Difference between revisions of "Demon Hunter"

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{{Diablo III nav|DH=}}
 
{{Diablo III nav|DH=}}
{|cellpadding=0 cellspacing=0 style=background:darkgray width=100%
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{{Intro}}
|-valign=top
 
|width=216 style=font-size:90%|
 
__ToC__
 
|[[File:Demon Hunter.jpg|609px]]
 
|}
 
 
Demon Hunters fight with ranged weapons and traps. They have a number of slows and abilities to stay out of melee range. Demon Hunters have two resources, Hatred and Discipline. Hatred regenerates quickly and is used for damage skills. Discipline regenerates slowly and is used for the more tactical skills.
 
Demon Hunters fight with ranged weapons and traps. They have a number of slows and abilities to stay out of melee range. Demon Hunters have two resources, Hatred and Discipline. Hatred regenerates quickly and is used for damage skills. Discipline regenerates slowly and is used for the more tactical skills.
  
  
 
*[http://battle.net/d3/media/videos/?view#/demonhuntertrailer Demon Hunter] video
 
*[http://battle.net/d3/media/videos/?view#/demonhuntertrailer Demon Hunter] video
*[http://blizzard.com/diablo3/characters/demonhunter.xml Lore]
 
 
*[http://battle.net/d3/class/demon-hunter/ Demon Hunter]
 
*[http://battle.net/d3/class/demon-hunter/ Demon Hunter]
 
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
 
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
  
  
==Builds and Guides==
+
Use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/7-demon-hunter/ Demon Hunter] forum for strategy discussion, and feel free to add any resulting guides here.
Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/7-demon-hunter/ Demon Hunter] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.
+
|}
<br>
+
 
<br>
+
 
==Theorycraft==
 
Please post any class-specific theory that isn't included in Blizzard's documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed upon.
 
<br>
 
<br>
 
 
==Skills==
 
==Skills==
 
*[http://eu.battle.net/d3/en/calculator/demon-hunter Skill Calculator]
 
*[http://eu.battle.net/d3/en/calculator/demon-hunter Skill Calculator]
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
+
*{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}}
 
<br>
 
<br>
<br>
+
 
===Hatred Generator===
+
===Primary===
 
{{Skill header
 
{{Skill header
 
|Resource=Hatred}}
 
|Resource=Hatred}}
 
{{Skill stats
 
{{Skill stats
 
|Skill=Hungering Arrow
 
|Skill=Hungering Arrow
|Level=2
+
|Level=1
|Resource=+5
+
|Resource=+3
 
|Cooldown=None
 
|Cooldown=None
|SD=Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 60% chance to pierce through targets.
+
|SD=Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
|A=Spray of Teeth
+
 
|AD=Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area.
+
|U1=6
|C=Cinder Arrow
+
|R1=Puncturing Arrow
|CD=Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.
+
|D1=Increase the chance for the arrow to pierce to 50%.
|G=Piercing Arrow
+
 
|GD=Increase the chance for the arrow to pierce to 95%.
+
|U2=17
|I=Shatter Shot
+
|R2=Cinder Arrow
|ID=If the arrow successfully pierces the first target, the arrow splits into 8 arrows.
+
|D2=Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.
|O=Devouring Arrow
+
 
|OD=Each consecutive pierce increases the damage of the arrow by 140%.
+
|U3=26
}}
+
|R3=Shatter Shot
 +
|D3=If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
 +
 
 +
|U4=42
 +
|R4=Devouring Arrow
 +
|D4=Each consecutive pierce increases the damage of the arrow by 70%.
 +
 
 +
|U5=52
 +
|R5=Spray of Teeth
 +
|D5=Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Evasive Fire
+
|Skill=Entangling Shot
 
|Level=3
 
|Level=3
|Resource=+10
+
|Resource=+3
 
|Cooldown=None
 
|Cooldown=None
|SD=Shoot for 115% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards, costing 4 Discipline.
+
|SD=Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
|A=Tumble
+
 
|AD=Increase the distance of the backflip to 36 yards.
+
|U1=9
|C=Shrapnel
+
|R1=Chain Gang
|CD=Fire exploding bullets that also deal 60% weapon damage to all enemies within 8.5 yards of the primary target.
+
|D1=Hit up to 4 targets.
|G=Surge
+
 
|GD=Shoot for 115% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0.
+
|U2=18
|I=Withering Fire
+
|R2=Chain Lightning
|ID=Fire a spread of bullets that hit up to 9 targets for 46% weapon damage each.
+
|D2=Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.
|O=Backup Plan
+
 
|OD=Shoot for 115% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds.
+
|U3=34
}}
+
|R3=Heavy Burden
 +
|D3=Increase the movement slow duration to 4 seconds.
 +
 
