Difference between revisions of "Witch Doctor"
Onderduiker (talk | contribs) |
Onderduiker (talk | contribs) m (Removed defunct Lore link, other minor changes) |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Diablo III nav|WD=}} | {{Diablo III nav|WD=}} | ||
− | { | + | {{Intro}} |
− | |||
− | |||
− | |||
− | |||
− | |||
The Witch Doctor is one of the first two characters confirmed to be in the game by Blizzard, and is the second character in the [http://battle.net/d3/media/videos/?view#/gameplay gameplay] video. The Witch Doctor appears to have a similar gameplay style to Diablo II's [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells. Witch Doctors use mana. | The Witch Doctor is one of the first two characters confirmed to be in the game by Blizzard, and is the second character in the [http://battle.net/d3/media/videos/?view#/gameplay gameplay] video. The Witch Doctor appears to have a similar gameplay style to Diablo II's [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells. Witch Doctors use mana. | ||
− | |||
*[http://battle.net/d3/class/witch-doctor/ Witch Doctor] | *[http://battle.net/d3/class/witch-doctor/ Witch Doctor] | ||
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems] | *[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems] | ||
− | + | Use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/9-witch-doctor/ Witch Doctor] forum for strategy discussion, and feel free to add any resulting guides here. | |
− | + | |} | |
− | + | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
==Skills== | ==Skills== | ||
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator] | *[http://battle.net/d3/calculator/witch-doctor Skill Calculator] | ||
− | Information on this page is based on a level 60 character | + | *{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}} |
<br> | <br> | ||
− | + | ||
− | === | + | ===Primary=== |
{{Skill header | {{Skill header | ||
|Resource=Mana}} | |Resource=Mana}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
|Skill=Poison Dart | |Skill=Poison Dart | ||
|Level=1 | |Level=1 | ||
− | |Resource=- | + | |Resource=-10 |
|Cooldown=None | |Cooldown=None | ||
− | |SD=Shoot a deadly | + | |SD=Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds. |
− | | | + | |
− | | | + | |U1=6 |
− | | | + | |R1=Splinters |
− | | | + | |D1=Shoot 3 Poison Darts that deal 60% weapon damage as Poison each. |
− | | | + | |
− | | | + | |U2=13 |
− | | | + | |R2=Numbing Dart |
− | | | + | |D2=Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds. |
− | | | + | |
− | | | + | |U3=25 |
− | }} | + | |R3=Spined Dart |
+ | |D3=Gain 24 Mana every time a Poison Dart hits an enemy. | ||
+ | |||
+ | |U4=43 | ||
+ | |R4=Flaming Dart | ||
+ | |D4=Ignite the dart so that it deals 160% weapon damage as Fire at once. | ||
+ | |||
+ | |U5=52 | ||
+ | |R5=Snake to the Face | ||
+ | |D5=Transform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 2 seconds.}} | ||
+ | |||
+ | {{Skill stats | ||
+ | |Skill=Corpse Spiders | ||
+ | |Level=3 | ||
+ | |Resource=-5 | ||
+ | |Cooldown=None | ||
+ | |SD=Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying. | ||
+ | |||
+ | |U1=9 | ||
+ | |R1=Leaping Spiders | ||
+ | |D1=Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical. | ||
+ | |||
+ | |U2=18 | ||
+ | |R2=Spider Queen | ||
+ | |D2=You may only have one spider queen summoned at a time. | ||
+ | |||
+ | |U3=33 | ||
+ | |R3=Widowmakers | ||
+ | |D3=Summon widowmaker spiders that return 3 Mana to you per hit. | ||
+ | |||
+ | |U4=45 | ||
+ | |R4=Medusa Spiders | ||
+ | |D4=Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack. | ||
+ | |||
+ | |U5=55 | ||
+ | |R5=Blazing Spiders | ||
+ | |D5=Summon fire spiders that deal 21% weapon damage as Fire.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
|Skill=Plague of Toads | |Skill=Plague of Toads | ||
