Difference between revisions of "Attacker Takes Damage"
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{{Damage nav}} | {{Damage nav}} | ||
{{Intro}} | {{Intro}} | ||
− | *Attacker Takes Damage applies whenever user is subject to a successful [[melee]] attack. Physical damage returned cannot be | + | [[File:Attacker Takes Damage.gif|right|frame|Overlay when attacker takes damage.]] |
+ | *Attacker Takes Damage applies whenever user is subject to a successful [[melee]] attack. Physical damage returned cannot be [[block]]ed in any way, and is not dependent on user taking any physical damage. | ||
*The only way to increase damage is to reduce attacker [[Damage Resist]] by casting [[Amplify Damage]] or [[Decrepify]]. | *The only way to increase damage is to reduce attacker [[Damage Resist]] by casting [[Amplify Damage]] or [[Decrepify]]. | ||
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Revision as of 15:43, 8 July 2012
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