 +
|U4=47
 +
|R4=Justice is Served
 +
|D4=Increase the Hatred generated to 6 per shot.
 +
 
 +
|U5=54
 +
|R5=Bounty Hunter
 +
|D5=Gain 6% of the damage dealt as Life.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Bola Shot
 
|Skill=Bola Shot
|Level=4
+
|Level=11
|Resource=+5
+
|Resource=+3
 
|Cooldown=None
 
|Cooldown=None
|SD=Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 110% weapon damage as Fire to the target and an additional 82% weapon damage as Fire damage to all other targets within 7 yards.
+
|SD=Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
|A=Imminent Doom
+
 
|AD=Augment the bola to deal 264% weapon damage as Arcane to the target and an additional 198% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
+
|U1=14
|C=Volatile Explosives
+
|R1=Volatile Explosives
|CD=Increase the explosion radius to 14 yards.
+
|D1=Increase the explosion radius to 14 yards.
|G=Bitter Pill
+
 
|GD=After the bola explodes, you have a 30% chance to gain 8 Discipline.
+
|U2=24
|I=Acid Strike
+
|R2=Thunder Ball
|ID=Shoot 9 poison bolas that deal 25% weapon damage each. The bolas no longer explode for area damage to nearby targets.
+
|D2=When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
|O=Thunder Ball
+
 
|OD=When the bola explodes it deals 110% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.
+
|U3=37
}}
+
|R3=Acid Strike
{{Skill stats
+
|D3=Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
|Skill=Entangling Shot
+
 
|Level=8
+
|U4=51
|Resource=+5
+
|R4=Bitter Pill
|Cooldown=None
+
|D4=When the bola explodes, you have a 35% chance to gain 3 Discipline.
|SD=Release a sticky adhesive that deals 100% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.
+
 
|A=Bounty Hunter
+
|U5=57
|AD=Gain 22% of the damage dealt as Life.
+
|R5=Imminent Doom
|C=Heavy Burden
+
|D5=Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.}}
|CD=Increase the movement slow duration to 9 seconds.
+
 
|G=Justice is Served
 
|GD=Reduce cost to 12 Hatred
 
|I=Chain Gang
 
|ID=Hit up to 9 targets.
 
|O=Electrified Chain
 
|OD=Strike with electrical chains that do an additional 64 damage over 2 seconds.
 
}}
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Grenades
 
|Skill=Grenades
|Level=11
+
|Level=15
|Resource=+10
+
|Resource=+3
 
|Cooldown=None
 
|Cooldown=None
|SD=Throw out three grenades that explode for 75% weapon damage as Fire each.
+
|SD=Throw out three grenades that explode for 95% weapon damage as Fire each.
|A=Stun Grenades
+
 
|AD=Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds.
+
|U1=22
|C=Gas Grenades
+
|R1=Tinkerer
|CD=Toss poison gas grenades that explode for 75% weapon damage as Poison and leaves a cloud that deals an additional 40% of weapon damage per second for 3 seconds to enemies who stand in the area.
+
|D1=Increases Hatred generation to 6 Hatred.
|G=Tinkerer
+
 
|GD=Increases Hatred generation to 24 Hatred.
+
|U2=32
|I=Cluster Grenades
+
|R2=Cluster Grenades
|ID=Throw a large cluster of mini-grenades that deal 35% weapon damage as Fire over an 8 yard radius.
+
|D2=Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
|O=Fire Bomb
+
 
|OD=Throw a single large grenade that deals 161% weapon damage as Fire damage and knocks enemies back.
+
|U3=40
}}
+
|R3=Fire Bomb
{{Skill stats
+
|D3=Throw a single grenade that deals 123% weapon damage as Fire.
|Skill=Spike Trap
+
 
|Level=16
+
|U4=48
|Resource=+10
+
|R4=Stun Grenades
|Cooldown=None
+
|D4=Hurl grenades that have a 15% chance to Stun enemies for 2 seconds.
|SD=Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 150% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.
+
 
|A=Lightning Rod
+
|U5=60
|AD=When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 150% weapon damage as Lightning.
+
|R5=Gas Grenades
|C=Long Fuse
+
|D5=Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.}}
|CD=Increases the arming time to 1.9 seconds but increases damage to 390% weapon damage.
 
|G=Scatter
 
|GD=A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 270% weapon damage.
 
|I=Bandolier
 
|ID=Increase the maximum number of traps that can be out simultaneously to 10.
 
|O=Sticky Trap
 
|OD=Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 270% weapon damage to all enemies within 8 yards.
 