− | |Level= | + | |Level=11 |
− | |Resource=- | + | |Resource=-34 |
|Cooldown=None | |Cooldown=None | ||
− | |SD=Release a handful of toads that deal | + | |SD=Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with. |
− | + | ||
− | | | + | |U1=17 |
− | | | + | |R1=Explosive Toads |
− | | | + | |D1=Mutate to fire bullfrogs that explode for 169% weapon damage as Fire. |
− | | | + | |
− | | | + | |U2=24 |
− | | | + | |R2=Toad of Hugeness |
− | | | + | |D2=Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads. |
− | | | + | |
− | | | + | |U3=35 |
− | }} | + | |R3=Rain of Toads |
+ | |D3=Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds. | ||
+ | |||
+ | |U4=51 | ||
+ | |R4=Addling Toads | ||
+ | |D4=Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds. | ||
+ | |||
+ | |U5=54 | ||
+ | |R5=Toad Affinity | ||
+ | |D5=Removes the Mana cost of Plague Toads.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
− | |Skill= | + | |Skill=Firebomb |
− | |Level= | + | |Level=21 |
− | |Resource=- | + | |Resource=-10 |
|Cooldown=None | |Cooldown=None | ||
− | |SD= | + | |SD=Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards. |
− | | | + | |
− | | | + | |U1=28 |
− | | | + | |R1=Flash Fire |
− | | | + | |D1=Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce. |
− | | | + | |
− | | | + | |U2=31 |
− | | | + | |R2=Roll the Bones |
− | | | + | |D2=Allows the skull to bounce up to 2 times. |
− | | | + | |
− | | | + | |U3=38 |
− | }} | + | |R3=Fire Pit |
+ | |D3=The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds. | ||
+ | |||
+ | |U4=47 | ||
+ | |R4=Pyrogeist | ||
+ | |D4=Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds. | ||
+ | |||
+ | |U5=60 | ||
+ | |R5=Ghost Bomb | ||
+ | |D5=In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.}} | ||
+ | <br> | ||
+ | |||
+ | ===Secondary=== | ||
+ | {{Skill header | ||
+ | |Resource=Mana}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
− | |Skill= | + | |Skill=Grasp of the Dead |
− | |Level= | + | |Level=2 |
− | |Resource=- | + | |Resource=-122 |
− | |Cooldown= | + | |Cooldown=8 s |
− | |SD= | + | |SD=Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds. |
− | | | + | |
− | | | + | |U1=7 |
− | | | + | |R1=Groping Eels |
− | | | + | |D1=Increases the damage done to 26% weapon damage as Physical. |
− | | | + | |
− | | | + | |U2=15 |
− | | | + | |R2=Unbreakable Grasp |
− | | | + | |D2=Increases the Slow amount to 80%. |
− | | | + | |
− | | | + | |U3=25 |
− | }} | + | |R3=Rain of Corpses |
+ | |D3=Corpses fall from the sky, dealing 76% weapon damage as Physical to nearby enemies. | ||
+ | |||
+ | |U4=28 | ||
+ | |R4=Desperate Grasp | ||
+ | |D4=Reduces the cooldown of Grasp of the Dead to 6 seconds. | ||
+ | |||
+ | |U5=53 | ||
+ | |R5=Death Is Life | ||
+ | |D5=Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
|Skill=Firebats | |Skill=Firebats | ||
− | |Level= | + | |Level=5 |
− | |Resource=- | + | |Resource=-122 |
|Cooldown=None | |Cooldown=None | ||
− | |SD= | + | |SD=Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire. |
− | + | ||
− | | | + | |U1=11 |
− | | | + | |R1=Dire Bats |
− | | | + | |D1=Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire. |
− | | | + | |
− | | | + | |U2=19 |
− | + | |R2=Vampire Bats | |
− | | | + | |D2=Gain 2.5% of damage done by the bats as Life. |
− | | | + | |
− | | | + | |U3=29 |
− | }} | + | |R3=Plague Bats |
+ | |D3=Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison. | ||
+ | |||
+ | |U4=45 | ||
+ | |R4=Hungry Bats | ||
+ | |D4=Rapidly summon bats that seek out nearby enemies and engulf them in flames for 280% weapon damage per second as Fire. | ||
+ | |||
+ | |U5=56 | ||
+ | |R5=Cloud of Bats | ||
+ | |D5=Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
− | |Skill= | + | |Skill=Haunt |
− | |Level= | + | |Level=12 |
