: #CCCCCC"
+
|R3=Blinding Echo
| || 21 ||  || Circle of Life || Increases the healing power of Breath of Heaven to 8063-9675 Life.
+
|D3=6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
|- style="background: #CCCCCC"
+
 
| || 32 ||  || Blazing Wrath || Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
+
|U4=41
|- style="background: #CCCCCC"
+
|R4=Searing Light
| || 44 ||  || Infused with Light || Gain 6 additional Spirit from Spirit Generator attacks for 5 seconds after using Breath of Heaven.
+
|D4=Increases the chance elite enemies will miss attacks to 60%.
|- style="background: #CCCCCC"
+
 
| || 59 ||  || Penitent Flame || Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.
+
|U5=55
|-
+
|R5=Faith in the Light
| Serenity || 16 || 10 Spirit || 20 seconds || You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
+
|D5=For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
|- style="background: #CCCCCC"
+
 
| || 23 ||  || Peaceful Repose || When activated, Serenity heals you for 6202-7752 Life.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Breath of Heaven
| || 29 ||  || Reap What Is Sown || When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
+
|Level=8
|- style="background: #CCCCCC"
+
|Resource=-25
| || 39 ||  || Tranquility || Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen.
+
|Cooldown=15 s
|- style="background: #CCCCCC"
+
|SD=A blast of divine energy heals you and all allies within 12 yards for 6202-7442 Life.}}
| || 47 ||  || Ascension || Increases the duration of Serenity to 4 seconds.
+
 
|- style="background: #CCCCCC"
+
|U1=14
| || 54 ||  || Instant Karma || While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.
+
|R1=Circle of Scorn
|-
+
|D1=Breath of Heaven also sears enemies for 80% weapon damage as Holy.
| Inner Sanctuary || 22 || 30 Spirit || 30 seconds || Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.
+
 
|- style="background: #CCCCCC"
+
|U2=21
| || 26 ||  || Safe Haven || You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.
+
|R2=Circle of Life
|- style="background: #CCCCCC"
+
|D2=Increases the healing power of Breath of Heaven to 8063-9675 Life.
| || 31 ||  || Sanctified Ground || When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.
+
 
|- style="background: #CCCCCC"
+
|U3=32
| || 37 ||  || Consecration || Increases the duration of Inner Sanctuary to 8 seconds.
+
|R3=Blazing Wrath
|- style="background: #CCCCCC"
+
|D3=Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
| || 43 ||  || Circle of Protection || You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
+
 
|- style="background: #CCCCCC"
+
|U4=44
| || 58 ||  || Forbidden Palace || You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.
+
|R4=Infused with Light
|}
+
|D4=Gain 6 additional Spirit from Spirit Generator attacks for 5 seconds after using Breath of Heaven.
 +
 
 +
|U5=59
 +
|R5=Penitent Flame
 +
|D5=Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Serenity
 +
|Level=16
 +
|Resource=-10
 +
|Cooldown=20 s
 +
|SD=You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
 +
 
 +
|U1=23
 +
|R1=Peaceful Repose
 +
|D1=When activated, Serenity heals you for 6202-7752 Life.
 +
 
 +
|U2=29
 +
|R2=Reap What Is Sown
 +
|D2=When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
 +
 
 +
|U3=39
 +
|R3=Tranquility
 +
|D3=Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen.
 +
 
 +
|U4=47
 +
|R4=Ascension
 +
|D4=Increases the duration of Serenity to 4 seconds.
 +
 
 +
|U5=54
 +
|R5=Instant Karma
 +
|D5=While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.}}
 +
 
 +
{{Skill stats
 +
|Skill=Inner Sanctuary
 +
|Level=22
 +
|Resource=-30
 +
|Cooldown=30 s
 +
|SD=Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.
 +
 
 +
|U1=26
 +
|R1=Safe Haven
 +
|D1=You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.
 +
 
 +
|U2=31
 +
|R2=Sanctified Ground
 +
|D2=When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.
 +
 
 +
|U3=37
 +
|R3=Consecration
 +
|D3=Increases the duration of Inner Sanctuary to 8 seconds.
 +
 
 +
|U4=43
 +
|R4=Circle of Protection
 +
|D4=You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
 +
 
 +
|U5=58
 +
|R5=Forbidden Palace
 +
|D5=You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.}}
 +
<br>
  
