Difference between revisions of "Wizard"

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(→‎Skills: Reintroduced Skill header and updated Skill stats templates, reformatted Passive skills)
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==Skills==     
 
==Skills==     
 
*[http://battle.net/d3/calculator/wizard Skill Calculator]
 
*[http://battle.net/d3/calculator/wizard Skill Calculator]
Information on this page is based on a level 60 character, and was last updated April 2012.
+
*Information on this page is based on a level 60 character, and was last updated April 2012.
 
<br>
 
<br>
 +
 +
===Primary===
 +
{{Skill header
 +
|Resource=Arcane<br>Power}}
 +
 +
{{Skill stats
 +
|Skill=Magic Missile
 +
|Level=1
 +
|Resource=None
 +
|Cooldown=None
 +
|SD=Launch a missile of magic energy, causing 110% weapon damage as Arcane.
 +
 +
|U1=6
 +
|R1=Charged Blast
 +
|D1=Increases the damage of Magic Missile to 143% weapon damage as Arcane.
 +
 +
|U2=13
 +
|R2=Split
 +
|D2=Fire 3 missiles that each deal 50% weapon damage as Arcane.
 +
 +
|U3=31
 +
|R3=Penetrating Blast
 +
|D3=Missiles have a 70% chance to pierce through their target and hit additional enemies.
 +
 +
|U4=42
 +
|R4=Attunement
 +
|D4=Whenever Magic Missile hits a target you gain 4 Arcane Power.
 +
 +
|U5=52
 +
|R5=Seeker
 +
|D5=Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.}}
 +
 +
{{Skill stats
 +
|Skill=Shock Pulse
 +
|Level=3
 +
|Resource=None
 +
|Cooldown=None
 +
|SD=Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
 +
 +
|U1=9
 +
|R1=Explosive Bolts
 +
|D1=Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
 +
 +
|U2=18
 +
|R2=Fire Bolts
 +
|D2=Cast bolts of fire that each deal 137% weapon damage as Fire.
 +
 +
|U3=33
 +
|R3=Piercing Orb
 +
|D3=Merge the bolts in a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
 +
 +
|U4=47
 +
|R4=Lightning Affinity
 +
|D4=Every target hit by a pulse restores 2 Arcane Power.
 +
 +
|U5=54
 +
|R5=Living Lightning
 +
|D5=Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.}}
 +
 +
{{Skill stats
 +
|Skill=Spectral Blade
 +
|Level=11
 +
|Resource=None
 +
|Cooldown=None
 +
|SD=Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.
 +
 +
|U1=19
 +
|R1=Deep Cuts
 +
|D1=Enemies hit by the blade will Bleed for an additional 35% weapon damage done over 3 seconds.
 +
 +
|U2=24
 +
|R2=Impactful Blades
 +
|D2=Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.
 +
 +
|U3=35
 +
|R3=Siphoning Blade
 +
|D3=Every enemy hit grants 1 Arcane Power.
 +
 +
|U4=51
 +
|R4=Healing Blades
 +
|D4=Whenever the blades do critical damage, you are healed 8% of the damage done.
 +
 +
|U5=57
 +
|R5=Thrown Blade
 +
|D5=Extends the reach of Spectral Blade to 20 yards.}}
 +
 +
{{Skill stats
 +
|Skill=Electrocute
 +
|Level=15
 +
|Resource=None
 +
|Cooldown=None
 +
|SD=Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
 +
 +
|U1=22
 +
|R1=Chain Lightning
 +
|D1=Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
 +
 +
|U2=29
 +
|R2=Forked Lightning
 +
|D2=Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.
 +
 +
|U3=36
 +
|R3=Lightning Blast
 +
|D3=Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.
 +
 +
|U4=44
 +
|R4=Surge of Power
 +
|D4=Gain 1 Arcane Power for every enemy hit by Electrocute.
 +
 +
|U5=59
 +
|R5=Arc Lightning
 +
|D5=Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.}}
 
<br>
 
<br>
===Primary===
 
{| border="1" cellpadding="2"
 
|-
 
| Primary || Unlock Level || Cost || Cooldown || Description
 
|-
 
| Magic Missile || 1 || None ||  || Launch a missile of magic energy, causing 110% weapon damage as Arcane.
 
|- style="background: #CCCCCC"
 
|  || 6 ||  || Charged Blast || Increases the damage of Magic Missile to 143% weapon damage as Arcane.
 
|- style="background: #CCCCCC"
 
|  || 13 ||  || Split || Fire 3 missiles that each deal 50% weapon damage as Arcane.
 
|- style="background: #CCCCCC"
 
|  || 31 ||  || Penetrating Blast || Missiles have a 70% chance to pierce through their target and hit additional enemies.
 
|- style="background: #CCCCCC"
 
|  || 42 ||  || Attunement || Whenever Magic Missile hits a target you gain 4 Arcane Power.
 
|- style="background: #CCCCCC"
 
|  || 52 ||  || Seeker || Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.
 
|-
 
| Shock Pulse || 3 || None ||  || Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
 
|- style="background: #CCCCCC"
 
|  || 9 ||  || Explosive Bolts || Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
 
|- style="background: #CCCCCC"
 
|  || 18 ||  || Fire Bolts || Cast bolts of fire that each deal 137% weapon damage as Fire.
 
