Difference between revisions of "Cobra Strike"
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Onderduiker (talk | contribs) (Reformatted head of page) |
Onderduiker (talk | contribs) m (Added images, other minor changes) |
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|Nav=MA | |Nav=MA | ||
|File=Martial Arts | |File=Martial Arts | ||
− | |RS= | + | |RS=Tiger Strike |
|SS=None | |SS=None | ||
|Type=Melee charge-up attack | |Type=Melee charge-up attack | ||
Line 16: | Line 16: | ||
− | == | + | ==Detail== |
− | |||
− | |||
− | |||
{{Stat}} | {{Stat}} | ||
|- | |- | ||
!align=left|+[[% Attack Rating]] | !align=left|+[[% Attack Rating]] | ||
− | |8+(7*slvl) | + | |8 + (7*slvl) |
|- | |- | ||
!align=left|Duration (Seconds) | !align=left|Duration (Seconds) | ||
Line 32: | Line 29: | ||
|- | |- | ||
!align=left|1. % [[Life Stolen]] per hit | !align=left|1. % [[Life Stolen]] per hit | ||
− | |35+(5*slvl) | + | |35 + (5*slvl) |
|- | |- | ||
!align=left|2. % Life and [[Mana Stolen]] per hit | !align=left|2. % Life and [[Mana Stolen]] per hit | ||
− | |35+(5*slvl) | + | |35 + (5*slvl) |
|- | |- | ||
!align=left|3. % Life and Mana Stolen per hit | !align=left|3. % Life and Mana Stolen per hit | ||
− | |70+(10*slvl) | + | |70 + (10*slvl) |
|} | |} | ||
*Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring. | *Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring. | ||
+ | |||
+ | |||
+ | {|cellpadding=0 cellspacing=0 width=100% | ||
+ | |-valign=top | ||
+ | |width=33%| | ||
+ | [[File:Cobra Strike 1.gif|center|frame|One charge]] | ||
+ | |width=34%| | ||
+ | [[File:Cobra Strike 2.gif|center|frame|Two charges]] | ||
+ | | | ||
+ | [[File:Cobra Strike 3.gif|center|frame|Three charges]] | ||
+ | |} | ||
+ | |||
+ | |||
*Charge bonuses do not apply until released using one of the following finishing skills: | *Charge bonuses do not apply until released using one of the following finishing skills: | ||
− | ** | + | **Normal [[melee]] Attack |
− | **Dragon Talon | + | **[[Dragon Talon]] |
− | **Dragon Claw | + | **[[Dragon Claw]] |
− | **Dragon Tail | + | **[[Dragon Tail]] |
− | **Dragon Flight | + | **[[Dragon Flight]] |
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | *Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | ||
− | *Charge bonuses accumulate upon successful attacks: level 1 | + | *Charge bonuses accumulate upon successful attacks: level 1 applies +40% Life Stolen and +50% AR to finishing skill with one charge, +40% Life ''and'' Mana Stolen and +100% AR with two, and +80% LS and MS and +150% AR with all three. |
*When equipping [[Two weapons|two claws]], only primary weapon is used to attack. | *When equipping [[Two weapons|two claws]], only primary weapon is used to attack. | ||
*Can also accumulate charges from the following skills before releasing with a finishing skill: | *Can also accumulate charges from the following skills before releasing with a finishing skill: | ||
− | **Tiger Strike | + | **[[Tiger Strike]] |
− | **Fists of Fire | + | **[[Fists of Fire]] |
− | **Claws of Thunder | + | **[[Claws of Thunder]] |
− | **Blades of Ice | + | **[[Blades of Ice]] |
− | **Phoenix Strike | + | **[[Phoenix Strike]] |
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release. | *As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release. | ||
<br> | <br> | ||
==Source== | ==Source== | ||
− | *Shadow Warrior and Shadow Master can also use Cobra Strike. | + | *[[Shadow Warrior (Diablo II)|Shadow Warrior]] and [[Shadow Master]] can also use Cobra Strike. |
<br> | <br> | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Cobra Strike (Assassin Only) can spawn on ilvl >11 Exceptional and Elite | + | *+(1-3) Cobra Strike ([[Assassin]] Only) can spawn on ilvl >11 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher). |
<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | |||
− | |||
{{Levels 1-10}} | {{Levels 1-10}} | ||
|- | |- |
Revision as of 14:23, 24 July 2012
A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she can drain her adversary of life and spiritual essence.
Detail
Source
Skill bonus
Levels 1-60
Reference
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