 
===Techniques===
 
===Techniques===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Spirit}}
| Techniques || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Dashing Strike || 9 || 25 Spirit ||  || Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.
+
|Skill=Dashing Strike
|- style="background: #CCCCCC"
+
|Level=9
| || 15 ||  || Way of the Falling Star || After striking an enemy, your movement speed is increased 25% for 3 seconds.
+
|Resource=-25
|- style="background: #CCCCCC"
+
|Cooldown=None
| || 23 ||  || Flying Side Kick || Perform a flying kick that has a 50% chance to Stun your target for 2 seconds.
+
|SD=Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.
|- style="background: #CCCCCC"
+
 
| || 32 ||  || Quicksilver || Reduces the cost of Dashing Strike to 10 Spirit.
+
|U1=15
|- style="background: #CCCCCC"
+
|R1=Way of the Falling Star
| || 39 ||  || Soaring Skull || Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.
+
|D1=After striking an enemy, your movement speed is increased 25% for 3 seconds.
|- style="background: #CCCCCC"
+
 
| || 49 ||  || Blinding Speed || Receive a 20% increased chance to Dodge for 3 seconds.
+
|U2=23
|-
+
|R2=Flying Side Kick
| Exploding Palm || 13 || 40 Spirit ||  || Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maxium Life as Physical damage to all nearby enemies.
+
|D2=Perform a flying kick that has a 50% chance to Stun your target for 2 seconds.
|- style="background: #CCCCCC"
+
 
| || 18 ||  || The Flesh is Weak || Also causes the target to take 12% additional damage for 3 seconds.
+
|U3=32
|- style="background: #CCCCCC"
+
|R3=Quicksilver
| || 25 ||  || Strong Spirit || If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
+
|D3=Reduces the cost of Dashing Strike to 10 Spirit.
|- style="background: #CCCCCC"
+
 
| || 36 ||  || Creeping Demise || Also reduces your target's movement speed by 80%.
+
|U4=39
|- style="background: #CCCCCC"
+
|R4=Soaring Skull
| || 44 ||  || Impending Doom || Increases the duration of the Bleed effect to 5 seconds.
+
|D4=Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.
|- style="background: #CCCCCC"
+
 
| || 51 ||  || Essence Burn || Instead of bleeding, the target will burn for 250% weapon damage as Fire every second over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
+
|U5=49
|-
+
|R5=Blinding Speed
| Sweeping Wind || 21 || 75 Spirit ||  || Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.
+
|D5=Receive a 20% increased chance to Dodge for 3 seconds.}}
|- style="background: #CCCCCC"
+
 
| || 27 ||  || Master of Wind || Increases the duration of the vortex to 10 seconds.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Exploding Palm
| || 33 ||  || Blade Storm || Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.
+
|Level=13
|- style="background: #CCCCCC"
+
|Resource=-40
| || 38 ||  || Fire Storm || Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maxium Life as Physical damage to all nearby enemies.
| || 46 ||  || Inner Storm || As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
+
 
|- style="background: #CCCCCC"
+
|U1=18
| || 56 ||  || Cyclone || While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
+
|R1=The Flesh is Weak
|}
+
|D1=Also causes the target to take 12% additional damage for 3 seconds.
 +
 
 +
|U2=25
 +
|R2=Strong Spirit
 +
|D2=If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
 +
 
 +
|U3=36
 +
|R3=Creeping Demise
 +
|D3=Also reduces your target's movement speed by 80%.
 +
 
 +
|U4=44
 +
|R4=Impending Doom
 +
|D4=Increases the duration of the Bleed effect to 5 seconds.
 +
 
 +
|U5=51
 +
|R5=Essence Burn
 +
|D5=Instead of bleeding, the target will burn for 250% weapon damage as Fire every second over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.}}
 +
 
 +
{{Skill stats
 +
|Skill=Sweeping Wind
 +
|Level=21
 +
|Resource=-75
 +
|Cooldown=None
 +
|SD=Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.
 +
 
 +
|U1=27
 +
|R1=Master of Wind
 +
|D1=Increases the duration of the vortex to 10 seconds.
 +
 
 +
|U2=33
 +
|R2=Blade Storm
 +
|D2=Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.
 +
 
 +
|U3=38
 +
|R3=Fire Storm
 +
|D3=Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
 +
 
 +
|U4=46
 +
|R4=Inner Storm
 +
|D4=As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
 +
 
 +
|U5=56
 +
|R5=Cyclone
 +
|D5=While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.}}
 +
<br>
  
