Difference between revisions of "Wizard"

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{{Diablo III nav|Wizard=}}
 
{{Diablo III nav|Wizard=}}
 
{{Intro}}
 
{{Intro}}
The Wizard is the third character confirmed to be in the game by Blizzard. The Wizard appears to have a very similar gameplay style to Diablo II's [[Sorceress]]. It's a pure spellcaster.
+
The Wizard is the third character confirmed to be in the game by Blizzard. Wizards appear to have a very similar gameplay style to Diablo II's [[Sorceress]]: they are pure spellcasters. Wizards use Arcane Power, which is a fast-regenerating resource. Also, their "Signature" skills decrease in cost as the Wizard levels, eventually being free to cast.
  
  
 
*[http://battle.net/d3/media/videos/?view#/wizardtrailer Wizard] video  
 
*[http://battle.net/d3/media/videos/?view#/wizardtrailer Wizard] video  
*[http://blizzard.com/diablo3/characters/wizard.xml Lore]
 
 
*[http://battle.net/d3/class/wizard/ Wizard]
 
*[http://battle.net/d3/class/wizard/ Wizard]
 +
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
 +
 +
 +
Use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/10-wizard/ Wizard] forum for strategy discussion, and feel free to add any resulting guides here.
 
|}
 
|}
  
  
==Gameplay==
+
==Skills==  
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
+
*[http://battle.net/d3/calculator/wizard Skill Calculator]
Wizards use Arcane Power, which is a fast-regenerating resource. Also, their "Signature" skills decrease in cost as the Wizard levels, eventually being free to cast.
+
*{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}}
 
<br>
 
<br>
 +
 +
===Primary===
 +
{{Skill header
 +
|Resource=Arcane<br>Power}}
 +
 +
{{Skill stats
 +
|Skill=Magic Missile
 +
|Level=1
 +
|Resource=None
 +
|Cooldown=None
 +
|SD=Launch a missile of magic energy, causing 110% weapon damage as Arcane.
 +
 +
|U1=6
 +
|R1=Charged Blast
 +
|D1=Increases the damage of Magic Missile to 143% weapon damage as Arcane.
 +
 +
|U2=13
 +
|R2=Split
 +
|D2=Fire 3 missiles that each deal 50% weapon damage as Arcane.
 +
 +
|U3=31
 +
|R3=Penetrating Blast
 +
|D3=Missiles have a 70% chance to pierce through their target and hit additional enemies.
 +
 +
|U4=42
 +
|R4=Attunement
 +
|D4=Whenever Magic Missile hits a target you gain 4 Arcane Power.
 +
 +
|U5=52
 +
|R5=Seeker
 +
|D5=Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.}}
 +
 +
{{Skill stats
 +
|Skill=Shock Pulse
 +
|Level=3
 +
|Resource=None
 +
|Cooldown=None
 +
|SD=Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
 +
 +
|U1=9
 +
|R1=Explosive Bolts
 +
|D1=Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
 +
 +
|U2=18
 +
|R2=Fire Bolts
 +
|D2=Cast bolts of fire that each deal 137% weapon damage as Fire.
 +
 +
|U3=33
 +
|R3=Piercing Orb
 +
|D3=Merge the bolts in a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
 +
 +
|U4=47
 +
|R4=Lightning Affinity
 +
|D4=Every target hit by a pulse restores 2 Arcane Power.
 +
 +
|U5=54
 +
|R5=Living Lightning
 +
|D5=Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.}}
 +
 +
{{Skill stats
 +
|Skill=Spectral Blade
 +
|Level=11
 +
|Resource=None
 +
|Cooldown=None
 +
|SD=Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.
 +
 +
|U1=19
 +
|R1=Deep Cuts
 +
|D1=Enemies hit by the blade will Bleed for an additional 35% weapon damage done over 3 seconds.
 +
 +
|U2=24
 +
|R2=Impactful Blades
 +
|D2=Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.
 +
 +
|U3=35
 +
|R3=Siphoning Blade
 +
|D3=Every enemy hit grants 1 Arcane Power.
 +
 +
|U4=51
 +
|R4=Healing Blades
 +
|D4=Whenever the blades do critical damage, you are healed 8% of the damage done.
 +
 +
|U5=57
 +
|R5=Thrown Blade
 +
|D5=Extends the reach of Spectral Blade to 20 yards.}}
 +
 +
{{Skill stats
 +
|Skill=Electrocute
 +
|Level=15
 +
|Resource=None
 +
|Cooldown=None
 +
|SD=Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
 +
 +
|U1=22
 +
|R1=Chain Lightning
 +
|D1=Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
 +
 +
|U2=29
 +
|R2=Forked Lightning
 +
|D2=Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.
 +
 +
|U3=36
 +
|R3=Lightning Blast
 +
|D3=Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.
 +
 +
|U4=44
 +
|R4=Surge of Power
 +
|D4=Gain 1 Arcane Power for every enemy hit by Electrocute.
 +
 +
|U5=59
 +
|R5=Arc Lightning
 +
|D5=Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.}}
 
