Difference between revisions of "Open Wounds"

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*{{Mb|=% Chance of Open Wounds}} can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping [[damage regeneration]] for its 8 seconds (200 frames) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}}
 
*{{Mb|=% Chance of Open Wounds}} can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping [[damage regeneration]] for its 8 seconds (200 frames) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}}
 
*% Chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
 
*% Chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
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*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
 
*Always applied to another player, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW will not be applied if regeneration has already been stopped by [[Prevent Monster Heal]].
 
*Always applied to another player, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW will not be applied if regeneration has already been stopped by [[Prevent Monster Heal]].
*Life drain is dependent on the level of the player, mercenary or [[Iron Golem (pet)|Iron Golem]] applying it. Life drain per frame in bits (1 bit = 1/256 point) is currently calculated as follows:
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*Life drain is dependent on the level of the player, mercenary or [[Iron Golem]] applying it. Life drain per frame in bits (1 bit = 1/256 point) is currently calculated as follows:
  
  

Revision as of 18:52, 26 July 2012