Difference between revisions of "Walk/run speed"

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(→‎Player: Added tables and notes on player movement speed)
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{{Number table}}
 
{{Number table}}
 
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!width=235 rowspan=2 align=left|[[Class]]
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!width=163 rowspan=2 align=left|[[Class]]
!colspan=2 align=center|Base speed
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!colspan=3 align=center|Yards per second
 
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!width=43|Walk
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!width=67|Walk
!width=43|Run
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!width=67|Run
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[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741]
 
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741]
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{{Number table}}
 
{{Number table}}
 
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!width=235 rowspan=2 align=left|State
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!width=163 rowspan=2 align=left|State
!colspan=2 align=center|Base speed
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!colspan=3 align=center|Yards per second
 
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!width=43|Walk
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!width=67|Walk
!width=43|Run
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!width=67|Run
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!width=67|Minimum
 
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*Player walk speed is calculated as follows:
+
*Player walk and run speeds are calculated as follows:
  
  
:Player walk speed = max(Base walk * (100 + Speed) / 100 , 1.5)
+
:Player walk speed = max(Base walk * (100 + Speed) / 100 , Base walk / 4)
 +
 
 +
 
 +
:Player run speed = max(Base run + ( (Base walk * Speed) / 100) , Base walk / 4) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
  
  
 
*Speed is the sum of all movement speed modifiers, both positive and negative:
 
*Speed is the sum of all movement speed modifiers, both positive and negative:
 +
  
 
{{Text table}}
 
{{Text table}}
 
|-
 
|-
!width=235|Source
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!width=163|Source
 
!width=355|Player speed modifier
 
!width=355|Player speed modifier
!width=91 align=center|Maximum limit
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!width=67 align=center|Maximum
 
|-
 
|-
 
![[Faster Run/Walk]]
 
![[Faster Run/Walk]]
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*Maximum limit is not normally reached (diminishing returns formula for skills reaches its ceiling at level 60). Both cold length and maximum Holy Freeze modifier are determined by player [[chill effectiveness]] (-50), and Slows Target has a -50 ceiling when applied to players.
 
*Maximum limit is not normally reached (diminishing returns formula for skills reaches its ceiling at level 60). Both cold length and maximum Holy Freeze modifier are determined by player [[chill effectiveness]] (-50), and Slows Target has a -50 ceiling when applied to players.
 
*Faster Run/Walk does not apply to [[Charge]] speed.
 
*Faster Run/Walk does not apply to [[Charge]] speed.
*Player walk and run speeds have a floor of 1/4 base walk speed (normally 6/4 or 1.5 yards per second). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
+
*While +100% movement speed doubles walk speed, it only does the same for run speed when base walk and run speeds are equal. Normally, base walk speed is 6 and base run speed is 9 yards per second, so +100% movement speed only increases run speed by 2/3 and +150% movement speed is required to double run speed, while -75% movement speed reduces walk speed to the floor and -125% does likewise for run speed. In either case, each percentage difference is 0.06 yards per second.  
*Thus each percentage difference is normally +/- 0.06 yards per second to player walk and run speeds. However, while +100% movement speed (+6 yards per second) increases player walk speed by 100%, player run speed normally only increases by 2/3 due to the way it's calculated:
 
 
 
 
 
:Player run speed = max(Base run + ( (Base walk * Speed) / 100) , 1.5)
 
 
 
 
 
*So +100% movement speed normally only increases player run speed from 9 to 15 yards per second because the increase to base walk speed (6 yards per second) is added to base run speed (9 yards per second), rather than the speed modifier being applied to run speed directly (so +150% movement speed is normally required to double base run speed).
 
*As long as player walk speed has not been reduced to its floor, simply adding 3 yards per second normally results in player run speed.
 
*Player run speed also normally has a floor of 1.5 yards per second, but it requires -125% movement speed to reach it.
 
 
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Revision as of 18:07, 7 August 2012