<br>
 
<br>
==Builds and Guides==
+
 
Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/10-wizard/ Wizard] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.
+
===Secondary===
 +
{{Skill header
 +
|Resource=Arcane<br>Power}}
 +
 
 +
{{Skill stats
 +
|Skill=Ray of Frost
 +
|Level=2
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
 +
 
 +
|U1=7
 +
|R1=Sleet Storm
 +
|D1=Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.
 +
 
 +
|U2=15
 +
|R2=Cold Blood
 +
|D2=Reduce casting cost to 0 Arcane Power.
 +
 
 +
|U3=28
 +
|R3=Snow Blast
 +
|D3=Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.
 +
 
 +
|U4=38
 +
|R4=Numb
 +
|D4=Increase the amount the target's movement is slowed to 60% for 3 seconds.
 +
 
 +
|U5=53
 +
|R5=Black Ice
 +
|D5=Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Arcane Orb
 +
|Level=5
 +
|Resource=-35
 +
|Cooldown=None
 +
|SD=Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
 +
 
 +
|U1=11
 +
|R1=Obliteration
 +
|D1=Increase the damage of the explosion to deal 228% weapon damage as Arcane.
 +
 
 +
|U2=20
 +
|R2=Arcane Orbit
 +
|D2=Create 2 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.
 +
 
 +
|U3=32
 +
|R3=Arcane Nova
 +
|D3=Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.
 +
 
 +
|U4=45
 +
|R4=Tap the Source
 +
|D4=Reduce casting cost to 20 Arcane Power.
 +
 
 +
|U5=55
 +
|R5=Celestial Orb
 +
|D5=The orb will pierce through targets, damaging any enemy it passes through.}}
 +
 
 +
{{Skill stats
 +
|Skill=Arcane Torrent
 +
|Level=12
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.
 +
 
 +
|U1=18
 +
|R1=Disruption
 +
|D1=Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
 +
 
 +
|U2=25
 +
|R2=Death Blossom
 +
|D2=Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
 +
 
 +
|U3=34
 +
|R3=Arcane Mines
 +
|D3=Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
 +
 
 +
|U4=49
 +
|R4=Power Stone
 +
|D4=Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
 +
 
 +
|U5=57
 +
|R5=Cascade
 +
|D5=Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.}}
 +
 
 +
{{Skill stats
 +
|Skill=Disintegrate
 +
|Level=21
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.
 +
 
 +
|U1=26
 +
|R1=Convergence
 +
|D1=Increase the width of the beam allowing it to hit more enemies.
 +
 
 +
|U2=30
 +
|R2=Chaos Nexus
 +
|D2=When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.
 +
 
 +
|U3=39
 +
|R3=Volatility
 +
|D3=Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
 +
 
 +
|U4=48
 +
|R4=Entropy
 +
|D4=The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.
 +
 
 +
|U5=59
 +
|R5=Intensify
 +
|D5=Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.}}
 