|- style="background: #CCCCCC"
 
|  || 33 ||  || Piercing Orb || Merge the bolts in a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
 
|- style="background: #CCCCCC"
 
|  || 47 ||  || Lightning Affinity || Every target hit by a pulse restores 2 Arcane Power.
 
|- style="background: #CCCCCC"
 
|  || 54 ||  || Living Lightning || Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.
 
|-
 
| Spectral Blade || 11 || None ||  || Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.
 
|- style="background: #CCCCCC"
 
|  || 19 ||  || Deep Cuts || Enemies hit by the blade will Bleed for an additional 35% weapon damage done over 3 seconds.
 
|- style="background: #CCCCCC"
 
|  || 24 ||  || Impactful Blades || Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.
 
|- style="background: #CCCCCC"
 
|  || 35 ||  || Siphoning Blade || Every enemy hit grants 1 Arcane Power.
 
|- style="background: #CCCCCC"
 
|  || 51 ||  || Healing Blades || Whenever the blades do critical damage, you are healed 8% of the damage done.
 
|- style="background: #CCCCCC"
 
|  || 57 ||  || Thrown Blade || Extends the reach of Spectral Blade to 20 yards.
 
|-
 
| Electrocute || 15 || None || Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. ||
 
|- style="background: #CCCCCC"
 
|  || 22 ||  || Chain Lightning || Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
 
|- style="background: #CCCCCC"
 
|  || 29 ||  || Forked Lightning || Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.
 
|- style="background: #CCCCCC"
 
|  || 36 ||  || Lightning Blast || Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.
 
|- style="background: #CCCCCC"
 
|  || 44 ||  || Surge of Power || Gain 1 Arcane Power for every enemy hit by Electrocute.
 
|- style="background: #CCCCCC"
 
|  || 59 ||  || Arc Lightning || Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.
 
|}
 
  
 
===Secondary===
 
===Secondary===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Arcane<br>Power}}
| Secondary || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Ray of Frost || 2 || 20 Arcane Power ||  || Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
+
|Skill=Ray of Frost
|- style="background: #CCCCCC"
+
|Level=2
| || 7 ||  || Sleet Storm || Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.
+
|Resource=-20
|- style="background: #CCCCCC"
+
|Cooldown=None
| || 15 ||  || Cold Blood || Reduce casting cost to 0 Arcane Power.
+
|SD=Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
|- style="background: #CCCCCC"
+
 
| || 28 ||  || Snow Blast || Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.
+
|U1=7
|- style="background: #CCCCCC"
+
|R1=Sleet Storm
| || 38 ||  || Numb || Increase the amount the target's movement is slowed to 60% for 3 seconds.
+
|D1=Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.
|- style="background: #CCCCCC"
+
 
| || 53 ||  || Black Ice || Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.
+
|U2=15
|-
+
|R2=Cold Blood
| Arcane Orb || 5 || 35 Arcane Power ||  || Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
+
|D2=Reduce casting cost to 0 Arcane Power.
|- style="background: #CCCCCC"
+
 
| || 11 ||  || Obliteration || Increase the damage of the explosion to deal 228% weapon damage as Arcane.
+
|U3=28
|- style="background: #CCCCCC"
+
|R3=Snow Blast
| || 20 ||  || Arcane Orbit || Create 2 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.
+
|D3=Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.
|- style="background: #CCCCCC"
+
 
| || 32 ||  || Arcane Nova || Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.
+
|U4=38
|- style="background: #CCCCCC"
+
|R4=Numb
| || 45 ||  || Tap the Source || Reduce casting cost to 20 Arcane Power.
+
|D4=Increase the amount the target's movement is slowed to 60% for 3 seconds.
|- style="background: #CCCCCC"
+
 
| || 55 ||  || Celestial Orb || The orb will pierce through targets, damaging any enemy it passes through.
+
|U5=53
|-
+
|R5=Black Ice
| Arcane Torrent || 12 || 20 Arcane Power ||  || Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.
+
|D5=Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.}}
|- style="background: #CCCCCC"
+
 
| || 18 ||  || Disruption || Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Arcane Orb
| || 25 ||  || Death Blossom || Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
+
|Level=5
|- style="background: #CCCCCC"
+
|Resource=-35
| || 34 ||  || Arcane Mines || Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
| || 49 ||  || Power Stone || Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
+
 
|- style="background: #CCCCCC"
+
|U1=11
| || 57 ||  || Cascade || Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.
+
|R1=Obliteration
|-
+
|D1=Increase the damage of the explosion to deal 228% weapon damage as Arcane.
| Disintegrate || 21 || 20 Arcane Power ||  || Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.
+
 
|- style="background: #CCCCCC"
+
|U2=20
| || 26 ||  || Convergence || Increase the width of the beam allowing it to hit more enemies.
+
|R2=Arcane Orbit
|- style="background: #CCCCCC"
+
|D2=Create 2 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.
| || 30 ||  || Chaos Nexus || When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.
+
 
|- style="background: #CCCCCC"
+
|U3=32
| || 39 ||  || Volatility || Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
+
|R3=Arcane Nova
|- style="background: #CCCCCC"
+
|D3=Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.
| || 48 ||  || Entropy || The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.
+
 
|- style="background: #CCCCCC"
+
|U4=45
| || 59 ||  || Intensify || Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.
+
|R4=Tap the Source
|}
+
|D4=Reduce casting cost to 20 Arcane Power.
 +
 
