Difference between revisions of "Skill training"

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(Added navigation template , Alexandra's 21 and 22 February 2007 content from old EVE skill mechanics page, and her 23 February 2007 content from old Eve skills and modules page (reformatting, reorganisation and rewrite to follow))
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===Learning your basic Eve skills===
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{{EVE nav|Skill=}}
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__TOC__
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==Learning your basic Eve skills==
  
 
Skills are the core of an Eve character.
 
Skills are the core of an Eve character.
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First, since learning takes time we don't want to waste any: you  should always be learning a skill!
 
First, since learning takes time we don't want to waste any: you  should always be learning a skill!
 
Second since there are far too many skills for anyone to learn them all fully, you should have a plan!
 
Second since there are far too many skills for anyone to learn them all fully, you should have a plan!
(For a technical explanation of the mechanics and formulas involved in learning a skill see:[[Eve skill mechanics]])
 
  
 
There are so many skills, and they interact with each other in such complicated ways and there are so many possible paths to follow in Eve that it is sometimes difficult to know which skills to learn, and what order to learn them in.
 
There are so many skills, and they interact with each other in such complicated ways and there are so many possible paths to follow in Eve that it is sometimes difficult to know which skills to learn, and what order to learn them in.
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There is a special category of skills in Eve, the Learning skills.  
 
There is a special category of skills in Eve, the Learning skills.  
 
These skills, as you might expect, increase the rate at which you learn skills.
 
These skills, as you might expect, increase the rate at which you learn skills.
(What they actually do is increase your attributes which increases the rate at which you learn. see:[[Eve skill mechanics]])
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(What they actually do is increase your attributes which increases the rate at which you learn.)
 
Since skills and learning are so important in Eve, the Learning skills are critical.
 
Since skills and learning are so important in Eve, the Learning skills are critical.
 
However, it will probably take you a month or more to get your learning skills to the level you need them to be, and we don't want to wait a month before we start learning the fun skills, right?
 
However, it will probably take you a month or more to get your learning skills to the level you need them to be, and we don't want to wait a month before we start learning the fun skills, right?
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Once those are completed you can top-up the fundamental skills that everyone needs.
 
Once those are completed you can top-up the fundamental skills that everyone needs.
 
By that time, you should have a good idea of where you want your character to go, and how you want to get them there, and you will have a solid foundation to build upon.
 
By that time, you should have a good idea of where you want your character to go, and how you want to get them there, and you will have a solid foundation to build upon.
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<br>
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<br>
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==The mechanics of learning a skill==
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Each skill in Eve takes a certain number of points to learn.
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How many points a particular skill requires is determined by two numbers; the Rank of the skill and the Level of the skill.
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<br>
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<br>
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=== Rank ===
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The Rank of a skill never changes, it represents how difficult a skill is to learn. Rank is a simple multiplier.
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Basically a Rank 2 skill will take twice as long to learn as a Rank 1 skill.
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Skills range from Rank 1 to Rank 16.
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<br>
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<br>
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=== Level===
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The Level of a skill ''does'' change, it represents how accomplished you are with that skill.
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As you spend more time learning a skill, the Level will increase to a maximum of Level 5.
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The Level of a skill in Eve is generally expressed as a Roman numeral so the skill Gunnery at level 3 would be Gunnery III.
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===Category===
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Skills in Eve are divided into fifteen categories.
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Each category has a primary and a secondary attribute associated with it.
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Your character's rating in those attributes determine how quickly you will learn the skills in each category.
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The higher your attributes the faster you will learn the skills.
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{|border="0" cellspacing="0" cellpadding="0" width="30%"
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!Category
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!Attributes
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|-
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| Corporation Management
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|Memory + Charisma
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|-
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|Drones
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|Memory + Perception
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|-
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| Electronics
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| Intelligence + Memory
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|-
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| Engineering
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| Intelligence + Memory
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|-
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| Gunnery
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| Perception + Willpower
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|-
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| Industry
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| Memory + Intelligence
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|-
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| Leadership
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| Willpower + Charisma
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|-
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| Learning
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| Memory + Intelligence
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|-
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| Mechanic
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| Intelligence + Memory
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|-
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| Missile Launcher Operation
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| Perception + Willpower
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|-
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| Navigation
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| Intelligence + Perception
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|-
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| Science
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| Intelligence + Memory
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|-
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| Social
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| Charisma + Intelligence
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|-
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| Spaceship Command
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| Perception + Willpower
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|-
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| Trade
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| Willpower + Charisma
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|-
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|}
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<br>
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===Calculations===
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Almost all the actual mechanics of learning a skill in Eve are transparent.
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This means that although you will see how many points you need to learn a skill you will never see exactly how many points per minute your character is accumulating towards learning it.
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Those calculations happen behind the scenes and all you will see is the final result: how long it will take your character to learn a specific skill.
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<br>
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<br> 
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===Point requirements===
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To determine exactly how many points it would require to learn a skill is farly simple.<br>
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The points required to learn each Level of a Rank 1 skill are as follows:
  
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{|border="0" cellspacing="0" cellpadding="0" width="30%"
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|Level I                   
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|250
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|-
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|Level II
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|1414
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|-
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|Level III
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|8000
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|-
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|Level IV
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|45255
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|-
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|Level V
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|256000
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|-
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|}
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For a Rank 2 skill each level would require twice as many points, for a Rank 3 skill three times as many and so on.
 