<br>
 
<br>
 +
 +
===Defensive===
 +
{{Skill header
 +
|Resource=Arcane<br>Power}}
 +
 +
{{Skill stats
 +
|Skill=Frost Nova
 +
|Level=4
 +
|Resource=None
 +
|Cooldown=12 s
 +
|SD=Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
 +
 +
|U1=12
 +
|R1=Shatter
 +
|D1=A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.
 +
 +
|U2=18
 +
|R2=Cold Snap
 +
|D2=Reduce cooldown of Frost Nova to 9 seconds.
 +
 +
|U3=28
 +
|R3=Frozen Mist
 +
|D3=Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
 +
 +
|U4=41
 +
|R4=Deep Freeze
 +
|D4=If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
 +
 +
|U5=51
 +
|R5=Bone Chill
 +
|D5=Enemies take 15% more damage while frozen or chilled by Frost Nova.}}
 +
 +
{{Skill stats
 +
|Skill=Diamond Skin
 +
|Level=8
 +
|Resource=None
 +
|Cooldown=15 s
 +
|SD=Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
 +
 +
|U1=14
 +
|R1=Crystal Shell
 +
|D1=Increases the maximum amount of damage absorbed to 21707 damage.
 +
 +
|U2=20
 +
|R2=Prism
 +
|D2=Reduces Arcane Power cost of all spells by 15 while Diamond Skin is active.
 +
 +
|U3=32
 +
|R3=Mirror Skin
 +
|D3=Reflects 50% of damage absorbed back at the attacker.
 +
 +
|U4=44
 +
|R4=Enduring Skin
 +
|D4=Increases the duration of Diamond Skin to 8 seconds.
 +
 +
|U5=56
 +
|R5=Diamond Shards
 +
|D5=When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.}}
 +
 +
{{Skill stats
 +
|Skill=Slow Time
 +
|Level=16
 +
|Resource=None
 +
|Cooldown=20 s
 +
|SD=Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
 +
 +
|U1=23
 +
|R1=Miasma
 +
|D1=Slow Time effects cling to enemies for 3 seconds after they have left the bubble.
 +
 +
|U2=29
 +
|R2=Time Warp
 +
|D2=Enemies caught in the bubble of warped time take 20% more damage.
 +
 +
|U3=39
 +
|R3=Time Shell
 +
|D3=Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
 +
 +
|U4=47
 +
|R4=Perpetuity
 +
|D4=Reduces the cooldown of Slow Time to 16 seconds.
 +
 +
|U5=53
 +
|R5=Stretch Time
 +
|D5=Time is sped up for any allies standing in the area, increasing their attack speed by 10%.}}
 +
 +
{{Skill stats
 +
|Skill=Teleport
 +
|Level=22
 +
|Resource=-15
 +
|Cooldown=16 s
 +
|SD=Teleport through the ether to the selected location up to 35 yards away.
 +
 +
|U1=26
 +
|R1=Safe Passage
 +
|D1=For 4 seconds after you Teleport, you will take 30% less damage.
 +
 +
|U2=31
 +
|R2=Wormhole
 +
|D2=After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
 +
 +
|U3=37
 +
|R3=Reversal
 +
|D3=Casting Teleport again within 8 seconds will instantly return you to your original location.
 +
 +
|U4=43
 +
|R4=Fracture
 +
|D4=Summon 2 decoys for 8 seconds after teleporting.
 +
 +
|U5=59
 +
|R5=Calamity
 +
|D5=Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.}}
 
<br>
 
<br>
==Theorycraft==
+
 
Please post any class-specific theory that isn't included in Blizzard's documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.
+
===Force===
 +
{{Skill header
 +
|Resource=Arcane<br>Power}}
 +
 
 +
{{Skill stats
 +
|Skill=Wave of Force
 +
|Level=9
 +
|Resource=-25
 +
|Cooldown=15 s
 +
|SD=Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
 +
 
