Difference between revisions of "Static Field"
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Onderduiker (talk | contribs) (Reformatted head of page) |
Onderduiker (talk | contribs) m (Expanded Enemy Lightning Resistance note, other minor changes) |
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− | == | + | ==Detail== |
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{{Stat}} | {{Stat}} | ||
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!align=left|[[Radius]] (Yards) | !align=left|[[Radius]] (Yards) | ||
− | |(4+slvl)*2/3 | + | |(4+slvl) * 2/3 |
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*Reduces current [[life]] of targets within radius by 25% when cast, unless target already has <33% life in Nightmare or <50% life in Hell. [[Lightning Damage]] animation won't display on targets to which Static Field can no longer be applied. | *Reduces current [[life]] of targets within radius by 25% when cast, unless target already has <33% life in Nightmare or <50% life in Hell. [[Lightning Damage]] animation won't display on targets to which Static Field can no longer be applied. | ||
*Damage is a percentage of final life, not base life. | *Damage is a percentage of final life, not base life. | ||
− | *+% [[Lightning Skill Damage]] from Lightning Mastery and items does not increase damage. | + | *+% [[Lightning Skill Damage]] from [[Lightning Mastery]] and items does not increase damage. |
*Target [[Lightning Resist]] reduces damage: LR 50% halves damage, and thus current life is reduced by just 12.5%. | *Target [[Lightning Resist]] reduces damage: LR 50% halves damage, and thus current life is reduced by just 12.5%. | ||
*[[Lower Resist]] and [[Conviction]] can reduce LR >0% and prevent it from decreasing damage. However, LR <0% won't increase damage. | *[[Lower Resist]] and [[Conviction]] can reduce LR >0% and prevent it from decreasing damage. However, LR <0% won't increase damage. | ||
− | *-% [[Enemy Lightning Resistance]] is applied ''after'' Lower Resist and Conviction and LR <0% ''will'' increase damage: applying -100% ELR to LR 0% will result in LR -100% and double damage, reducing current life by '''50%'''. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=64683] | + | *-% [[Enemy Lightning Resistance]] is applied ''after'' Lower Resist and Conviction and LR <0% ''will'' increase damage: applying -100% ELR to LR 0% will result in LR -100% and double damage, reducing current life by '''50%'''. However, if Lower Resist and Conviction already result in LR <0% then damage increase due to -% ELR will be reduced: at the extreme, if Lower Resist and Conviction already result in LR -100% then there will be '''no''' damage increase due to -% ELR and damage will remain just 25% of current life. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=64683] |
*[[Cast rate]] | *[[Cast rate]] | ||
<br> | <br> | ||
==Source== | ==Source== | ||
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===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Static Field (Sorceress Only) can spawn on ilvl <37 | + | *+(1-3) Static Field ([[Sorceress]] Only) can spawn on ilvl <37 [[orb (item type)|orb]]s and [[staff (item type)|staves]]. |
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<br> | <br> | ||
− | == | + | ==Levels 1-60== |
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{{Levels 1-10}} | {{Levels 1-10}} | ||
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Revision as of 17:11, 26 June 2012
A devastating spell of limited range, Static Field instantly removes a good portion of the health of nearby enemies. Thusly injured, enemies are easy prey to the follow-up attacks of the Sorceress or her party members. Subsequent castings do less damage, but in combination with other spells or a decisive melee attack, a Sorceress can rely on this powerful ability to quickly dispatch even the strongest of foes.
Detail
SourceSkill bonus
Chance to Cast
On Striking
When Struck
Levels 1-60
Reference
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