}}
 
{{Skill stats
 
|Skill=Strafe
 
|Level=19
 
|Resource=-2/second
 
|Cooldown=None
 
|SD=Shoot at 200% your normal attack speed at random nearby enemies while moving at 65% of normal movement speed. Every shot deals 50% weapon damage.
 
|A=Stinging Steel
 
|AD=Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.
 
|C=Demolition
 
|CD=Throw out bouncy grenades rather than arrows that explode for 60% weapon damage to targets within 9 yards.
 
|G=Drifting Shadow
 
|GD=Movement speed increased to 103% of normal running speed while strafing.
 
|I=Equilibrium
 
|ID=Increase your attack speed to 3 of your normal attack speed.
 
|O=Rocket Storm
 
|OD=In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.
 
}}
 
 
<br>
 
<br>
  
===Hatred Spender===
+
===Secondary===
 
{{Skill header
 
{{Skill header
 
|Resource=Hatred}}
 
|Resource=Hatred}}
 
{{Skill stats
 
{{Skill stats
 
|Skill=Impale
 
|Skill=Impale
|Level=1
+
|Level=2
|Resource=-40
+
|Resource=-25
 
|Cooldown=None
 
|Cooldown=None
|SD=Fire a massive shot to impale a target for 325% weapon damage.
+
|SD=Impale a target for 250% weapon damage.
|A=Grievous Wounds
+
 
|AD=Critical hits deal an additional 500% weapon damage.
+
|U1=7
|C=Overpenetration
+
|R1=Impact
|CD=The shot will pierce through all enemies in a straight line for 358% weapon damage.
+
|D1=Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.
|G=Recoil
+
 
|GD=Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.
+
|U2=15
|I=Impact
+
|R2=Chemical Burn
|ID=Shots knock the target back and stun them for 3.50 seconds.
+
|D2=Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.
|O=Liquid Flame
+
 
|OD=Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.
+
|U3=28
}}
+
|R3=Overpenetration
 +
|D3=The knife will pierce through all enemies in a straight line.
 +
 
 +
|U4=53
 +
|R4=Awareness
 +
|D4=After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
 +
 
 +
|U5=58
 +
|R5=Grievous Wounds
 +
|D5=Critical Hits cause 100% additional damage.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Rapid Fire
 
|Skill=Rapid Fire
 
|Level=5
 
|Level=5
|Resource=-40 + -15/s
+
|Resource=-20, -10<br>(Channel)
 
|Cooldown=None
 
|Cooldown=None
|SD=Rapidly fire at 6 times your normal attack speed dealing 35% weapon damage with every shot.
+
|SD=Rapidly fire for 228% weapon damage as Physical.
|A=Web Shot
+
 
|AD=Slows the movement of affected targets by 40% for 5.0 seconds.
+
|U1=11
|C=Bombardment
+
|R1=Withering Fire
|CD=Rapidly fire grenades instead of arrows that do 18% weapon damage to all enemies within 10 yard radius.
+
|D1=Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
|G=Withering Fire
+
 
|GD=Reduce initial Hatred cost to 20.
+
|U2=19
|I=High Velocity
+
|R2=Web Shot
|ID=Adds an additional 70% pierce chance to the projectiles fired.
+
|D2=Slows the movement of affected targets by 80% for 1 second.
|O=Fire Support
+
 
|OD=While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.
+
|U3=32
}}
+
|R3=Fire Support
 +
|D3=While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
 +
 
 +
|U4=45
 +
|R4=High Velocity
 +
|D4=Fire poison arrows that have a 40% chance to pierce through enemies.
 +
 
 +
|U5=56
 +
|R5=Bombardment
 +
|D5=Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Chakram
 
|Skill=Chakram
|Level=7
+
|Level=12
|Resource=-15
+
|Resource=-10
 
|Cooldown=None
 
|Cooldown=None
|SD=Fire a swirling Chakram that does 150% weapon damage to enemies along its path.
+
|SD=Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
|A=Shuriken Cloud
+
 
|AD=Surround yourself in spinning Chakrams for 70 seconds, dealing 180% weapon damage per second to anybody nearby.
+
|U1=18
|C=Twin Chakrams
+
|R1=Twin Chakrams
|CD=A second Chakram mirrors the first. Each Chakram deals 210% weapon damage.
+
|D1=A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.
|G=Razor Disk
+
 
|GD=The Chakram spirals out from the targeted location dealing 180% weapon damage as Arcane to enemies along the path.
+
|U2=26
|I=Boomerang
+
|R2=Serpentine
|ID=The Chakram path turns into a loop, dealing 240% weapon damage as Lightning to enemies along the path.
+
|D2=The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.
|O=Serpentine
+
 
|OD=The Chakram follows a slow curve, dealing 180% weapon damage as Poison to enemies along the path.
+
|U3=34
}}
+
|R3=Razor Disk
 +
|D3=The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.
 +
 