 +
|U5=55
 +
|R5=Celestial Orb
 +
|D5=The orb will pierce through targets, damaging any enemy it passes through.}}
 +
 
 +
{{Skill stats
 +
|Skill=Arcane Torrent
 +
|Level=12
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.
 +
 
 +
|U1=18
 +
|R1=Disruption
 +
|D1=Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
 +
 
 +
|U2=25
 +
|R2=Death Blossom
 +
|D2=Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
 +
 
 +
|U3=34
 +
|R3=Arcane Mines
 +
|D3=Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
 +
 
 +
|U4=49
 +
|R4=Power Stone
 +
|D4=Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
 +
 
 +
|U5=57
 +
|R5=Cascade
 +
|D5=Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.}}
 +
 
 +
{{Skill stats
 +
|Skill=Disintegrate
 +
|Level=21
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.
 +
 
 +
|U1=26
 +
|R1=Convergence
 +
|D1=Increase the width of the beam allowing it to hit more enemies.
 +
 
 +
|U2=30
 +
|R2=Chaos Nexus
 +
|D2=When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.
 +
 
 +
|U3=39
 +
|R3=Volatility
 +
|D3=Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
 +
 
 +
|U4=48
 +
|R4=Entropy
 +
|D4=The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.
 +
 
 +
|U5=59
 +
|R5=Intensify
 +
|D5=Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.}}
 +
<br>
  
 
===Defensive===
 
===Defensive===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Arcane<br>Power}}
| Defensive || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Frost Nova || 4 || || 12 seconds || Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
+
|Skill=Frost Nova
|- style="background: #CCCCCC"
+
|Level=4
| || 12 ||  || Shatter || A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.
+
|Resource=None
|- style="background: #CCCCCC"
+
|Cooldown=12 s
| || 18 ||  || Cold Snap || Reduce cooldown of Frost Nova to 9 seconds.
+
|SD=Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
|- style="background: #CCCCCC"
+
 
| || 28 ||  || Frozen Mist || Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
+
|U1=12
|- style="background: #CCCCCC"
+
|R1=Shatter
| || 41 ||  || Deep Freeze || If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
+
|D1=A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.
|- style="background: #CCCCCC"
+
 
| || 51 ||  || Bone Chill || Enemies take 15% more damage while frozen or chilled by Frost Nova.
+
|U2=18
|-
+
|R2=Cold Snap
| Diamond Skin || 8 || || 15 seconds || Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
+
|D2=Reduce cooldown of Frost Nova to 9 seconds.
|- style="background: #CCCCCC"
+
 
| || 14 ||  || Crystal Shell || Increases the maximum amount of damage absorbed to 21707 damage.
+
|U3=28
|- style="background: #CCCCCC"
+
|R3=Frozen Mist
| || 20 ||  || Prism || Reduces Arcane Power cost of all spells by 15 while Diamond Skin is active.
+
|D3=Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
|- style="background: #CCCCCC"
+
 
| || 32 ||  || Mirror Skin || Reflects 50% of damage absorbed back at the attacker.
+
|U4=41
|- style="background: #CCCCCC"
+
|R4=Deep Freeze
| || 44 ||  || Enduring Skin || Increases the duration of Diamond Skin to 8 seconds.
+
|D4=If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
|- style="background: #CCCCCC"
+
 
| || 56 ||  || Diamond Shards || When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.
+
|U5=51
|-
+
|R5=Bone Chill
| Slow Time || 16 || || 20 seconds || Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
+
|D5=Enemies take 15% more damage while frozen or chilled by Frost Nova.}}
|- style="background: #CCCCCC"
+
| || 23 ||  || Miasma || Slow Time effects cling to enemies for 3 seconds after they have left the bubble.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Diamond Skin
| || 29 ||  || Time Warp || Enemies caught in the bubble of warped time take 20% more damage.
+
|Level=8
|- style="background: #CCCCCC"
+
|Resource=None
| || 39 ||  || Time Shell || Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
+
|Cooldown=15 s
|- style="background: #CCCCCC"
+
|SD=Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
| || 47 ||  || Perpetuity || Reduces the cooldown of Slow Time to 16 seconds.
+
 
|- style="background: #CCCCCC"
+
|U1=14
| || 53 ||  || Stretch Time || Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
+
|R1=Crystal Shell
|-
+
|D1=Increases the maximum amount of damage absorbed to 21707 damage.
| Teleport || 22 || 15 Arcane Power || 16 seconds || Teleport through the ether to the selected location up to 35 yards away.
+
 
|- style="background: #CCCCCC"
+
|U2=20
| || 26 ||  || Safe Passage || For 4 seconds after you Teleport, you will take 30% less damage.
+
|R2=Prism
|- style="background: #CCCCCC"
+
|D2=Reduces Arcane Power cost of all spells by 15 while Diamond Skin is active.
| || 31 ||  || Wormhole || After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
+
 
|- style="background: #CCCCCC"
+
|U3=32
| || 37 ||  || Reversal || Casting Teleport again within 8 seconds will instantly return you to your original location.
+
|R3=Mirror Skin
|- style="background: #CCCCCC"
+
|D3=Reflects 50% of damage absorbed back at the attacker.
| || 43 ||  || Fracture || Summon 2 decoys for 8 seconds after teleporting.
+
 
|- style="background: #CCCCCC"
+
|U4=44
| || 59 ||  || Calamity || Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.
+
|R4=Enduring Skin
|}
+
|D4=Increases the duration of Diamond Skin to 8 seconds.
 +
 