− | |Resource=- | + | |Resource=-98 |
|Cooldown=None | |Cooldown=None | ||
− | |SD= | + | |SD=Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will haunt another nearby enemy. |
− | | | + | |
− | | | + | |U1=18 |
− | | | + | |R1=Consuming Spirit |
− | | | + | |D1=The spirit returns 155 Life per second. |
− | | | + | |
− | | | + | |U2=23 |
− | | | + | |R2=Resentful Spirit |
− | | | + | |D2=Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds. |
− | | | + | |
− | | | + | |U3=35 |
− | }} | + | |R3=Lingering Spirit |
+ | |D3=If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies. | ||
+ | |||
+ | |U4=48 | ||
+ | |R4=Grasping Spirit | ||
+ | |D4=Slow the movement of haunted targets by 30%. | ||
+ | |||
+ | |U5=57 | ||
+ | |R5=Draining Spirit | ||
+ | |D5=The spirit returns 8.2 Mana per second.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
|Skill=Locust Swarm | |Skill=Locust Swarm | ||
− | |Level= | + | |Level=21 |
− | |Resource=- | + | |Resource=-392 |
|Cooldown=None | |Cooldown=None | ||
− | |SD= | + | |SD=Unleash a plague of locusts that swarms enemies, dealing 320% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies. |
− | + | ||
− | + | |U1=27 | |
− | + | |R1=Pestilence | |
− | | | + | |D1=Locust Swarm has a 100% chance to jump to two additional targets instead of one. |
− | | | + | |
− | + | |U2=33 | |
− | + | |R2=Devouring Swarm | |
− | | | + | |D2=Gain 37 Mana for every enemy affected by the swarm. |
− | + | ||
− | | | + | |U3=37 |
− | + | |R3=Cloud of Insects | |
− | + | |D3=Increases the duration of the swarm to 10 seconds. | |
− | | | + | |
− | | | + | |U4=42 |
− | + | |R4=Diseased Swarm | |
− | + | |D4=Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds. | |
− | + | ||
− | | | + | |U5=59 |
− | | | + | |R5=Searing Locusts |
− | + | |D5=Engulf the target with burning locusts that deal 416% weapon damage as Fire over 8 seconds.}} | |
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
<br> | <br> | ||
− | === | + | ===Defensive=== |
{{Skill header | {{Skill header | ||
|Resource=Mana}} | |Resource=Mana}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
− | |Skill= | + | |Skill=Summon Zombie Dogs |
|Level=4 | |Level=4 | ||
− | |Resource=- | + | |Resource=-49 |
− | |Cooldown= | + | |Cooldown=60 s |
− | |SD= | + | |SD=Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit. |
− | | | + | |
− | | | + | |U1=12 |
− | | | + | |R1=Rabid Dogs |
− | | | + | |D1=Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds. |
− | | | + | |
− | | | + | |U2=19 |
− | | | + | |R2=Final Gift |
− | | | + | |D2=Your Zombie Dogs have a 15% chance to leave behind a health globe when they die. |
− | | | + | |
− | | | + | |U3=28 |
− | }} | + | |R3=Life Link |
+ | |D3=Your Zombie Dogs absorb 10% of all damage done to you. | ||
+ | |||
+ | |U4=40 | ||
+ | |R4=Burning Dogs | ||
+ | |D4=Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire. | ||
+ | |||
+ | |U5=54 | ||
+ | |R5=Leeching Beasts | ||
+ | |D5=Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
|Skill=Horrify | |Skill=Horrify | ||
|Level=8 | |Level=8 | ||
− | |Resource= | + | |Resource=-37 |
|Cooldown=20 s | |Cooldown=20 s | ||
− | |SD=Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in | + | |SD=Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds. |
− | | | + | |
− | | | + | |U1=14 |
− | | | + | |R1=Phobia |
− | | | + | |D1=Increases the duration horrified enemies run in Fear to 6 seconds. |
− | + | ||
− | | | + | |U2=21 |
− | | | + | |R2=Stalker |
− | | | + | |D2=Increases movement speed by 20% for 4 seconds after casting Horrify. |
− | | | + | |
− | | | + | |U3=34 |
− | }} | + | |R3=Face of Death |
+ | |D3=Increases the radius of Horrify to 24 yards. | ||
+ | |||
+ | |U4=44 | ||
+ | |R4=Frightening Aspect | ||
+ | |D4=Gain 100% additional Armor for 8 seconds after casting Horrify. | ||
+ | |||
