Difference between revisions of "Corpse Explosion"
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|Nav=PBS | |Nav=PBS | ||
|File=Poison and Bone Spells | |File=Poison and Bone Spells | ||
− | |RS= | + | |RS=Teeth |
|SS=None | |SS=None | ||
|Type=Radial damage cast | |Type=Radial damage cast | ||
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|Mana=14+slvl | |Mana=14+slvl | ||
|ANM=No | |ANM=No | ||
− | |WD= | + | |WD=No |
|LB=No}} | |LB=No}} | ||
{{U|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}} | {{U|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}} | ||
− | == | + | ==Detail== |
− | |||
− | |||
− | |||
{{Stat}} | {{Stat}} | ||
|- | |- | ||
!align=left|Physical Damage [[Radius]] (Yards) | !align=left|Physical Damage [[Radius]] (Yards) | ||
− | |colspan=5|[(7+slvl)/2]*2/3 | + | |colspan=5|[ (7+slvl) / 2] * 2/3 |
|- | |- | ||
!align=left|[[Fire Damage]] Radius (Yards) | !align=left|[[Fire Damage]] Radius (Yards) | ||
− | |colspan=5|[(8+slvl)/2]*2/3 | + | |colspan=5|[ (8+slvl) / 2] * 2/3 |
|} | |} | ||
− | *Damage is applied within radius of corpse and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level. | + | *Damage is applied within radius of [[corpse]] and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level. |
*{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001] | *{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001] | ||
*Damage does not increase with player count. | *Damage does not increase with player count. | ||
− | *When target mlvl>clvl, damage is multiplied by clvl/mlvl. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001] | + | *When target mlvl > clvl, damage is multiplied by clvl/mlvl. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001] |
*50% damage is converted to fire damage. | *50% damage is converted to fire damage. | ||
*Considered a [[Fire Skills|Fire Skill]], but +% [[Fire Skill Damage]] from items and [[Fire Mastery]] does not apply to its fire damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=41265&view=findpost&p=438267] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77331&view=findpost&p=856394] | *Considered a [[Fire Skills|Fire Skill]], but +% [[Fire Skill Damage]] from items and [[Fire Mastery]] does not apply to its fire damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=41265&view=findpost&p=438267] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77331&view=findpost&p=856394] | ||
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**[[Taunt]] | **[[Taunt]] | ||
**[[Battle Cry]] | **[[Battle Cry]] | ||
− | **Weaken | + | **[[Weaken]] |
− | **Decrepify | + | **[[Decrepify]] |
− | *Amplify Damage is normally best cast to maximise damage. | + | *[[Amplify Damage]] is normally best cast to maximise damage. |
+ | |||
+ | |||
+ | [[File:Corpse Explosion.png|center|thumb|600px|After casting Amplify Damage, exploding the corpse of [[Bishibosh|{{Ub|=Bishibosh}}]] nearly wipes out the entire [[Fallen]] encampment, despite the fact they are all [[Immune to Fire]] in Hell. However, this would not be possible in a game with a higher player count.]] | ||
+ | |||
+ | |||
*[[Cast rate]] | *[[Cast rate]] | ||
<br> | <br> | ||
==Source== | ==Source== | ||
− | *[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion. | + | *[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion. While similar, this skill applies damage within a different [[radius]] of [[corpse]], calculated based on just 10-20% of its normal average base life. |