 +
|U5=56
 +
|R5=Diamond Shards
 +
|D5=When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.}}
 +
 
 +
{{Skill stats
 +
|Skill=Slow Time
 +
|Level=16
 +
|Resource=None
 +
|Cooldown=20 s
 +
|SD=Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
 +
 
 +
|U1=23
 +
|R1=Miasma
 +
|D1=Slow Time effects cling to enemies for 3 seconds after they have left the bubble.
 +
 
 +
|U2=29
 +
|R2=Time Warp
 +
|D2=Enemies caught in the bubble of warped time take 20% more damage.
 +
 
 +
|U3=39
 +
|R3=Time Shell
 +
|D3=Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
 +
 
 +
|U4=47
 +
|R4=Perpetuity
 +
|D4=Reduces the cooldown of Slow Time to 16 seconds.
 +
 
 +
|U5=53
 +
|R5=Stretch Time
 +
|D5=Time is sped up for any allies standing in the area, increasing their attack speed by 10%.}}
 +
 
 +
{{Skill stats
 +
|Skill=Teleport
 +
|Level=22
 +
|Resource=-15
 +
|Cooldown=16 s
 +
|SD=Teleport through the ether to the selected location up to 35 yards away.
 +
 
 +
|U1=26
 +
|R1=Safe Passage
 +
|D1=For 4 seconds after you Teleport, you will take 30% less damage.
 +
 
 +
|U2=31
 +
|R2=Wormhole
 +
|D2=After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
 +
 
 +
|U3=37
 +
|R3=Reversal
 +
|D3=Casting Teleport again within 8 seconds will instantly return you to your original location.
 +
 
 +
|U4=43
 +
|R4=Fracture
 +
|D4=Summon 2 decoys for 8 seconds after teleporting.
 +
 
 +
|U5=59
 +
|R5=Calamity
 +
|D5=Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.}}
 +
<br>
  
 
===Force===
 
===Force===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Arcane<br>Power}}
| Force || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Wave of Force || 9 || 25 Arcane Power || 15 seconds || Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
+
|Skill=Wave of Force
|- style="background: #CCCCCC"
+
|Level=9
| || 15 ||  || Impactful Wave || Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
+
|Resource=-25
|- style="background: #CCCCCC"
+
|Cooldown=15 s
| || 22 ||  || Force Affinity || Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
+
|SD=Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || 32 ||  || Forceful Wave || Increases damage to 260% weapon damage as Physical, but reduces Knockback.
+
|U1=15
|- style="background: #CCCCCC"
+
|R1=Impactful Wave
| || 39 ||  || Teleporting Wave || Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.
+
|D1=Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
|- style="background: #CCCCCC"
+
 
| || 49 ||  || Exploding Wave || Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.
+
|U2=22
|-
+
|R2=Force Affinity
| Energy Twister || 13 || 35 Arcane Power ||  || Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
+
|D2=Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
|- style="background: #CCCCCC"
+
 
| || 19 ||  || Mistral Breeze || Reduces casting cost of Energy Twister to 20 Arcane Power.
+
|U3=32
|- style="background: #CCCCCC"
+
|R3=Forceful Wave
| || 24 ||  || Gale Force || Increases the damage of Energy Twister to 468% weapon damage as Arcane.
+
|D3=Increases damage to 260% weapon damage as Physical, but reduces Knockback.
|- style="background: #CCCCCC"
+
 
| || 36 ||  || Raging Storm || When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
+
|U4=39
|- style="background: #CCCCCC"
+
|R4=Teleporting Wave
| || 41 ||  || Wicked Wind || Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
+
|D4=Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.
|- style="background: #CCCCCC"
+
 
| || 52 ||  || Storm Chaser || The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
+
|U5=49
|-
+
|R5=Exploding Wave
| Hydra || 21 || 40 Arcane Power ||  || Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 33% weapon damage as Fire. You may only have one Hydra active at a time.
+
|D5=Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.}}
|- style="background: #CCCCCC"
+
 
| || 26 ||  || Arcane Hydra || Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 33% weapon damage as Arcane to enemies near the explosion.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Energy Twister
| || 33 ||  || Lightning Hydra || Summon a Lightning Hydra that electrocutes enemies for 40% weapon damage as Lightning.
+
|Level=13
|- style="background: #CCCCCC"
+
|Resource=-35
| || 38 ||  || Venom Hydra || Summon a poison breathing Hydra that leaves a pool of acid that causes 19% weapon damage per second as Poison to enemies who remain in the pool.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
| || 46 ||  || Frost Hydra || Summon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.
+
 