 
===Focus===
 
===Focus===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Spirit}}
| Focus || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Cyclone Strike || 14 || 50 Spirit ||  || Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.
+
|Skill=Cyclone Strike
|- style="background: #CCCCCC"
+
|Level=14
| || 21 ||  || Eye of the Storm || Reduces the Spirit cost of Cyclone Strike to 30 Spirit.
+
|Resource=-50
|- style="background: #CCCCCC"
+
|Cooldown=None
| || 25 ||  || Implosion || Increases the distance enemies will be pulled towards you to 34 yards.
+
|SD=Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.
|- style="background: #CCCCCC"
+
 
| || 34 ||  || Sunburst || Changes the blast into an explosion of fire that has a 25% chance to Fear enemies for 2.0 seconds.
+
|U1=21
|- style="background: #CCCCCC"
+
|R1=Eye of the Storm
| || 41 ||  || Wall of Wind || After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
+
|D1=Reduces the Spirit cost of Cyclone Strike to 30 Spirit.
|- style="background: #CCCCCC"
+
 
| || 55 ||  || Soothing Breeze || Cyclone Strike heals you and all allies within 24 yards for 1240 Life.
+
|U2=25
|-
+
|R2=Implosion
| Seven-Sided Strike || 17 || 50 Spirit || 30 seconds || Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.
+
|D2=Increases the distance enemies will be pulled towards you to 34 yards.
|- style="background: #CCCCCC"
+
 
| || 23 ||  || Sudden Assault || Teleport to the target, increasing damage done to 1007% weapon damage over 7 strikes.
+
|U3=34
|- style="background: #CCCCCC"
+
|R3=Sunburst
| || 29 ||  || Several-Sided Strike || Increases the number of strikes to 9.
+
|D3=Changes the blast into an explosion of fire that has a 25% chance to Fear enemies for 2.0 seconds.
|- style="background: #CCCCCC"
+
 
| || 37 ||  || Pandemonium || Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.
+
|U4=41
|- style="background: #CCCCCC"
+
|R4=Wall of Wind
| || 43 ||  || Sustained Attack || Reduces the cooldown of Seven-Sided Strike by 7 seconds.
+
|D4=After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
|- style="background: #CCCCCC"
+
 
| || 60 ||  || Fulminating Onslaught || Each strike explodes, dealing 111% weapon damage as Holy in a 7 yard radius around the target.
+
|U5=55
|-
+
|R5=Soothing Breeze
| Mystic Ally || 22 || 25 Spirit ||  || Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
+
|D5=Cyclone Strike heals you and all allies within 24 yards for 1240 Life.}}
|- style="background: #CCCCCC"
+
 
| || 27 ||  || Water Ally || Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Seven-Sided Strike
| || 31 ||  || Fire Ally || Imbue the ally with the essence of fire The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
+
|Level=17
|- style="background: #CCCCCC"
+
|Resource=-50
| || 39 ||  || Air Ally || Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
+
|Cooldown=30 s
|- style="background: #CCCCCC"
+
|SD=Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.
| || 46 ||  || Eternal Ally || Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
+
 
|- style="background: #CCCCCC"
+
|U1=23
| || 53 ||  || Earth Ally || Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
+
|R1=Sudden Assault
|}
+
|D1=Teleport to the target, increasing damage done to 1007% weapon damage over 7 strikes.
 +
 
 +
|U2=29
 +
|R2=Several-Sided Strike
 +
|D2=Increases the number of strikes to 9.
 +
 
 +
|U3=37
 +
|R3=Pandemonium
 +
|D3=Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.
 +
 
 +
|U4=43
 +
|R4=Sustained Attack
 +
|D4=Reduces the cooldown of Seven-Sided Strike by 7 seconds.
 +
 
 +
|U5=60
 +
|R5=Fulminating Onslaught
 +
|D5=Each strike explodes, dealing 111% weapon damage as Holy in a 7 yard radius around the target.}}
 +
 
 +
{{Skill stats
 +
|Skill=Mystic Ally
 +
|Level=22
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
 +
 
 +
|U1=27
 +
|R1=Water Ally
 +
|D1=Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.
 +
 
 +
|U2=31
 +
|R2=Fire Ally
 +
|D2=Imbue the ally with the essence of fire The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
 +
 
 +
|U3=39
 +
|R3=Air Ally
 +
|D3=Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
 +
 
 +
|U4=46
 +
|R4=Eternal Ally
 +
|D4=Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
 +
 
 +
|U5=53
 +
|R5=Earth Ally
 +
|D5=Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.}}
 +
<br>
  
 
===Mantras===
 
===Mantras===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Spirit}}
| Mantras || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Mantra of Evasion || 19 || 50 Spirit ||  || Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
+
|Skill=Mantra of Evasion
 +
|Level=19
 +
|Resource=-50
 +
|Cooldown=None
 +
|SD=Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
 
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
 
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
 
This is a Mantra. You can only have one Mantra active at a time.  
 
