Difference between revisions of "Glossary"

From Basin Wiki
Jump to navigation Jump to search
(Cut and pasted Alastriona's content from old DoT, HoT, Proc, Procs per hit and Procs per minute pages, and TacoSupreme's content from old Aggro and Pointblank AoE pages)
m (Removed from Guild Wars category)
 
(4 intermediate revisions by the same user not shown)
Line 4: Line 4:
  
  
 +
==5 second rule==
 +
The 5 second rule of mana regen is that you need to wait 5 seconds after casting any spell for mana to begin regenerating.  Mana regen stops when you start to cast a spell.  It resumes 5 seconds after the last spell you cast has completed casting.  This means in a busy battle you will probably not have much time if any for mana regeneration, making spirit a mostly worthless stat.
 +
<br>
 +
<br>
 
==Aggro==
 
==Aggro==
 
Aggro is a MMO term that has to do with what a monster wants to attack.  A warrior wants to hold aggro so that the other less armored types don't get hit.  You might get aggro when you walk too close to an aggressive NPC.
 
Aggro is a MMO term that has to do with what a monster wants to attack.  A warrior wants to hold aggro so that the other less armored types don't get hit.  You might get aggro when you walk too close to an aggressive NPC.
Line 13: Line 17:
 
Many DoTs can be removed with an appropriate defensive spell, such as Dispel Magic or Cure Poison.  
 
Many DoTs can be removed with an appropriate defensive spell, such as Dispel Magic or Cure Poison.  
  
The ticks caused by a DoT will bring a stealthed player back out of stealth.  For this reason, it's a good idea to DoT Rogues and Druids in [[PvP]] combat as a preventative measure.
+
The ticks caused by a DoT will bring a stealthed player back out of stealth.  For this reason, it's a good idea to DoT Rogues and Druids in [[Glossary#PvP|PvP]] combat as a preventative measure.
 
<br>
 
<br>
 
<br>
 
<br>
Line 76: Line 80:
  
 
1.6 * 5 / 60 = 13.33% chance to proc Command per hit.
 
1.6 * 5 / 60 = 13.33% chance to proc Command per hit.
 +
<br>
 +
<br>
 +
==PvE==
 +
Player versus Environment, a game mode where the environment may be monsters, poisonous gas, or other parts of the actual game world.
 +
 +
The term is often used in contrast to PvP.
 +
<br>
 +
<br>
 +
==PvP==
 +
Player versus Player, a game mode often found in on-line games, where human players are competing with each other. ''Nonconsensual'' PvP, where both parts competing have not agreed upon or understand the terms, is frowned upon in many social communities, including ours. The Basin only supports ''consensual'' PvP. A real life comparison here would be a professional boxing match versus an innocent man being assaulted on a street by a gang.
  
  
 
[[Category:World of Warcraft]]
 
[[Category:World of Warcraft]]

Latest revision as of 11:09, 14 September 2012