 +
|U4=48
 +
|R4=Boomerang
 +
|D4=The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.
 +
 
 +
|U5=57
 +
|R5=Shuriken Cloud
 +
|D5=Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Elemental Arrow
 
|Skill=Elemental Arrow
|Level=9
+
|Level=20
|Resource=-5
+
|Resource=-10
 
|Cooldown=None
 
|Cooldown=None
|SD=Shoot an elemental charged arrow that deals 120% weapon damage as Fire damage to all targets it passes through.
+
|SD=Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
|A=Lightning Bolts
+
 
|AD=Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit.
+
|U1=24
|C=Frost Arrow
+
|R1=Ball Lightning
|CD=Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.
+
|D1=Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
|G=Nether Tentacles
+
 
|GD=Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.
+
|U2=29
|I=Ball Lightning
+
|R2=Frost Arrow
|ID=Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.
+
|D2=Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
|O=Screaming Skull
+
 
|OD=Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds.
+
|U3=36
}}
+
|R3=Screaming Skull
 +
|D3=Grants a 35% chance to shoot a skull that will Fear affected enemies for 2 seconds.
 +
 
 +
|U4=43
 +
|R4=Lightning Bolts
 +
|D4=Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
 +
 
 +
|U5=59
 +
|R5=Nether Tentacles
 +
|D5=Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.}}
 +
<br>
 +
 
 +
===Defensive===
 +
{{Skill header
 +
|Resource=Discipline}}
 
{{Skill stats
 
{{Skill stats
|Skill=Fan of Knives
+
|Skill=Caltrops
 
|Level=4
 
|Level=4
|Resource=-20
+
|Resource=-8
|Cooldown=10 s
+
|Cooldown=None
|SD=Throw knives out in a spiral around you, doing 210% weapon damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.
+
|SD=Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
|A=Backlash
+
 
|AD=Instead of throwing the knives immediately, the knives will release automatically dealing 336% weapon damage to all enemies if you are struck in the next 20 seconds.
+
|U1=12
|C=Hail of Knives
+
|R1=Hooked Spines
|CD=Increase the radius to deal 336% weapon damage to all enemies within 18 yards.
+
|D1=Increase the slowing amount to 80%.
|G=Crippling Razors
+
 
|GD=Increase the slow amount to 79% for 4 seconds.
+
|U2=18
|I=Assassin's Knives
+
|R2=Torturous Ground
|ID=Throw long-range knives that deal 85% weapon damage to 8 additional targets.
+
|D2=When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
|O=Fan of Daggers
+
 
|OD=Imbue your knives with a 20% chance to stun enemies for 3-5 seconds.
+
|U3=28
}}
+
|R3=Jagged Spikes
 +
|D3=Enemies in the area also take 45% weapon damage.
 +
 
 +
|U4=41
 +
|R4=Carved Stakes
 +
|D4=Reduces the cost of Caltrops to 6 Discipline.
 +
 
 +
|U5=54
 +
|R5=Bait the Trap
 +
|D5=Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Multishot
+
|Skill=Smoke Screen
|Level=17
+
|Level=8
|Resource=-30
+
|Resource=-24
 
|Cooldown=None
 
|Cooldown=None
|SD=Fire a massive volley of arrows dealing 150% weapon damage to all enemies in the area.
+
|SD=Vanish behind a wall of smoke, becoming momentarily invisible for 3 seconds.
|A=Supression Fire
+
 
|AD=Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.
+
|U1=14
|C=Full Broadside
+
|R1=Displacement
|CD=Increases the damage done to 330% weapon damage.
+
|D1=Gain 35% movement speed when activated.
|G=Fire at Will
+
 
|GD=Cost reduced to 16 Hatred.
+
|U2=23
|I=Burst Fire
+
|R2=Lingering Fog
|ID=Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.
+
|D2=Increase the duration of the effect to 4 seconds.
|O=Arsenal
+
 
|OD=Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.
+
|U3=33
}}
+
|R3=Breathe Deep
 +
|D3=While invisible you gain 20 Hatred per second.
 +
 