+ | |U5=56 | ||
+ | |R5=Ruthless Terror | ||
+ | |D5=Gain 27 Mana for every horrified enemy.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
|Skill=Spirit Walk | |Skill=Spirit Walk | ||
− | |Level= | + | |Level=16 |
− | |Resource=- | + | |Resource=-49 |
|Cooldown=15 s | |Cooldown=15 s | ||
− | |SD= | + | |SD=Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. |
− | | | + | Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage. |
− | | | + | |
− | | | + | |U1=23 |
− | | | + | |R1=Jaunt |
− | | | + | |D1=Increases the duration of Spirit Walk to 3 seconds. |
− | | | + | |
− | | | + | |U2=29 |
− | | | + | |R2=Honored Guest |
− | | | + | |D2=Gain 15% of your maximum Mana every second while Spirit Walk is active. |
− | | | + | |
− | }} | + | |U3=38 |
+ | |R3=Umbral Shock | ||
+ | |D3=When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards. | ||
+ | |||
+ | |U4=47 | ||
+ | |R4=Severance | ||
+ | |D4=Damage enemies you walk through in spirit form for 100% weapon damage as Physical. | ||
+ | |||
+ | |U5=53 | ||
+ | |R5=Healing Journey | ||
+ | |D5=Gain 7% of your maximum Life every second while Spirit Walk is active.}} | ||
+ | |||
+ | {{Skill stats | ||
+ | |Skill=Hex | ||
+ | |Level=22 | ||
+ | |Resource=-49 | ||
+ | |Cooldown=10 s | ||
+ | |SD=Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage. | ||
+ | |||
+ | |U1=26 | ||
+ | |R1=Hedge Magic | ||
+ | |D1=The Fetish Shaman will periodically heal allies for 1861 Life. | ||
+ | |||
+ | |U2=31 | ||
+ | |R2=Jinx | ||
+ | |D2=Hexed targets take 20% additional damage. | ||
+ | |||
+ | |U3=36 | ||
+ | |R3=Angry Chicken | ||
+ | |D3=Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards. | ||
+ | |||
+ | |U4=43 | ||
+ | |R4=Painful Transformation | ||
+ | |D4=Hex causes the target to Bleed for 12% weapon damage as Physical. | ||
+ | |||
+ | |U5=58 | ||
+ | |R5=Unstable Form | ||
+ | |D5=Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.}} | ||
+ | <br> | ||
+ | |||
+ | ===Terror=== | ||
+ | {{Skill header | ||
+ | |Resource=Mana}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
|Skill=Soul Harvest | |Skill=Soul Harvest | ||
− | |Level= | + | |Level=9 |
− | |Resource= | + | |Resource=-59 |
|Cooldown=15 s | |Cooldown=15 s | ||
− | |SD=Feed on the life force of up to 5 | + | |SD=Feed on the life force of up to 5 enemies within 16 yards. Gain 130 intelligence for each affected enemy. This effect lasts 30 seconds. |
− | | | + | |
− | | | + | |U1=15 |
− | | | + | |R1=Swallow Your Soul |
− | | | + | |D1=Gain 39 Mana for every enemy harvested. |
− | | | + | |
− | | | + | |U2=21 |
− | | | + | |R2=Siphon |
− | | | + | |D2=Gain 2171 Life for every enemy harvested. |
− | | | + | |
− | | | + | |U3=32 |
− | }} | + | |R3=Languish |
+ | |D3=Reduces the movement speed of harvested enemies by 60% for 3 seconds. | ||
+ | |||
+ | |U4=39 | ||
+ | |R4=Soul to Waste | ||
+ | |D4=Increase the duration of Soul Harvest's effect to 60 seconds. | ||
+ | |||
+ | |U5=49 | ||
+ | |R5=Vengeful Spirit | ||
+ | |D5=Harvested enemies also take 70% weapon damage as Physical.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
− | |Skill= | + | |Skill=Sacrifice |
− | |Level= | + | |Level=13 |
− | |Resource= | + | |Resource=None |
|Cooldown=None | |Cooldown=None | ||
− | |SD= | + | |SD=Banish your Zombie Dogs and cause them to explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards. |
− | | | + | |
− | | | + | |U1=18 |
− | | | + | |R1=Black Blood |
− | | | + | |D1=Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds. |
− | | | + | |
− | | | + | |U2=24 |
− | | | + | |R2=Next of Kin |
− | | | + | |D2=Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog. |
− | | | + | |
− | | | + | |U3=36 |
− | }} | + | |R3=Pride |
+ | |D3=Regain 294 Mana for each Zombie Dog you sacrifice. | ||
+ | |||
+ | |U4=41 | ||
+ | |R4=For the Master | ||
