Difference between revisions of "Cannot be Frozen"
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− | *Cannot Be Frozen prevents [[Cold Damage|cold length]] or [[freeze length]] from being applied so equipping player, [[mercenary]] or [[ | + | *Cannot Be Frozen prevents [[Cold Damage|cold length]] or [[freeze length]] from being applied so equipping player, [[mercenary]] or [[Iron Golem]] is not slowed. |
*Does not apply to [[Holy Freeze]], since it does not slow with cold length. | *Does not apply to [[Holy Freeze]], since it does not slow with cold length. | ||
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