   
 
   
===The fundamentals===
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===Point accumulation===
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Your character accumulates points based on their rating in the primary and secondary attributes associated with the category of the skill being learned.
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For every point in the primary attribute you have and for every two points in the secondary attribute you have you will generate one point per minute.
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Primary Attribute + Secondary Attribute/2 = Points per minute
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This is also affected by the Learning skill which increases the points earned by 2% per Level of Learning your character has acquired.
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As long as a skill is actively being learned your character will accumulate points towards it.
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When enough points are accumulate to meet the Level requirement the skill has been learned to that Level and learning stops.
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<br>
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<br>
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==Fundamentals==
 
Before you buckle down and learn your learning skills you will want to be able to be able to safely fly a decent ship and be able to use some decent weapons and other modules.
 
Before you buckle down and learn your learning skills you will want to be able to be able to safely fly a decent ship and be able to use some decent weapons and other modules.
 
By learning each of the following skills to level II or III you will be able to have some fun while your learning skills "cook".
 
By learning each of the following skills to level II or III you will be able to have some fun while your learning skills "cook".
 
   
 
   
By [[Eve skill mechanics#Skill categories|skill category]] here are the fundamental skills everyone will want:
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By [[Skill training#category|category]] here are the fundamental skills everyone will want:
  
 
*Drones
 
*Drones
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| Minmatar
 
| Minmatar
 
| Projectile Turrets (Small Projectile Turret, Medium Projectile Turret)
 
| Projectile Turrets (Small Projectile Turret, Medium Projectile Turret)
|-
 
 
|}
 
|}
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<br>
  
 
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==Learning skills==
===The learning skills===
 
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By this point you should have enough skills to have some fun and earn some money.  
 
By this point you should have enough skills to have some fun and earn some money.  
(This is important because the books for some of the following skills cost over two million [[Isk]]!)
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(This is important because the books for some of the following skills cost over two million Interstellar Kredits (ISK)!)
 
Now is the time to learn your learning skills!  
 
Now is the time to learn your learning skills!  
 
There are two tiers of learning skills, the basic and the advanced skills.  
 
There are two tiers of learning skills, the basic and the advanced skills.  
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Note: The time required to train level V in the advanced learning skills is not usually worth it for the return it gives. Most people never bother.
 
Note: The time required to train level V in the advanced learning skills is not usually worth it for the return it gives. Most people never bother.
 
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<br>
===The common skills===
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<br>
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==Common skills==
Beyond the fundamental skills are some skills which, while not ''quite'' as critical, most everyone will want. While you will want to train all of your [[#The fundamentals|fundamental skills]] to at least level IV, if not to level V, it may be enough for you to train the common skills to level III. By [[Eve skill mechanics#Skill categories|skill category]] here are the common skills:
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Beyond the fundamental skills are some skills which, while not ''quite'' as critical, most everyone will want. While you will want to train all of your [[#The fundamentals|fundamental skills]] to at least level IV, if not to level V, it may be enough for you to train the common skills to level III. By [[Skill training#category|category]] here are the common skills:
  
 
*Drones
 
*Drones
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For information on tuning your skills toward a specific career, or to provide a specific need see: [[Eve skills and modules|Skills and modules]]
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==Skills and modules==
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Information on tuning your skills toward a specific career, or to provide a specific need.
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<br>
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===Improving ship attributes===
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*To increase available CPU:
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**Skill: The skill Electronics increases your ship's CPU by 5% per skill level.
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**Modules: Adding Co-processors increases CPU.
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*To increase available Power Grid:
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**Skill: The skill Engineering increases your ship's Power Grid by 5% per skill level.
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**Modules: Adding Power Diagnostic Systems, Reactor Control Units and Auxillary Power Controls increase Power Grid.
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<br>
  
There is an excellent third party utility which allows you to set up a skill training plan, play "what if" with attributes and implants, and keep track of the books you will need to purchase for your skills: [http://evemon.battleclinic.com/ Evemon]
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===Becoming a better mission runner===
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*Social: Increases the standing increase you receive from completing missions
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*Negotiation: Increase the payment for completing missions
  
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There are a number of ''connections'' skills which increase the loyalty point rewards for completing missions. Each of the skill affects the rewards from agents in certain corporate departments, as follows:
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{|
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!Skill
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!Departments affected
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|-
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| Bureaucratic Connections
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| Administration, Internal Security, Personnel, Storage, Archives, Financial
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|-
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| Financial Connections
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| Public Relations, Marketing, Legal, Accounting, Financial, Distribution
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|-
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| High Tech Connections
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| Archives, Advisory, Intelligence, Manufacturing, Surveillance
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|-
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| Labour Connections
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| Manufacturing, Production, Personnel, Mining, Astrosurveying
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|-
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| Military Connections
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| Intelligence, Security, Astrosurveying, Command, Internal Security, Suveillance
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|-
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| Political Connections
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| Security, Legal, Administration, Advisory, Command, Public Relations
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|-
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|}
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<br>
  
[[Category:EVE Online]]
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==EVEMon==
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[http://evemon.battleclinic.com/ EVEMon] is an excellent third party utility which allows you to set up a skill training plan, play "what if" with attributes and implants, and keep track of the books you will need to purchase for your skills.

Revision as of 09:02, 16 September 2012