 +
|U4=44
 +
|R4=Special Recipe
 +
|D4=Reduce the cost to 21 Discipline.
 +
 
 +
|U5=59
 +
|R5=Choking Gas
 +
|D5=Leave behind a cloud of gas that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Cluster Arrow
+
|Skill=Shadow Power
|Level=27
+
|Level=16
|Resource=-60
+
|Resource=-20
 
|Cooldown=None
 
|Cooldown=None
|SD=Fire a Cluster grenade that explodes for 160% weapon damage into a series of additional miniature bombs that explode for 80% weapon damage each.
+
|SD=Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.
|A=Dazzling Arrow
+
 
|AD=Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.
+
|U1=21
|C=Loaded for Bear
+
|R1=Night Bane
|CD=Increases the damage of the explosion at the impact location to 352%.
+
|D1=Gain an additional 15 Hatred per second while Shadow Power is active.
|G=Maelstrom
+
 
|GD=Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.
+
|U2=29
|I=Shooting Stars
+
|R2=Blood Moon
|ID=Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.
+
|D2=Increases damage done as Life to 30%.
|O=Cluster Bombs
+
 
|OD=Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.
+
|U3=37
}}
+
|R3=Well of Darkness
{{Skill stats
+
|D3=Decreases the Discipline cost to 16.
|Skill=Rain of Vengeance
+
 
|Level=29
+
|U4=51
|Resource=-40
+
|R4=Gloom
|Cooldown=30 s
+
|D4=Reduce incoming damage by 65% while Shadow Power is active.
|SD=Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 49% weapon damage per second.
+
 
|A=Stampede
+
|U5=58
|AD=Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 126% weapon damage.
+
|R5=Shadow Glide
|C=Beastly Bombs
+
|D5=Gain 40% bonus to movement speed while Shadow Power is active.}}
|CD=Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 154% weapon damage each.
 
|G=Flying Strike
 
|GD=A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 126% weapon damage and stunning enemies for 2 seconds.
 
|I=Dark Cloud
 
|ID=Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 56% weapon damage.
 
|O=Anathema
 
|OD=Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 14% weapon damage.
 
}}
 
 
<br>
 
<br>
  
===Discipline===
+
===Hunting===
 
{{Skill header
 
{{Skill header
 
|Resource=Discipline}}
 
|Resource=Discipline}}
{{Skill stats
 
|Skill=Caltrops
 
|Level=2
 
|Resource=-8
 
|Cooldown=None
 
|SD=Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.
 
|A=Bait the Trap
 
|AD=Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.
 
|C=Jagged Spikes
 
|CD=Enemies in the area also take 110% weapon damage per second.
 
|G=Carved Stakes
 
|GD=Reduce the cost to 4.5 Discipline.
 
|I=Hooked Spines
 
|ID=Increase the slow amount to 79%.
 
|O=Torturous Ground
 
|OD=When the trap is sprung, all enemies in the area are immobilized for 6 seconds.
 
}}
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Vault
 
|Skill=Vault
|Level=6
+
|Level=9
 
|Resource=-10
 
|Resource=-10
 
|Cooldown=None
 
|Cooldown=None
 
|SD=Tumble acrobatically 35 yards.
 
|SD=Tumble acrobatically 35 yards.
|A=Rattling Roll
+
 
|AD=All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds.
+
|U1=16
|C=Trail of Cinders
+
|R1=Action Shot
|CD=Ignite with fire damage 80% weapon damage to everything along your path.
+
|D1=As you travel, shoot arrows for 75% weapon damage at nearby targets.
|G=Tumble
+
 
|GD=After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%.
+
|U2=23
|I=Acrobatics
+
|R2=Rattling Roll
|ID=Increases your Vault distance to 70 yards.
+
|D2=All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
|O=Covering Fire
+
 
|OD=As you travel, shoot arrows for 205% weapon damage at nearby targets.
+
|U3=33
}}
+
|R3=Tumble
 +
|D3=After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
 +
 
 +
|U4=38
 +
|R4=Acrobatics
 +
|D4=Removes the Discipline cost but adds a 15 second cooldown.
 +
 
 +
|U5=49
 +
|R5=Trail of Cinders
 +
|D5=Ignite with fire dealing 100% weapon damage as Fire to everything along your path.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Shadow Power
+
|Skill=Preparation
|Level=12
+
|Level=13
|Resource=-20
+
|Resource=
|Cooldown=None
+
|Cooldown=45 s
|SD=Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.
+
|SD=Instantly restore all Discipline.
|A=Blood Moon
+
 
|AD=While active, gain 45% of all damage as Life.
+
|U1=19
|C=Night Bane
+
|R1=Invigoration
|CD=While active, gain 7 Hatred per second.
+
|D1=Increase maximum Discipline by 10 for 5 seconds when using Preparation.
|G=Well of Darkness
+
 
|GD=Reduces Discipline cost to 13.
+
|U2=25
|I=Shadow Glide
+
|R2=Punishment
|ID=While active, gain 55% movement speed.
+
|D2=Restore all Hatred for 20 Discipline. Preparation has no cooldown.
|O=Gloom
+
 
|OD=While active, you have a 55% increased chance to dodge incoming attacks.
+
|U3=35
}}
+
|R3=Battle Scars
 +
|D3=Gain 60% Life while Preparation is active.
 +
 