|- style="background: #CCCCCC"
+
|U1=19
| || 56 ||  || Mammoth Hydra || Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 26% weapon damage per second as Fire to enemies caught on the burning ground.
+
|R1=Mistral Breeze
|-
+
|D1=Reduces casting cost of Energy Twister to 20 Arcane Power.
| Meteor || 25 || 60 Arcane Power ||  || Summon an immense Meteor that plummets from the sky, causing 180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
+
 
|- style="background: #CCCCCC"
+
|U2=24
| || 29 ||  || Molten Impact || Increases the damage of the Meteor impact to 234% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
+
|R2=Gale Force
|- style="background: #CCCCCC"
+
|D2=Increases the damage of Energy Twister to 468% weapon damage as Arcane.
| || 34 ||  || Star Pact || Reduces the casting cost of Meteor to 35 Arcane Power.
+
 
|- style="background: #CCCCCC"
+
|U3=36
| || 43 ||  || Meteor Shower || Unleash a volley of 7 smaller Meteors that each strike for 72% weapon damage as Fire.
+
|R3=Raging Storm
|- style="background: #CCCCCC"
+
|D3=When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
| || 48 ||  || Comet || Transforms the Meteor to ice that deals 216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
+
 
|- style="background: #CCCCCC"
+
|U4=41
| || 58 ||  || Liquefy || If the initial impact of the Meteor causes critical hits, the molten fire duration is increased to 8 seconds.
+
|R4=Wicked Wind
|-
+
|D4=Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
| Blizzard || 27 || 45 Arcane Power ||  || Call down shards of ice to pelt an area, dealing 255% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
+
 
|- style="background: #CCCCCC"
+
|U5=52
| || 35 ||  || Grasping Chill || After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
+
|R5=Storm Chaser
|- style="background: #CCCCCC"
+
|D5=The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute}}
| || 42 ||  || Frozen Solid || Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
+
|- style="background: #CCCCCC"
+
{{Skill stats
| || 47 ||  || Snowbound || Reduces the casting cost of Blizzard to 20 Arcane Power.
+
|Skill=Hydra
|- style="background: #CCCCCC"
+
|Level=21
| || 54 ||  || Stark Winter || Increases the size of Blizzard to cover 22 yards, dealing 255% weapon damage as Cold over 6 seconds.
+
|Resource=-40
|- style="background: #CCCCCC"
+
|Cooldown=None
| || 60 ||  || Unrelenting Storm || Increases the duration of Blizzard to deal 340% weapon damage as Cold over 8 seconds.
+
|SD=Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 33% weapon damage as Fire. You may only have one Hydra active at a time.
|}
+
 
 +
|U1=26
 +
|R1=Arcane Hydra
 +
|D1=Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 33% weapon damage as Arcane to enemies near the explosion.
 +
 
 +
|U2=33
 +
|R2=Lightning Hydra
 +
|D2=Summon a Lightning Hydra that electrocutes enemies for 40% weapon damage as Lightning.
 +
 
 +
|U3=38
 +
|R3=Venom Hydra
 +
|D3=Summon a poison breathing Hydra that leaves a pool of acid that causes 19% weapon damage per second as Poison to enemies who remain in the pool.
 +
 
 +
|U4=46
 +
|R4=Frost Hydra
 +
|D4=Summon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.
 +
 
 +
|U5=56
 +
|R5=Mammoth Hydra
 +
|D5=Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 26% weapon damage per second as Fire to enemies caught on the burning ground.}}
 +
 
 +
{{Skill stats
 +
|Skill=Meteor
 +
|Level=25
 +
|Resource=-60
 +
|Cooldown=None
 +
|SD=Summon an immense Meteor that plummets from the sky, causing 180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
 +
 
 +
|U1=29
 +
|R1=Molten Impact
 +
|D1=Increases the damage of the Meteor impact to 234% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
 +
 
 +
|U2=34
 +
|R2=Star Pact
 +
|D2=Reduces the casting cost of Meteor to 35 Arcane Power.
 +
 
 +
|U3=43
 +
|R3=Meteor Shower
 +
|D3=Unleash a volley of 7 smaller Meteors that each strike for 72% weapon damage as Fire.
 +
 
 +
|U4=48
 +
|R4=Comet
 +
|D4=Transforms the Meteor to ice that deals 216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
 +
 
 +
|U5=58
 +
|R5=Liquefy
 +
|D5=If the initial impact of the Meteor causes critical hits, the molten fire duration is increased to 8 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Blizzard
 +
|Level=27
 +
|Resource=-45
 +
|Cooldown=None
 +
|SD=Call down shards of ice to pelt an area, dealing 255% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
 +
 
 +
|U1=35
 +
|R1=Grasping Chill
 +
|D1=After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
 +
 
 +
|U2=42
 +
|R2=Frozen Solid
 +
|D2=Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
 +
 
 +
|U3=47
 +
|R3=Snowbound
 +
|D3=Reduces the casting cost of Blizzard to 20 Arcane Power.
 +
 
 +
|U4=54
 +
|R4=Stark Winter
 +
|D4=Increases the size of Blizzard to cover 22 yards, dealing 255% weapon damage as Cold over 6 seconds.
 +
 
 +
|U5=60
 +
|R5=Unrelenting Storm
 +
|D5=Increases the duration of Blizzard to deal 340% weapon damage as Cold over 8 seconds.}}
 +
<br>
  
 
===Conjuration===
 
===Conjuration===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Arcane<br>Power}}
| Conjuration || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Ice Armor || 14 || 25 Arcane Power ||  || Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
+
|Skill=Ice Armor
 +
|Level=14
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
 
This is an Armor spell. Only one Armor spell can be active at a time.
 