+ | |D4=Gain 6202 Life for each Zombie Dog you sacrifice. | ||
+ | |||
+ | |U5=51 | ||
+ | |R5=Provoke the Pack | ||
+ | |D5=Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
|Skill=Mass Confusion | |Skill=Mass Confusion | ||
− | |Level= | + | |Level=22 |
− | |Resource= | + | |Resource=-74 |
|Cooldown=60 s | |Cooldown=60 s | ||
− | |SD=Incite paranoia in enemies, causing some to fight for you for | + | |SD=Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds. |
− | | | + | |
− | | | + | |U1=26 |
− | | | + | |R1=Unstable Realm |
− | | | + | |D1=Reduces the cooldown of Mass Confusion to 45 seconds. |
− | + | ||
− | + | |U2=34 | |
− | + | |R2=Devolution | |
− | | | + | |D2=Enemies killed while Confused have a 50% chance of spawning a Zombie Dog. |
− | | | + | |
− | | | + | |U3=43 |
− | }} | + | |R3=Mass Hysteria |
+ | |D3=Up to 6 enemies who aren't Confused are Stunned for 3 seconds. | ||
+ | |||
+ | |U4=46 | ||
+ | |R4=Paranoia | ||
+ | |D4=All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds. | ||
+ | |||
+ | |U5=54 | ||
+ | |R5=Mass Hallucination | ||
+ | |D5=Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.}} | ||
<br> | <br> | ||
− | === | + | ===Decay=== |
{{Skill header | {{Skill header | ||
|Resource=Mana}} | |Resource=Mana}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
− | |Skill= | + | |Skill=Zombie Charger |
− | |Level= | + | |Level=14 |
− | |Resource=- | + | |Resource=-140 |
− | |Cooldown= | + | |Cooldown=None |
− | |SD= | + | |SD=Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing. |
− | | | + | |
− | | | + | |U1=21 |
− | | | + | |R1=Leprous Zombie |
− | | | + | |D1=The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it. |
− | | | + | |
− | | | + | |U2=27 |
− | | | + | |R2=Undeath |
− | | | + | |D2=If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times. |
− | | | + | |
− | | | + | |U3=33 |
− | }} | + | |R3=Wave of Zombies |
+ | |D3=Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison. | ||
+ | |||
+ | |U4=42 | ||
+ | |R4=Explosive Beast | ||
+ | |D4=Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards. | ||
+ | |||
+ | |U5=54 | ||
+ | |R5=Zombie Bears | ||
+ | |D5=Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
− | |Skill= | + | |Skill=Spirit Barrage |
− | |Level= | + | |Level=17 |
− | |Resource=- | + | |Resource=-108 |
− | |Cooldown= | + | |Cooldown=None |
− | |SD= | + | |SD=Bombard a target with a spirit blast that deals 190% weapon damage as Physical. |
− | | | + | |
− | | | + | |U1=23 |
− | | | + | |R1=The Spirit Is Willing |
− | | | + | |D1=Gain 44 Mana every time Spirit Barrage hits. |
− | | | + | |
− | | | + | |U2=32 |
− | | | + | |R2=Well of Souls |
− | | | + | |D2=An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical. |
− | | | + | |
− | | | + | |U3=37 |
− | }} | + | |R3=Phantasm |
+ | |D3=Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards. | ||
+ | |||
+ | |U4=44 | ||
+ | |R4=Phlebotomize | ||
+ | |D4=Regain 3% of damage dealt with Spirit Barrage as Life. | ||
+ | |||
+ | |U5=59 | ||
+ | |R5=Manitou | ||
+ | |D5=Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
− | |Skill= | + | |Skill=Acid Cloud |
− | |Level= | + | |Level=22 |
− | |Resource=- | + | |Resource=-172 |
− | |Cooldown= | + | |Cooldown=None |
− | |SD= | + | |SD=Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area. |
− | | | + | |
− | | | + | |U1=26 |
− | | | + | |R1=Acid Rain |
− | | | + | |D1=Increases the initial area of effect of Acid Cloud to 24 yards. |
− | | | + | |
− | | | + | |U2=30 |
− | | | + | |R2=Lob Blob Bomb |
− | | | + | |D2=The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds. |
− | | | + | |
− | | | + | |U3=39 |
− | }} | + | |R3=Slow Burn |
+ | |D3=Increases the duration of the acid pools left behind to 6 seconds. | ||
+ | |||
+ | |U4=46 | ||
+ | |R4=Kiss of Death | ||