 +
|U1=15
 +
|R1=Impactful Wave
 +
|D1=Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
 +
 
 +
|U2=22
 +
|R2=Force Affinity
 +
|D2=Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
 +
 
 +
|U3=32
 +
|R3=Forceful Wave
 +
|D3=Increases damage to 260% weapon damage as Physical, but reduces Knockback.
 +
 
 +
|U4=39
 +
|R4=Teleporting Wave
 +
|D4=Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.
 +
 
 +
|U5=49
 +
|R5=Exploding Wave
 +
|D5=Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.}}
 +
 
 +
{{Skill stats
 +
|Skill=Energy Twister
 +
|Level=13
 +
|Resource=-35
 +
|Cooldown=None
 +
|SD=Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
 +
 
 +
|U1=19
 +
|R1=Mistral Breeze
 +
|D1=Reduces casting cost of Energy Twister to 20 Arcane Power.
 +
 
 +
|U2=24
 +
|R2=Gale Force
 +
|D2=Increases the damage of Energy Twister to 468% weapon damage as Arcane.
 +
 
 +
|U3=36
 +
|R3=Raging Storm
 +
|D3=When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
 +
 
 +
|U4=41
 +
|R4=Wicked Wind
 +
|D4=Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
 +
 
 +
|U5=52
 +
|R5=Storm Chaser
 +
|D5=The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute}}
 +
 +
{{Skill stats
 +
|Skill=Hydra
 +
|Level=21
 +
|Resource=-40
 +
|Cooldown=None
 +
|SD=Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 33% weapon damage as Fire. You may only have one Hydra active at a time.
 +
 
 +
|U1=26
 +
|R1=Arcane Hydra
 +
|D1=Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 33% weapon damage as Arcane to enemies near the explosion.
 +
 
 +
|U2=33
 +
|R2=Lightning Hydra
 +
|D2=Summon a Lightning Hydra that electrocutes enemies for 40% weapon damage as Lightning.
 +
 
 +
|U3=38
 +
|R3=Venom Hydra
 +
|D3=Summon a poison breathing Hydra that leaves a pool of acid that causes 19% weapon damage per second as Poison to enemies who remain in the pool.
 +
 
 +
|U4=46
 +
|R4=Frost Hydra
 +
|D4=Summon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.
 +
 
 +
|U5=56
 +
|R5=Mammoth Hydra
 +
|D5=Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 26% weapon damage per second as Fire to enemies caught on the burning ground.}}
 +
 
 +
{{Skill stats
 +
|Skill=Meteor
 +
|Level=25
 +
|Resource=-60
 +
|Cooldown=None
 +
|SD=Summon an immense Meteor that plummets from the sky, causing 180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
 +
 
 +
|U1=29
 +
|R1=Molten Impact
 +
|D1=Increases the damage of the Meteor impact to 234% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
 +
 
 +
|U2=34
 +
|R2=Star Pact
 +
|D2=Reduces the casting cost of Meteor to 35 Arcane Power.
 +
 
 +
|U3=43
 +
|R3=Meteor Shower
 +
|D3=Unleash a volley of 7 smaller Meteors that each strike for 72% weapon damage as Fire.
 +
 
 +
|U4=48
 +
|R4=Comet
 +
|D4=Transforms the Meteor to ice that deals 216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
 +
 
 +
|U5=58
 +
|R5=Liquefy
 +
|D5=If the initial impact of the Meteor causes critical hits, the molten fire duration is increased to 8 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Blizzard
 +
|Level=27
 +
|Resource=-45
 +
|Cooldown=None
 +
|SD=Call down shards of ice to pelt an area, dealing 255% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
 +
 
 +
|U1=35
 +
|R1=Grasping Chill
 +
|D1=After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
 +
 
 +
|U2=42
 +
|R2=Frozen Solid
 +
|D2=Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
 +
 
 +
|U3=47
 +
|R3=Snowbound
 +
|D3=Reduces the casting cost of Blizzard to 20 Arcane Power.
 +
 