This is an Armor spell. Only one Armor spell can be active at a time.
|- style="background: #CCCCCC"
+
 
| || 21 ||  || Chilling Aura || Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
+
|U1=21
|- style="background: #CCCCCC"
+
|R1=Chilling Aura
| || 31 ||  || Crystallize || Whenever you are struck by a melee attack, your Armor is increased by 15% for 10 seconds. This effect can stack up to 3 times.
+
|D1=Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
|- style="background: #CCCCCC"
+
 
| || 42 ||  || Jagged Ice || Melee attackers also take 100% weapon damage as Cold.
+
|U2=31
|- style="background: #CCCCCC"
+
|R2=Crystallize
| || 49 ||  || Ice Reflect || Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
+
|D2=Whenever you are struck by a melee attack, your Armor is increased by 15% for 10 seconds. This effect can stack up to 3 times.
|- style="background: #CCCCCC"
+
 
| || 53 ||  || Frozen Storm || A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.
+
|U3=42
|-
+
|R3=Jagged Ice
| Storm Armor || 17 || 25 Arcane Power ||  || Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.
+
|D3=Melee attackers also take 100% weapon damage as Cold.
 +
 
 +
|U4=49
 +
|R4=Ice Reflect
 +
|D4=Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
 +
 
 +
|U5=53
 +
|R5=Frozen Storm
 +
|D5=A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.}}
 +
 
 +
{{Skill stats
 +
|Skill=Storm Armor
 +
|Level=17
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.
 
This is an Armor spell. Only one Armor spell can be active at a time.
 
This is an Armor spell. Only one Armor spell can be active at a time.
|- style="background: #CCCCCC"
+
 
| || 23 ||  || Reactive Armor || Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.
+
|U1=23
|- style="background: #CCCCCC"
+
|R1=Reactive Armor
| || 33 ||  || Power of the Storm || Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
+
|D1=Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.
|- style="background: #CCCCCC"
+
 
| || 37 ||  || Strike Back || Increase the damage of the shock to 91% weapon damage as Lightning.
+
|U2=33
|- style="background: #CCCCCC"
+
|R2=Power of the Storm
| || 43 ||  || Scramble || Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
+
|D2=Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
|- style="background: #CCCCCC"
+
 
| || 58 ||  || Shocking Aspect || Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.
+
|U3=37
|-
+
|R3=Strike Back
| Magic Weapon || 20 || 25 Arcane Power ||  || Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 120 seconds.
+
|D3=Increase the damage of the shock to 91% weapon damage as Lightning.
|- style="background: #CCCCCC"
+
 
| || 27 ||  || Electrify || Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
+
|U4=43
|- style="background: #CCCCCC"
+
|R4=Scramble
| || 35 ||  || Force Weapon || Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
+
|D4=Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
|- style="background: #CCCCCC"
+
 
| || 38 ||  || Conduit || Attacks have a chance to restore 1 Arcane Power.
+
|U5=58
|- style="background: #CCCCCC"
+
|R5=Shocking Aspect
| || 46 ||  || Venom || Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
+
|D5=Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.}}
|- style="background: #CCCCCC"
+
 
| || 55 ||  || Blood Magic || Attacks recover 1.5% of damage caused as Life.
+
{{Skill stats
|-
+
|Skill=Magic Weapon
| Familiar || 22 || 20 Arcane Power ||  || Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 120 seconds.
+
|Level=20
|- style="background: #CCCCCC"
+
|Resource=-25
| || 30 ||  || Sparkflint || Summon a fiery familiar that increases the damage of all attacks by 12% while Familiar is active.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 120 seconds.
| || 40 ||  || Dartling || Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
+
 
|- style="background: #CCCCCC"
+
|U1=27
| || 44 ||  || Ancient Guardian || Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
+
|R1=Electrify
|- style="background: #CCCCCC"
+
|D1=Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
| || 50 ||  || Arcanot || While the Familiar is active, you regenerate 2 Arcane Power per second.
+
 
|- style="background: #CCCCCC"
+
|U2=35
| || 57 ||  || Cannoneer || The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
+
|R2=Force Weapon
|-
+
|D2=Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
| Energy Armor || 28 || 25 Arcane Power ||  || Focus your energies, increasing your Armor by 65% but decreasing your maximum Acane Power by 20. Lasts 120 seconds.
+
 
 +
|U3=38
 +
|R3=Conduit
 +
|D3=Attacks have a chance to restore 1 Arcane Power.
 +
 
 +
|U4=46
 +
|R4=Venom
 +
|D4=Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
 +
 
 +
|U5=55
 +
|R5=Blood Magic
 +
|D5=Attacks recover 1.5% of damage caused as Life.}}
 +
 