This is a Mantra. You can only have one Mantra active at a time.  
|- style="background: #CCCCCC"
+
 
| || 24 ||  || Hard Target || Mantra of Evasion also increases Armor by 20%.
+
|U1=24
|- style="background: #CCCCCC"
+
|R1=Hard Target
| || 33 ||  || Divine Protection || Each target can be protected at most once every 90 seconds by this effect.
+
|D1=Mantra of Evasion also increases Armor by 20%.
|- style="background: #CCCCCC"
+
 
| || 40 ||  || Wind through the Reeds || Mantra of Evasion also increases movement speed by 5%.
+
|U2=33
|- style="background: #CCCCCC"
+
|R2=Divine Protection
| || 50 ||  || Perseverance || Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
+
|D2=Each target can be protected at most once every 90 seconds by this effect.
|- style="background: #CCCCCC"
+
 
| || 58 ||  || Backlash || Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.
+
|U3=40
|-
+
|R3=Wind through the Reeds
| Mantra of Retribution || 21 || 50 Spirit ||  || Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
+
|D3=Mantra of Evasion also increases movement speed by 5%.
 +
 
 +
|U4=50
 +
|R4=Perseverance
 +
|D4=Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
 +
 
 +
|U5=58
 +
|R5=Backlash
 +
|D5=Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.}}
 +
 
 +
{{Skill stats
 +
|Skill=Mantra of Retribution
 +
|Level=21
 +
|Resource=-50
 +
|Cooldown=None
 +
|SD=Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
 
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
 
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
 
This is a Mantra. You can only have one Mantra active at a time.  
 
This is a Mantra. You can only have one Mantra active at a time.  
|- style="background: #CCCCCC"
+
 
| || 28 ||  || Retaliation || Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
+
|U1=28
|- style="background: #CCCCCC"
+
|R1=Retaliation
| || 36 ||  || Transgression || Increases attack speed for you and your allies by 8%.
+
|D1=Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
|- style="background: #CCCCCC"
+
 
| || 41 ||  || Indignation || When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
+
|U2=36
|- style="background: #CCCCCC"
+
|R2=Transgression
| || 56 ||  || Against all Odds || When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.
+
|D2=Increases attack speed for you and your allies by 8%.
|- style="background: #CCCCCC"
+
 
| || 59 ||  || Collateral Damage || An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
+
|U3=41
|-
+
|R3=Indignation
| Mantra of Healing || 26 || 50 Spirit ||  || Recite a Mantra that grants you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.
+
|D3=When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
 +
 
 +
|U4=56
 +
|R4=Against all Odds
 +
|D4=When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.
 +
 
 +
|U5=59
 +
|R5=Collateral Damage
 +
|D5=An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.}}
 +
 
 +
{{Skill stats
 +
|Skill=Mantra of Healing
 +
|Level=26
 +
|Resource=-50
 +
|Cooldown=None
 +
|SD=Recite a Mantra that grants you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.
 
For 3 seconds after activation, the effect is increased to 1240.4 Life per second.
 
For 3 seconds after activation, the effect is increased to 1240.4 Life per second.
 
This is a Mantra. You can only have one Mantra active at a time.
 
This is a Mantra. You can only have one Mantra active at a time.
|- style="background: #CCCCCC"
+
 
| || 31 ||  || Sustenance || Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.
+
|U1=31
|- style="background: #CCCCCC"
+
|R1=Sustenance
| || 38 ||  || Circular Breathing || Mantra of Healing also regenerates 3 Spirit per second.
+
|D1=Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.
|- style="background: #CCCCCC"
+
 
| || 42 ||  || Boon of Protection || Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage.
+
|U2=38
|- style="background: #CCCCCC"
+
|R2=Circular Breathing
| || 48 ||  || Heavenly Body || Mantra of Healing also increases Vitality by 10%.
+
|D2=Mantra of Healing also regenerates 3 Spirit per second.
|- style="background: #CCCCCC"
+
 
| || 53 ||  || Time of Need || Mantra of Healing also increases resistances to all damage types by 20%.
+
|U3=42
|-
+
|R3=Boon of Protection
| Mantra of Conviction || 30 || 50 Spirit ||  || Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
+
|D3=Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage.
 +
 
 +
|U4=48
 +
|R4=Heavenly Body
 +
|D4=Mantra of Healing also increases Vitality by 10%.
 +
 
 +
|U5=53
 +
|R5=Time of Need
 +
|D5=Mantra of Healing also increases resistances to all damage types by 20%.}}
 +
 
 +
{{Skill stats
 +
|Skill=Mantra of Conviction
 +
|Level=30
 +
|Resource=-50
 +
|Cooldown=None
 +
|SD=Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
 
For 3 seconds after activation, the effect is increased to 24% additional damage.
 