 +
|U4=44
 +
|R4=Focused Mind
 +
|D4=Gain 45 Discipline over 15 seconds instead of restoring it immediately.
 +
 
 +
|U5=52
 +
|R5=Backup Plan
 +
|D5=There is a 30% chance that Preparation's cooldown will not be triggered.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Companion
 
|Skill=Companion
|Level=15
+
|Level=17
 
|Resource=-10
 
|Resource=-10
 
|Cooldown=None
 
|Cooldown=None
|SD=Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage.
+
|SD=Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
|A=Ferret Companion
+
 
|AD=Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.
+
|U1=22
|C=Spider Companion
+
|R1=Spider Companion
|CD=Summons a spider instead of a raven. The spider's attacks also slows the movement of targets by 50% for 9-11 seconds.
+
|D1=Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
|G=Bat Companion
+
 
|GD=Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second.
+
|U2=29
|I=Boar Companion
+
|R2=Bat Companion
|ID=Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage.
+
|D2=Summon a bat instead of a raven. The bat grants you 3 Hatred per second.
|O=Wolf Companion
+
 
|OD=Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage.
+
|U3=41
}}
+
|R3=Boar Companion
 +
|D3=Summon a boar instead of a raven. The boar's attacks hit all enemies in an area.
 +
 
 +
|U4=46
 +
|R4=Ferret Companion
 +
|D4=Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
 +
 
 +
|U5=59
 +
|R5=Wolf Companion
 +
|D5=Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.}}
 +
 
 +
{{Skill stats
 +
|Skill=Marked for Death
 +
|Level=21
 +
|Resource=-6
 +
|Cooldown=None
 +
|SD=Marks an enemy. The marked enemy wil take 12% additional damage for the next 30 seconds.
 +
 
 +
|U1=27
 +
|R1=Contagion
 +
|D1=When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
 +
 
 +
|U2=31
 +
|R2=Valley of Death
 +
|D2=Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
 +
 
 +
|U3=39
 +
|R3=Grim Reaper
 +
|D3=An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
 +
 
 +
|U4=48
 +
|R4=Mortal Enemy
 +
|D4=Attacks you make against the marked target generate 3 Hatred.
 +
 
 +
|U5=60
 +
|R5=Death Toll
 +
|D5=Heal attackers for 1% of the damage done to the marked target.}}
 +
<br>
 +
 
 +
===Devices===
 +
{{Skill header
 +
|Resource=Resource}}
 +
{{Skill stats
 +
|Skill=Evasive Fire
 +
|Level=14
 +
|Resource=+4 Hatred, -4 Discipline<br>(backflip)
 +
|Cooldown=None
 +
|SD=Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
 +
 
 +
|U1=21
 +
|R1=Shrapnel
 +
|D1=Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.
 +
 
 +
|U2=26
 +
|R2=Parting Gift
 +
|D2=Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.
 +
 
 +
|U3=34
 +
|R3=Covering Fire
 +
|D3=Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.
 +
 
 +
|U4=42
 +
|R4=Displace
 +
|D4=Increase the distance of the backflip to 30 yards.
 +
 
 +
|U5=53
 +
|R5=Surge
 +
|D5=Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.}}
 +
 
 +
{{Skill stats
 +
|Skill=Fan of Knives
 +
|Level=17
 +
|Resource=-20 Hatred
 +
|Cooldown=10 s
 +
|SD=Throw knoves out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
 +
 
 +
|U1=23
 +
|R1=Crippling Razors
 +
|D1=Increase the amount enemies are slowed to 80% for 2 seconds.
 +
 
 +
|U2=32
 +
|R2=Retaliate
 +
|D2=Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
 +
 
 +
|U3=38
 +
|R3=Hail of Knives
 +
|D3=Increase the radius to damage all enemies within 20 yards.
 +
 
 +
|U4=44
 +
|R4=Fan of Daggers
 +
|D4=Imbue your knives with a 65% chance to Stun enemies for 2 seconds.
 +
 
 +
|U5=59
 +
|R5=Assassin's Knives
 +
|D5=Throw long-range knives that deal 70% weapon damage to 5 additional targets.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Smoke Screen
+
|Skill=Spike Trap
|Level=18
+
|Level=17
 +
|Resource=-30 Hatred
 +
|Cooldown=None
 +
|SD=Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.
 +
 
 +
|U1=27
 +
|R1=Bandolier
 +
|D1=Increase the maximum number of traps that can be out simulltaneously to 6.
 +
 
 +
|U2=30
 +
|R2=Sticky Trap
 +
|D2=Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.
 +
 
 +
|U3=39
 +
|R3=Long Fuse
 +
|D3=Increases the arming time to 2 seconds but increases damage to 371% weapon damage.
 +
 