 +
{{Skill stats
 +
|Skill=Familiar
 +
|Level=22
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 120 seconds.
 +
 
 +
|U1=30
 +
|R1=Sparkflint
 +
|D1=Summon a fiery familiar that increases the damage of all attacks by 12% while Familiar is active.
 +
 
 +
|U2=40
 +
|R2=Dartling
 +
|D2=Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
 +
 
 +
|U3=44
 +
|R3=Ancient Guardian
 +
|D3=Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
 +
 
 +
|U4=50
 +
|R4=Arcanot
 +
|D4=While the Familiar is active, you regenerate 2 Arcane Power per second.
 +
 
 +
|U5=57
 +
|R5=Cannoneer
 +
|D5=The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.}}
 +
 
 +
{{Skill stats
 +
|Skill=Energy Armor
 +
|Level=28
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Focus your energies, increasing your Armor by 65% but decreasing your maximum Acane Power by 20. Lasts 120 seconds.
 
This is an Armor spell. Only one Armor spell can be active at a time.
 
This is an Armor spell. Only one Armor spell can be active at a time.
|- style="background: #CCCCCC"
+
 
| || 32 ||  || Absorption || You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
+
|U1=32
|- style="background: #CCCCCC"
+
|R1=Absorption
| || 41 ||  || Pinpoint Barrier || Increases your chance to critically hit by 5% while Energy Armor is active.
+
|D1=You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
|- style="background: #CCCCCC"
+
 
| || 48 ||  || Energy Tap || Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
+
|U2=41
|- style="background: #CCCCCC"
+
|R2=Pinpoint Barrier
| || 54 ||  || Force Armor || While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
+
|D2=Increases your chance to critically hit by 5% while Energy Armor is active.
|- style="background: #CCCCCC"
+
 
| || 60 ||  || Prismatic Armor || Increases all of your resistances by 40% while Energy Armor is active.
+
|U3=48
|}
+
|R3=Energy Tap
 +
|D3=Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
 +
 
 +
|U4=54
 +
|R4=Force Armor
 +
|D4=While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
 +
 
 +
|U5=60
 +
|R5=Prismatic Armor
 +
|D5=Increases all of your resistances by 40% while Energy Armor is active.}}
 +
<br>
  
 
===Mastery===
 
===Mastery===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Arcane<br>Power}}
| Mastery || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Explosive Blast || 19 || 20 Arcane Power || 6 seconds || Gather an infusion of energy around you that explodes after 1.5 seconds, causing 205% weapon damage as Physical to all enemies within 12 yards.
+
|Skill=Explosive Blast
|- style="background: #CCCCCC"
+
|Level=19
| || 24 ||  || Unleashed || Reduces the casting cost of Explosive Blast to 10 Arcane Power.
+
|Resource=-20
|- style="background: #CCCCCC"
+
|Cooldown=6 s
| || 29 ||  || Time Bomb || Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 266% weapon damage as Physical.
+
|SD=Gather an infusion of energy around you that explodes after 1.5 seconds, causing 205% weapon damage as Physical to all enemies within 12 yards.
|- style="background: #CCCCCC"
+
 
| || 39 ||  || Short Fuse || Immediately release the energy of Explosive Blast for 205% weapon damage as Physical.
+
|U1=24
|- style="background: #CCCCCC"
+
|R1=Unleashed
| || 50 ||  || Obliterate || Increases the explosion radius to 18 yards for 205% weapon damage as Physical.
+
|D1=Reduces the casting cost of Explosive Blast to 10 Arcane Power.
|- style="background: #CCCCCC"
+
 
| || 56 ||  || Chain Reaction || A chain of 3 consecutive explosions cascade off you, each causing 89% weapon damage as Physical.
+
|U2=29
|-
+
|R2=Time Bomb
| Mirror Image || 25 || || 15 seconds || Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
+
|D2=Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 266% weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || 31 ||  || Simulacrum || Increase the Life of your Mirror Images to 100% of your own.
+
|U3=39
|- style="background: #CCCCCC"
+
|R3=Short Fuse
| || 37 ||  || Duplicates || Summon 5 Mirror Images that have 25% of your Life each.
+
|D3=Immediately release the energy of Explosive Blast for 205% weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || 45 ||  || Mocking Demise || When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
+
|U4=50
|- style="background: #CCCCCC"
+
|R4=Obliterate
| || 51 ||  || Extension of Will || The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.
+
|D4=Increases the explosion radius to 18 yards for 205% weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || 58 ||  || Mirror Mimics || Spells cast by your Mirror Images will do 10% of the damage of your own spells.
+
|U5=56
|-
+
|R5=Chain Reaction
| Archon || 30 || 25 Arcane Power || 120 seconds || Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
+
|D5=A chain of 3 consecutive explosions cascade off you, each causing 89% weapon damage as Physical.}}
|- style="background: #CCCCCC"
+
| || 36 ||  || Arcane Destruction || An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Mirror Image
| || 40 ||  || Teleport || Archon form can now cast Teleport with a cooldown of 10 seconds.
+
|Level=25
|- style="background: #CCCCCC"
+
|Resource=None
| || 46 ||  || Pure Power || Decreases the cooldown of Archon to 100 seconds.
+
|Cooldown=15 s
|- style="background: #CCCCCC"
+
|SD=Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
| || 52 ||  || Slow Time || Archon form can cast Slow Time that lasts for 8 seconds.
+
 
|- style="background: #CCCCCC"
+
|U1=31
| || 60 ||  || Improved Archon || Increases the damage of all Archon abilities by 25%.
+
|R1=Simulacrum
|}
+
|D1=Increase the Life of your Mirror Images to 100% of your own.
 +
 