For 3 seconds after activation, the effect is increased to 24% additional damage.
 
This is a Mantra. You can only have one Mantra active at a time.  
 
This is a Mantra. You can only have one Mantra active at a time.  
|- style="background: #CCCCCC"
 
|  || 35 ||  || Overawe || Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
 
|- style="background: #CCCCCC"
 
|  || 44 ||  || Intimidation || Enemies affected by Mantra of Conviction deal 10% less damage.
 
|- style="background: #CCCCCC"
 
|  || 47 ||  || Dishearten || Slows the movement of enemies within 20 yards by 30%.
 
|- style="background: #CCCCCC"
 
|  || 55 ||  || Reclamation || You and your allies have a 30% chance to be healed for 279-341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction
 
|- style="background: #CCCCCC"
 
|  || 60 ||  || Submission || Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.
 
|}
 
  
===Passive Skills===
+
|U1=35
{| border="1" cellpadding="2"
+
|R1=Overawe
|-
+
|D1=Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
| Passive Skills || Unlock Level || Description
+
 
|-
+
|U2=44
| Fleet Footed || 10 || Increases movement speed by 10%.
+
|R2=Intimidation
|-
+
|D2=Enemies affected by Mantra of Conviction deal 10% less damage.
| Resolve || 10 || Damage you deal reduces enemy damage by 25% for 2.5 seconds.
+
 
|-
+
|U3=47
| The Guardian's Path || 13 || While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.
+
|R3=Dishearten
|-
+
|D3=Slows the movement of enemies within 20 yards by 30%.
| Transcendence || 16 || Every point of Spirit spent heals you for 62.0 Life.
+
 
|-
+
|U4=55
| Chant of Resonance || 20 || Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
+
|R4=Reclamation
|-
+
|D4=You and your allies have a 30% chance to be healed for 279-341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction
| Seize the Initiative || 20 || Your Armor is increased by 100% of your Dexterity.
+
 
|-
+
|U5=60
| Exalted Soul || 24 || Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.
+
|R5=Submission
|-
+
|D5=Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.}}
| Sixth Sense || 27 || Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
+
<br>
|-
+
 
| Pacifism || 30 || While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.
+
===Passive===
|-
+
{{Text table}} width=100%
| Beacon of Ytar || 35 || Reduces all cooldowns by 15%.
+
|-valign=top align=center
|-  
+
!width=139 align=left|Skill
| Guiding Light || 40 || Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
+
!width=43|Unlock<br>Level
|-
+
!align=left|Description
| One With Everything || 45 || Your resistance to all elements is equal to your highest elemental resistance.
+
|-valign=top
|-  
+
!Fleet Footed
| Combination Strike || 50 || Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
+
|align=center| 10
 +
|Increases movement speed by 10%.
 
|-  
 
|-  
| Near Death Experience || 58 || When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.
+
!Resolve
 +
|align=center| 10
 +
|Damage you deal reduces enemy damage by 25% for 2.5 seconds.
 +
|-valign=top
 +
!The Guardian's Path
 +
|align=center| 13
 +
|While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.
 +
|-valign=top
 +
!Transcendence
 +
|align=center| 16
 +
|Every point of Spirit spent heals you for 62.0 Life.
 +
|-valign=top
 +
!Chant of Resonance
 +
|align=center| 20
 +
|Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
 +
|-valign=top
 +
!Seize the Initiative
 +
|align=center| 20
 +
|Your Armor is increased by 100% of your Dexterity.
 +
|-valign=top
 +
!Exalted Soul
 +
|align=center| 24
 +
|Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.
 +
|-valign=top
 +
!Sixth Sense
 +
|align=center| 27
 +
|Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
 +
|-valign=top
 +
!Pacifism
 +
|align=center| 30
 +
|While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.
 +
|-valign=top
 +
!Beacon of Ytar
 +
|align=center| 35
 +
|Reduces all cooldowns by 15%.
 +
|-valign=top
 +
!Guiding Light
 +
|align=center| 40
 +
|Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
 +
|-valign=top
 +
!One With Everything
 +
|align=center| 45
 +
|Your resistance to all elements is equal to your highest elemental resistance.
 +
|-valign=top
 +
!Combination Strike
 +
|align=center| 50
 +
|Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
 +
|-valign=top
 +
!Near Death Experience
 +
|align=center| 58
 +
|When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.
 
|}
 
|}

Revision as of 18:45, 8 April 2012