+ | |D4=Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area. | ||
+ | |||
+ | |U5=55 | ||
+ | |R5=Corpse Bomb | ||
+ | |D5=Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
− | |Skill= | + | |Skill=Wall of Zombies |
− | |Level= | + | |Level=28 |
− | |Resource= | + | |Resource=-103 |
− | |Cooldown= | + | |Cooldown=25 s |
− | |SD= | + | |SD=Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds. |
− | | | + | |
− | | | + | |U1=32 |
− | | | + | |R1=Barricade |
− | | | + | |D1=Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical. |
− | | | + | |
− | | | + | |U2=35 |
− | | | + | |R2=Unrelenting Grip |
− | | | + | |D2=Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds. |
− | | | + | |
− | | | + | |U3=41 |
− | }} | + | |R3=Creepers |
+ | |D3=Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack. | ||
+ | |||
+ | |U4=49 | ||
+ | |R4=Pile On | ||
+ | |D4=Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back. | ||
+ | |||
+ | |U5=60 | ||
+ | |R5=Dead Rush | ||
+ | |D5=Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.}} | ||
+ | <br> | ||
+ | |||
+ | ===Voodoo=== | ||
+ | {{Skill header | ||
+ | |Resource=Mana}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
|Skill=Gargantuan | |Skill=Gargantuan | ||
− | |Level= | + | |Level=19 |
− | |Resource=- | + | |Resource=-147 |
− | |Cooldown= | + | |Cooldown=60 s |
− | |SD=Summon a | + | |SD=Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical. |
− | | | + | |
− | | | + | |U1=22 |
− | | | + | |R1=Humongoid |
− | | | + | |D1=The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical. |
− | | | + | |
− | | | + | |U2=29 |
− | + | |R2=Restless Giant | |
− | | | + | |D2=20% movement speed, 35% attack speed, 200% Physical damage |
− | | | + | |
− | | | + | |U3=39 |
− | }} | + | |R3=Wrathful Protector |
+ | |D3=Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knocking enemies back. | ||
+ | |||
+ | |U4=48 | ||
+ | |R4=Big Stinker | ||
+ | |D4=The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies. | ||
+ | |||
+ | |U5=56 | ||
+ | |R5=Bruiser | ||
+ | |D5=The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
|Skill=Big Bad Voodoo | |Skill=Big Bad Voodoo | ||
Line 385: | Line 592: | ||
|Resource=None | |Resource=None | ||
|Cooldown=120 s | |Cooldown=120 s | ||
− | |SD= | + | |SD=Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds. |
− | | | + | |
− | | | + | |U1=31 |
− | + | |R1=Jungle Drums | |
− | | | + | |D1=Increases the duration of the ritual to 30 seconds. |
− | | | + | |
− | | | + | |U2=37 |
− | | | + | |R2=Rain Dance |
− | | | + | |D2=The ritual restores 122 Mana per second while standing in the ritual area. |
− | | | + | |
− | | | + | |U3=44 |
− | }} | + | |R3=Slam Dance |
+ | |D3=The Fetish increases the damage of all nearby allies by 30%. | ||
+ | |||
+ | |U4=50 | ||
+ | |R4=Ghost Trance | ||
+ | |D4=The ritual heals all nearby allies for 5% of their maximum Life per second. | ||
+ | |||
+ | |U5=58 | ||
+ | |R5=Boogie Man | ||
+ | |D5=Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.}} | ||
+ | |||
{{Skill stats | {{Skill stats | ||
|Skill=Fetish Army | |Skill=Fetish Army | ||
− | |Level= | + | |Level=30 |
|Resource=None | |Resource=None | ||
|Cooldown=120 s | |Cooldown=120 s | ||
− | |SD=Summon an army of | + | |SD=Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical. |
− | + | ||
− | | | + | |U1=34 |
− | | | + | |R1=Fetish Ambush |
− | | | + | |D1=Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned. |
− | | | + | |
− | | | + | |U2=40 |
− | | | + | |R2=Devoted Following |
− | | | + | |D2=Decreases the cooldown of Fetish Army to 90 seconds. |
− | | | + | |
− | | | + | |U3=46 |
− | }} | + | |R3=Legion of Daggers |
+ | |D3=Increases number of dagger-wielding Fetishes summoned by 3. | ||
+ | |||
+ | |U4=52 | ||
+ | |R4=Tiki Torchers | ||
+ | |D4=Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire. | ||