 +
|U2=37
 +
|R2=Duplicates
 +
|D2=Summon 5 Mirror Images that have 25% of your Life each.
 +
 
 +
|U3=45
 +
|R3=Mocking Demise
 +
|D3=When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
 +
 
 +
|U4=51
 +
|R4=Extension of Will
 +
|D4=The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.
 +
 
 +
|U5=58
 +
|R5=Mirror Mimics
 +
|D5=Spells cast by your Mirror Images will do 10% of the damage of your own spells.}}
 +
 
 +
{{Skill stats
 +
|Skill=Archon
 +
|Level=30
 +
|Resource=-25
 +
|Cooldown=120 s
 +
|SD=Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
 +
 
 +
|U1=36
 +
|R1=Arcane Destruction
 +
|D1=An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
 +
 
 +
|U2=40
 +
|R2=Teleport
 +
|D2=Archon form can now cast Teleport with a cooldown of 10 seconds.
 +
 
 +
|U3=46
 +
|R3=Pure Power
 +
|D3=Decreases the cooldown of Archon to 100 seconds.
 +
 
 +
|U4=52
 +
|R4=Slow Time
 +
|D4=Archon form can cast Slow Time that lasts for 8 seconds.
 +
 
 +
|U5=60
 +
|R5=Improved Archon
 +
|D5=Increases the damage of all Archon abilities by 25%.}}
 +
<br>
  
===Passive Skills===
+
===Passive===
{| border="1" cellpadding="2"
+
{{Text table}} width=100%
|-
+
|-valign=top align=center
| Passive Skills || Unlock Level || Description
+
!width=139 align=left|Skill
|-  
+
!width=43|Unlock<br>Level
| Blur || 10 || Decreases melee damage taken by 20%.
+
!align=left|Description
|-  
+
|-valign=top
| Power Hungry || 10 || Gain 30 Arcane Power whenever you are healed by a health globe.
+
!Blur
|-  
+
|align=center|10
| Evocation || 13 || Reduces all cooldowns by 15%.
+
|Decreases melee damage taken by 20%.
|-  
+
|-valign=top
| Glass Cannon || 16 || Increases all damage done by 15%, but decreases Armor and resistances by 10%.
+
!Power Hungry
|-  
+
|align=center|10
| Prodigy || 20 || When you deal damage with a Signature spell, you gain 4 Arcane Power. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
+
|Gain 30 Arcane Power whenever you are healed by a health globe.
|-  
+
|-valign=top
| Astral Presence || 24 || Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
+
!Evocation
|-  
+
|align=center|13
| Illusionist || 27 || Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
+
|Reduces all cooldowns by 15%.
|-  
+
|-valign=top
| Cold Blooded || 30 || Cold damage dealt to chilled and frozen targets is increased by 20%.
+
!Glass Cannon
|-  
+
|align=center|16
| Conflagration || 34 || Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
+
|Increases all damage done by 15%, but decreases Armor and resistances by 10%.
|-  
+
|-valign=top
| Paralysis || 37 || Lightning damage dealt to enemies has up to a 5% chance to Stun the target for 3 seconds.
+
!Prodigy
|-  
+
|align=center|20
| Galvanizing Ward || 40 || Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor
+
|When you deal damage with a Signature spell, you gain 4 Arcane Power. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
|-  
+
|-valign=top
| Temporal Flux || 45 || Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
+
!Astral Presence
|-  
+
|align=center|24
| Critical Mass || 50 || Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
+
|Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
|-  
+
|-valign=top
| Arcane Dynamo || 55 || When you deal damage with a Signature spell, you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
+
!Illusionist
|-  
+
|align=center|27
| Unstable Anomaly || 60 || When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
+
|Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
 +
|-valign=top
 +
!Cold Blooded
 +
|align=center|30
 +
|Cold damage dealt to chilled and frozen targets is increased by 20%.
 +
|-valign=top
 +
!Conflagration
 +
|align=center|34
 +
|Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
 +
|-valign=top
 +
!Paralysis
 +
|align=center|37
 +
|Lightning damage dealt to enemies has up to a 5% chance to Stun the target for 3 seconds.
 +
|-valign=top
 +
!Galvanizing Ward
 +
|align=center|40
 +
|Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor
 +
|-valign=top
 +
!Temporal Flux
 +
|align=center|45
 +
|Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
 +
|-valign=top
 +
!Critical Mass
 +
|align=center|50
 +
|Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
 +
|-valign=top
 +
!Arcane Dynamo
 +
|align=center|55
 +
|When you deal damage with a Signature spell, you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
 +
|-valign=top
 +
!Unstable Anomaly
 +
|align=center|60
 +
|When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
 
|}
 
|}

Revision as of 11:25, 9 April 2012