 +
|U4=46
 +
|R4=Lightning Rod
 +
|D4=When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.
 +
 
 +
|U5=55
 +
|R5=Scatter
 +
|D5=Simultaneously place all 3 traps.}}
 +
 
 +
{{Skill stats
 +
|Skill=Sentry
 +
|Level=25
 +
|Resource=-10 Discipline
 +
|Cooldown=None
 +
|SD=Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 20 seconds.
 +
 
 +
|U1=28
 +
|R1=Spitfire Turret
 +
|D1=The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.
 +
 
 +
|U2=36
 +
|R2=Vigilant Watcher
 +
|D2=Increases duration of the turret to 30 seconds.
 +
 
 +
|U3=45
 +
|R3=Chain of Torment
 +
|D3=Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.
 +
 
 +
|U4=52
 +
|R4=Aid Station
 +
|D4=Heals nearby allies for 1.0% of their maximum Life per second.
 +
 
 +
|U5=60
 +
|R5=Guardian Turret
 +
|D5=The turret also creates a shield that reduces damage taken by allies by 15%.}}
 +
<br>
 +
 
 +
===Archery===
 +
{{Skill header
 +
|Resource=Hatred}}
 +
{{Skill stats
 +
|Skill=Strafe
 +
|Level=19
 
|Resource=-15
 
|Resource=-15
 
|Cooldown=None
 
|Cooldown=None
|SD=Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
+
|SD=Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.
|A=Displacement
+
 
|AD=Gain 55% movement speed when activated.
+
|U1=24
|C=Choking Gas
+
|R1=Equilibrium
|CD=Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.
+
|D1=Increases your attack speed by 20% when using Strafe.
|G=Special Recipe
+
 
|GD=Reduce the skill cost to 11.0 Discipline.
+
|U2=29
|I=Lingering Fog
+
|R2=Drifting Shadow
|ID=Increase the duration of the effect 4.00 seconds.
+
|D2=Movement speed increased to 100% of normal running speed while strafing.
|O=Breathe Deep
+
 
|OD=While invisible you also gain 45 Hatred per second.
+
|U3=37
}}
+
|R3=Stinging Steel
 +
|D3=Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
 +
 
 +
|U4=50
 +
|R4=Rocket Storm
 +
|D4=In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
 +
 
 +
|U5=56
 +
|R5=Demolition
 +
|D5=Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Sentry
+
|Skill=Multishot
|Level=21
+
|Level=22
|Resource=-10
+
|Resource=-15
 
|Cooldown=None
 
|Cooldown=None
|SD=Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.
+
|SD=Fire a massive volley of arrows dealing 115% weapon damage to all enemies in the area.
|A=Guardian Turret
+
 
|AD=The turret also creates a shield that reduces damage taken by allies by 32%.
+
|U1=26
|C=Chain of Torment
+
|R1=Fire at Will
|CD=Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.
+
|D1=Cost reduced to 10 Hatred. Deals 115% weapon damage as Lightning.
|G=Aid Station
+
 
|GD=Heals nearby allies for 8% of their maximum Life per second.
+
|U2=31
|I=Vigilant Watcher
+
|R2=Burst Fire
|ID=Increases duration of the turret to 48 seconds.
+
|D2=Every time you fire, generate a shock pulse that damages nearby enemies for 45% weapon damage as Arcane.
|O=Spitfire Turret
+
 
|OD=The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.
+
|U3=39
}}
+
|R3=Suppression Fire
 +
|D3=Every enemy hit grants 1 Discipline.
 +
 
 +
|U4=46
 +
|R4=Full Broadside
 +
|D4=Increase the damage of Multishot to 150% weapon damage.
 +
 
 +
|U5=55
 +
|R5=Arsenal
 +
|D5=Every use also fires 3 rockets at nearby enemies that deal 40% weapon damage as Fire each.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Marked for Death
+
|Skill=Cluster Arrow
|Level=23
+
|Level=27
|Resource=-6
+
|Resource=-50
 
|Cooldown=None
 
|Cooldown=None
|SD=Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.
+
|SD=Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
|A=Death Toll
+
 
|AD=10% of damage done to the marked target heals the attacker.
+
|U1=33
|C=Grim Reaper
+
|R1=Dazzling Arrow
|CD=An additional 40% of damage done to the target is also divided among all enemies within 20 yards.
+
|D1=Enemies hit by grenades have a 55% chance to be stunned for 2 seconds.
|G=Mortal Enemy
+
 
|GD=Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.
+
|U2=36
|I=Contagion
+
|R2=Shooting Stars
|ID=When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.
+
|D2=Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
|O=Valley of Death
+
 
|OD=Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.
+
|U3=41
}}
+
|R3=Maelstrom
 +
|D3=Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
 +
 