<br> | <br> | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Corpse Explosion (Necromancer Only) can spawn on ilvl <37 | + | *+(1-3) Corpse Explosion ([[Necromancer]] Only) can spawn on ilvl <37 [[wand (item type)|wand]]s and [[shrunken head (item type)|shrunken head]]s. |
Line 79: | Line 81: | ||
<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | |||
− | |||
{{Levels 1-10}} | {{Levels 1-10}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |15||16||17||18||19||20||21||22||23||24 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 89: | Line 92: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|2 2/3||3 1/3||3 1/3||4 {{0|0/3}}||4 {{0|0/3}}||4 2/3||4 2/3||5 1/3||5 1/3||6 {{0|0/3}} | |2 2/3||3 1/3||3 1/3||4 {{0|0/3}}||4 {{0|0/3}}||4 2/3||4 2/3||5 1/3||5 1/3||6 {{0|0/3}} | ||
− | |||
− | |||
− | |||
|} | |} | ||
{{Levels 11-20}} | {{Levels 11-20}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |25||26||27||28||29||30||31||32||33||34 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 102: | Line 105: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|6 {{0|0/3}}||6 2/3||6 2/3||7 1/3||7 1/3||8 {{0|0/3}}||8 {{0|0/3}}||8 2/3||8 2/3||9 1/3 | |6 {{0|0/3}}||6 2/3||6 2/3||7 1/3||7 1/3||8 {{0|0/3}}||8 {{0|0/3}}||8 2/3||8 2/3||9 1/3 | ||
− | |||
− | |||
− | |||
|} | |} | ||
{{Levels 21-30}} | {{Levels 21-30}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |35||36||37||38||39||40||41||42||43||44 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 115: | Line 118: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|9 1/3||10 {{0|0/3}}||10 {{0|0/3}}||10 2/3||10 2/3||11 1/3||11 1/3||12 {{0|0/3}}||12 {{0|0/3}}||12 2/3 | |9 1/3||10 {{0|0/3}}||10 {{0|0/3}}||10 2/3||10 2/3||11 1/3||11 1/3||12 {{0|0/3}}||12 {{0|0/3}}||12 2/3 | ||
− | |||
− | |||
− | |||
|} | |} | ||
{{Levels 31-40}} | {{Levels 31-40}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |45||46||47||48||49||50||51||52||53||54 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 128: | Line 131: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|12 2/3||13 1/3||13 1/3||14 {{0|0/3}}||14 {{0|0/3}}||14 2/3||14 2/3||15 1/3||15 1/3||16 {{0|0/3}} | |12 2/3||13 1/3||13 1/3||14 {{0|0/3}}||14 {{0|0/3}}||14 2/3||14 2/3||15 1/3||15 1/3||16 {{0|0/3}} | ||
− | |||
− | |||
− | |||
|} | |} | ||
{{Levels 41-50}} | {{Levels 41-50}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |55||56||57||58||59||60||61||62||63||64 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 141: | Line 144: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|16 {{0|0/3}}||16 2/3||16 2/3||17 1/3||17 1/3||18 {{0|0/3}}||18 {{0|0/3}}||18 2/3||18 2/3||19 1/3 | |16 {{0|0/3}}||16 2/3||16 2/3||17 1/3||17 1/3||18 {{0|0/3}}||18 {{0|0/3}}||18 2/3||18 2/3||19 1/3 | ||
− | |||
− | |||
− | |||
|} | |} | ||
{{Levels 51-60}} | {{Levels 51-60}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |65||66||67||68||69||70||71||72||73||74 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 154: | Line 157: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|19 1/3||20 {{0|0/3}}||20 {{0|0/3}}||20 2/3||20 2/3||21 1/3||21 1/3||22 {{0|0/3}}||22 {{0|0/3}}||22 2/3 | |19 1/3||20 {{0|0/3}}||20 {{0|0/3}}||20 2/3||20 2/3||21 1/3||21 1/3||22 {{0|0/3}}||22 {{0|0/3}}||22 2/3 | ||
− | |||
− | |||
− | |||
|} | |} | ||
<br> | <br> |
Revision as of 19:25, 18 July 2012
Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.
Detail
![]() After casting Amplify Damage, exploding the corpse of Bishibosh nearly wipes out the entire Fallen encampment, despite the fact they are all Immune to Fire in Hell. However, this would not be possible in a game with a higher player count.
Source
Skill bonus
Charges
Levels 1-60
Reference
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