Difference between revisions of "Open Wounds"

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m (Prime Evil -> Evil)
m (Minor formatting changes)
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{{Attribute nav}}
 
{{Attribute nav}}
 
{{Intro}}
 
{{Intro}}
*{{Mb|=% Chance of Open Wounds}} can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping [[damage regeneration]] for its 8 seconds (200 frames) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}}
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*% Chance of Open Wounds can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping [[damage regeneration]] for its 8 second (200 frame) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}}
*% Chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
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*Chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
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*Applied by any [[melee]] or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
 
*Always applied to another player, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW will not be applied if regeneration has already been stopped by [[Prevent Monster Heal]].
 
*Always applied to another player, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW will not be applied if regeneration has already been stopped by [[Prevent Monster Heal]].
*Life drain is dependent on the level of the player, mercenary or [[Iron Golem]] applying it. Life drain per frame in bits (1 bit = 1/256 point) is currently calculated as follows:
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*Life drain is dependent on the level of the player, mercenary or [[Iron Golem]] applying it. Life drain per frame in bits (1/256 points) is currently calculated as follows:
  
  
 
{{Number table}}
 
{{Number table}}
 
|-valign=top
 
|-valign=top
!width=150 rowspan=2 align=left|Stat
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!width=115 rowspan=2 align=left|Stat
 
!colspan=5 align=center|Level
 
!colspan=5 align=center|Level
 
|-align=center
 
|-align=center
!width=84|1-15
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!width=91|1-15
!width=84|16-30
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!width=91|16-30
!width=84|31-45
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!width=91|31-45
!width=84|46-60
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!width=91|46-60
!width=84|>60
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!width=91|>60
 
|-
 
|-
 
!align=left|Bit Life Drain/Frame
 
!align=left|Bit Life Drain/Frame
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{{Number table}}
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{{Text table}}
 
|-valign=top
 
|-valign=top
!width=150 rowspan=2 align=left|Target
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!width=91 rowspan=2|Target
 
!colspan=2 align=center|Bit Life Drain Multiplier
 
!colspan=2 align=center|Bit Life Drain Multiplier
 
|-align=center
 
|-align=center
!width=84|Melee
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!width=91|Melee
!width=84|Ranged
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!width=91|Ranged
 
|-
 
|-
!align=left|Special Unit
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!Special Unit
|1/2
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|align=center|1/2
|1/2
+
|align=center|1/2
 
|-
 
|-
 
!align=left|Player
 
!align=left|Player
|1/4
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|align=center|1/4
|1/8
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|align=center|1/8
 
|}
 
|}
 
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308]
 
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308]
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{{Text table}}
 
{{Text table}}
!width=150|Life Drain
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!width=139|Life Drain
!width=84 align=center|Multiplier
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!width=139 align=center|Multiplier
 
|-
 
|-
 
!Points/Second
 
!Points/Second
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*[[Poison Damage]] and length can be applied separately and simultaneously. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915355]
 
*[[Poison Damage]] and length can be applied separately and simultaneously. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915355]
 
*Replenish Life and + Life After Each (Demon) Kill from items, and healing from [[potion]]s, [[Prayer]] (including its passive bonuses to Cleansing and [[Meditation]]) and [[Holy Bolt]] still apply while active.
 
*Replenish Life and + Life After Each (Demon) Kill from items, and healing from [[potion]]s, [[Prayer]] (including its passive bonuses to Cleansing and [[Meditation]]) and [[Holy Bolt]] still apply while active.
*Replenish Life from items is a direct counter: OW applied by a level 30 player's melee attack on another player would result in 109 bit life drain per frame, which Replenish Life +109 would counter entirely; a ranged attack would result in 54 bit life drain per frame, which Replenish Life +54 would counter entirely.
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*Replenish Life from items is a direct counter: OW applied by a level 30 player's melee attack on another player would result in 109 bit life drain per frame, which RL +109 would counter entirely; a ranged attack would result in 54 bit life drain per frame, which RL +54 would counter entirely.
  
  
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|-
 
|-
 
|20%
 
|20%
|align=left|[[Infernal Tools|{{Ub|=Infernal Tools}}]] ({{U|=F}})
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|align=left|[[Infernal Tools|{{Ub|=Infernal Tools}}]] (Full)
 
|5||No
 
|5||No
 
|}
 
|}

Revision as of 14:40, 13 August 2012