 +
|U4=49
 +
|R4=Cluster Bombs
 +
|D4=Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
 +
 
 +
|U5=58
 +
|R5=Loaded for Bear
 +
|D5=Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Preparation
+
|Skill=Rain of Vengeance
|Level=25
+
|Level=30
|Resource=None
+
|Resource=
|Cooldown=120 s
+
|Cooldown=30 s
|SD=Instantly restore all Discipline.
+
|SD=Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.
|A=Backup Plan
+
 
|AD=Grants a 55% chance that the cooldown will not be triggered when used.
+
|U1=35
|C=Punishment
+
|R1=Dark Cloud
|CD=Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.
+
|D1=Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.
|G=Battle Scars
+
 
|GD=Also restores 55% of your Life when used.
+
|U2=40
|I=Invigoration
+
|R2=Beastly Bombs
|ID=When activated, increases your maximum Discipline by 18 for 120 seconds.
+
|D2=Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.
|O=Focused Mind
+
 
|OD=Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.
+
|U3=47
}}
+
|R3=Stampede
 +
|D3=Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.
 +
 
 +
|U4=54
 +
|R4=Anathema
 +
|D4=Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.
 +
 
 +
|U5=60
 +
|R5=Flying Strike
 +
|D5=A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.}}
 
<br>
 
<br>
  
Line 441: Line 670:
 
!align=left|Description
 
!align=left|Description
 
|-valign=top
 
|-valign=top
!Brooding
+
!Tactical Advantage
|align=center|10
+
|align=center| 10
|As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second.
+
|Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
 
|-valign=top
 
|-valign=top
 
!Thrill of the Hunt
 
!Thrill of the Hunt
|align=center|10
+
|align=center| 10
|Every 10 seconds your next normal attack will immobilize your target for 3 seconds.
+
|Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
 
|-valign=top
 
|-valign=top
 
!Vengeance
 
!Vengeance
|align=center|12
+
|align=center| 13
|Gain 10 Hatred and 1 Discipline, and increases your maximum Hatred by 50 for 10 seconds whenever you are healed by a health globe.
+
|Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
 
|-valign=top
 
|-valign=top
 
!Steady Aim
 
!Steady Aim
|align=center|13
+
|align=center| 16
|As long as there are no enemies within 10 yards, all damage is increased by 10%.
+
|As long as there are no enemies within 10 yards, all damage is increased by 20%.
 
|-valign=top
 
|-valign=top
 
!Cull the Weak
 
!Cull the Weak
|align=center|15
+
|align=center| 20
|Damage against slowed enemies increased by 20%.
+
|Damage against slowed enemies increased by 15%.
 
|-valign=top
 
|-valign=top
!Fundamentals
+
!Night Stalker
|align=center|17
+
|align=center| 20
|Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.
+
|Critical Hits have a chance to restore 2 Discipline. Discipline is used to fuel many of your tactical and defensive skills.
 +
|-valign=top
 +
!Brooding
 +
|align=center| 25
 +
|As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
 
|-valign=top
 
|-valign=top
 
!Hot Pursuit
 
!Hot Pursuit
|align=center|19
+
|align=center| 27
|Whenever you are at full Hatred, movement speed is increased by 10%.
+
|Whenever you are at full Hatred, movement speed is increased by 15%.
 
|-valign=top
 
|-valign=top
 
!Archery
 
!Archery
|align=center|20
+
|align=center| 30
|Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit
+
|Gain a bonus based on the weapon type of your main hand weapon:
 +
*Bow: 15% increased damage
 +
*Crossbows: 50% Critical Hit Damage
 +
*Hand Crossbows: 10% Critical Hit Chance
 +
|-valign=top
 +
!Numbing Traps
 +
|align=center| 30
 +
|Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
 
|-valign=top
 
|-valign=top
 
!Perfectionist
 
!Perfectionist
|align=center|22
+
|align=center| 35
 
|Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.
 
|Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.
 
|-valign=top
 
|-valign=top
 
!Custom Engineering
 
!Custom Engineering
|align=center|24
+
|align=center| 40
|The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.
+
|The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
 
|-valign=top
 
|-valign=top
 
!Grenadier
 
!Grenadier
|align=center|26
+
|align=center| 45
|Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage.
+
|Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
 
|-valign=top
 
|-valign=top
 
!Sharpshooter
 
!Sharpshooter
|align=center|28
+
|align=center| 50
|Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.
+
|Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
 
|-valign=top
 
|-valign=top
 
!Ballistics
 
!Ballistics
|align=center|30
+
|align=center| 55
|Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects.
+
|Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects.
 
|}
 
|}

Latest revision as of 19:31, 16 September 2012