Difference between revisions of "Walk/run speed"

From Basin Wiki
Jump to navigation Jump to search
(→‎Player: Added tables and notes on player movement speed)
Line 29: Line 29:
  
 
==Player==
 
==Player==
*All players have base walk speed of 6 yards per second, and base run speed of 9 yards per second [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741], which can be increased or decreased. Player walk speed is calculated as follows:
+
*Player base walk and run speeds are as follows:
  
  
:Player walk speed = max(6 * (100 + Speed) / 100 , 1.5)
+
{|cellpadding=0 cellspacing=0 width=100%
 +
|-valign=top
 +
|width=384|
 +
{{Number table}}
 +
|-valign=top
 +
!width=235 rowspan=2 align=left|[[Class]]
 +
!colspan=2 align=center|Base speed
 +
|-align=center
 +
!width=43|Walk
 +
!width=43|Run
 +
|-
 +
!align=left|[[Amazon]]
 +
|6||9
 +
|-
 +
!align=left|[[Assassin]]
 +
|6||9
 +
|-
 +
!align=left|[[Barbarian (Diablo II)|Barbarian]]
 +
|6||9
 +
|-
 +
!align=left|[[Druid (Diablo II)|Druid]]
 +
|6||9
 +
|-
 +
!align=left|[[Necromancer]]
 +
|6||9
 +
|-
 +
!align=left|[[Paladin (Diablo II)|Paladin]]
 +
|6||9
 +
|-
 +
!align=left|[[Sorceress]]
 +
|6||9
 +
|}
 +
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741]
 +
|
 +
{{Number table}}
 +
|-valign=top
 +
!width=235 rowspan=2 align=left|State
 +
!colspan=2 align=center|Base speed
 +
|-align=center
 +
!width=43|Walk
 +
!width=43|Run
 +
|-
 +
!align=left|[[Delirium]] [[Bone Fetish|Undead Rat Man]]
 +
|6||6
 +
|-
 +
!align=left|[[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] [[Vampire|The Banished]]
 +
|9||9
 +
|-
 +
!align=left|[[Werewolf]]
 +
|6||9
 +
|-
 +
!align=left|[[Werebear]]
 +
|6||9
 +
|}
 +
|}
 +
 
 +
 
 +
*Player walk speed is calculated as follows:
 +
 
 +
 
 +
:Player walk speed = max(Base walk * (100 + Speed) / 100 , 1.5)
  
  
Line 66: Line 126:
 
|min(7 + [43 * [ (110*slvl) / (slvl+6) ] / 100] , 50)  
 
|min(7 + [43 * [ (110*slvl) / (slvl+6) ] / 100] , 50)  
 
|align=right|+50
 
|align=right|+50
 +
|-
 +
!Delirium
 +
| +33
 +
|align=right|+33
 
|-
 
|-
 
![[Body armor (item type)|Body armor]] speed penalty
 
![[Body armor (item type)|Body armor]] speed penalty
Line 93: Line 157:
  
  
*Maximum limit is normally not reached (diminishing returns formula for skills reaches its ceiling at level 60). Both cold length and maximum Holy Freeze modifier are determined by player [[chill effectiveness]] (-50), and Slows Target has a -50 ceiling when applied to players.
+
*Maximum limit is not normally reached (diminishing returns formula for skills reaches its ceiling at level 60). Both cold length and maximum Holy Freeze modifier are determined by player [[chill effectiveness]] (-50), and Slows Target has a -50 ceiling when applied to players.
 
*Faster Run/Walk does not apply to [[Charge]] speed.
 
*Faster Run/Walk does not apply to [[Charge]] speed.
*Player walk speed has a floor of 1.5 yards per second, or 1/4 base walk speed. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
+
*Player walk and run speeds have a floor of 1/4 base walk speed (normally 6/4 or 1.5 yards per second). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
*Each percentage adds 0.06 yards per second to player walk and run speed. However, while +100% movement speed (+6 yards per second) increases player walk speed by 100%, player run speed only increases by 2/3 due to the way it's calculated:
+
*Thus each percentage difference is normally +/- 0.06 yards per second to player walk and run speeds. However, while +100% movement speed (+6 yards per second) increases player walk speed by 100%, player run speed normally only increases by 2/3 due to the way it's calculated:
  
  
:Player run speed = max(9 + ( (6 * Speed) / 100) , 1.5)
+
:Player run speed = max(Base run + ( (Base walk * Speed) / 100) , 1.5)
  
  
*So +100% movement speed only increases player run speed from 9 to 15 yards per second because the increase to base walk speed (6 yards per second) is added to base run speed (9 yards per second), rather than the speed modifier being applied to run speed directly.
+
*So +100% movement speed normally only increases player run speed from 9 to 15 yards per second because the increase to base walk speed (6 yards per second) is added to base run speed (9 yards per second), rather than the speed modifier being applied to run speed directly (so +150% movement speed is normally required to double base run speed).
*As long as player walk speed has not been reduced to its floor (1.5 yards per second), simply add 3 yards per second for player run speed.
+
*As long as player walk speed has not been reduced to its floor, simply adding 3 yards per second normally results in player run speed.
*Player run speed also has a floor of 1.5 yards per second, but it requires -125% movement speed to reach it.
+
*Player run speed also normally has a floor of 1.5 yards per second, but it requires -125% movement speed to reach it.
 
<br>
 
<br>
  

Revision as of 17:42, 7 August 2012