+ | |||
+ | |U5=60 | ||
+ | |R5=Head Hunters | ||
+ | |D5=Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.}} | ||
<br> | <br> | ||
Line 419: | Line 645: | ||
{{Text table}} width=100% | {{Text table}} width=100% | ||
|-valign=top align=center | |-valign=top align=center | ||
− | !width= | + | !width=139 align=left|Skill |
− | !width= | + | !width=43|Unlock<br>Level |
!align=left|Description | !align=left|Description | ||
|-valign=top | |-valign=top | ||
!Circle of Life | !Circle of Life | ||
− | |align=center|10 | + | |align=center| 10 |
− | | | + | |Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. |
|-valign=top | |-valign=top | ||
− | ! | + | !Jungle Fortitude |
− | |align=center|10 | + | |align=center| 10 |
− | | | + | |Reduces all damage taken by you and your pets by 20%. |
|-valign=top | |-valign=top | ||
!Spiritual Attunement | !Spiritual Attunement | ||
− | |align=center|13 | + | |align=center| 13 |
− | |Maximum Mana is increased by 20%. Regenerate | + | |Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills. |
|-valign=top | |-valign=top | ||
!Gruesome Feast | !Gruesome Feast | ||
− | |align=center| | + | |align=center| 16 |
− | | | + | |Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times. |
+ | |-valign=top | ||
+ | !Bad Medicine | ||
+ | |align=center| 20 | ||
+ | |Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. | ||
|-valign=top | |-valign=top | ||
!Blood Ritual | !Blood Ritual | ||
− | |align=center| | + | |align=center| 20 |
− | | | + | |15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. |
|-valign=top | |-valign=top | ||
!Zombie Handler | !Zombie Handler | ||
− | |align=center| | + | |align=center| 24 |
− | |You can have 4 Zombie Dogs | + | |You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogss and Gargantuan is increased by 20%. |
|-valign=top | |-valign=top | ||
!Pierce the Veil | !Pierce the Veil | ||
− | |align=center| | + | |align=center| 27 |
− | |All of your damage is increased by 20% but your Mana costs are increased by 30%. | + | |All of your damage is increased by 20%, but your Mana costs are increased by 30%. |
+ | |-valign=top | ||
+ | !Fetish Sycophants | ||
+ | |align=center| 30 | ||
+ | |Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. | ||
+ | Physical realm spells are: Poison Dart, Plague of Toads, Zombie Charger, Corpse Spiders, Firebats, Firebomb, Locust Swarm, Acid Cloud, Wall of Zombies | ||
+ | |-valign=top | ||
+ | !Spirit Vessel | ||
+ | |align=center| 30 | ||
+ | |Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds. | ||
|-valign=top | |-valign=top | ||
!Rush of Essence | !Rush of Essence | ||
− | |align=center| | + | |align=center| 36 |
− | |Spirit spells return | + | |Spirit spells return 30% of their Mana cost over 10 seconds. |
+ | Spirit spells are: Haunt, Horrify, Mass Confusion, Soul Harvest, Spirit Barrage, Spirit Walk | ||
|-valign=top | |-valign=top | ||
!Vision Quest | !Vision Quest | ||
− | |align=center| | + | |align=center| 40 |
− | | | + | |Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%. |
|-valign=top | |-valign=top | ||
!Fierce Loyalty | !Fierce Loyalty | ||
− | |align=center| | + | |align=center| 45 |
− | |All your pets | + | |All your pets get 100% of the benefit of your Thorns and Life regeneration items. |
|-valign=top | |-valign=top | ||
− | ! | + | !Grave Injustice |
− | |align=center| | + | |align=center| 50 |
− | | | + | |Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius. |
|-valign=top | |-valign=top | ||
!Tribal Rites | !Tribal Rites | ||
− | |align=center| | + | |align=center| 55 |
− | |The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%. | + | |The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%. |
|} | |} |
Latest revision as of 19:35, 16 September 2012
Skills
Primary
Secondary
Defensive
Terror
Decay
Voodoo
Passive
|