 +
|U4=54
 +
|R4=Stark Winter
 +
|D4=Increases the size of Blizzard to cover 22 yards, dealing 255% weapon damage as Cold over 6 seconds.
 +
 
 +
|U5=60
 +
|R5=Unrelenting Storm
 +
|D5=Increases the duration of Blizzard to deal 340% weapon damage as Cold over 8 seconds.}}
 
<br>
 
<br>
 +
 +
===Conjuration===
 +
{{Skill header
 +
|Resource=Arcane<br>Power}}
 +
 +
{{Skill stats
 +
|Skill=Ice Armor
 +
|Level=14
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
 +
This is an Armor spell. Only one Armor spell can be active at a time.
 +
 +
|U1=21
 +
|R1=Chilling Aura
 +
|D1=Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
 +
 +
|U2=31
 +
|R2=Crystallize
 +
|D2=Whenever you are struck by a melee attack, your Armor is increased by 15% for 10 seconds. This effect can stack up to 3 times.
 +
 +
|U3=42
 +
|R3=Jagged Ice
 +
|D3=Melee attackers also take 100% weapon damage as Cold.
 +
 +
|U4=49
 +
|R4=Ice Reflect
 +
|D4=Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
 +
 +
|U5=53
 +
|R5=Frozen Storm
 +
|D5=A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.}}
 +
 +
{{Skill stats
 +
|Skill=Storm Armor
 +
|Level=17
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.
 +
This is an Armor spell. Only one Armor spell can be active at a time.
 +
 +
|U1=23
 +
|R1=Reactive Armor
 +
|D1=Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.
 +
 +
|U2=33
 +
|R2=Power of the Storm
 +
|D2=Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
 +
 +
|U3=37
 +
|R3=Strike Back
 +
|D3=Increase the damage of the shock to 91% weapon damage as Lightning.
 +
 +
|U4=43
 +
|R4=Scramble
 +
|D4=Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
 +
 +
|U5=58
 +
|R5=Shocking Aspect
 +
|D5=Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.}}
 +
 +
{{Skill stats
 +
|Skill=Magic Weapon
 +
|Level=20
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 120 seconds.
 +
 +
|U1=27
 +
|R1=Electrify
 +
|D1=Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
 +
 +
|U2=35
 +
|R2=Force Weapon
 +
|D2=Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
 +
 +
|U3=38
 +
|R3=Conduit
 +
|D3=Attacks have a chance to restore 1 Arcane Power.
 +
 +
|U4=46
 +
|R4=Venom
 +
|D4=Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
 +
 +
|U5=55
 +
|R5=Blood Magic
 +
|D5=Attacks recover 1.5% of damage caused as Life.}}
 +
 +
{{Skill stats
 +
|Skill=Familiar
 +
|Level=22
 +
|Resource=-20
 +
|Cooldown=None
 +
|SD=Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 120 seconds.
 +
 +
|U1=30
 +
|R1=Sparkflint
 +
|D1=Summon a fiery familiar that increases the damage of all attacks by 12% while Familiar is active.
 +
 +
|U2=40
 +
|R2=Dartling
 +
|D2=Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
 +
 +
|U3=44
 +
|R3=Ancient Guardian
 +
|D3=Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
 +
 +
|U4=50
 +
|R4=Arcanot
 +
|D4=While the Familiar is active, you regenerate 2 Arcane Power per second.
 +
 +
|U5=57
 +
|R5=Cannoneer
 +
|D5=The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.}}
 +
 +
{{Skill stats
 +
|Skill=Energy Armor
 +
|Level=28
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Focus your energies, increasing your Armor by 65% but decreasing your maximum Acane Power by 20. Lasts 120 seconds.
 +
This is an Armor spell. Only one Armor spell can be active at a time.
 +
 +
|U1=32
 +
|R1=Absorption
 +
|D1=You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
 +
 +
|U2=41
 +
|R2=Pinpoint Barrier
 +
|D2=Increases your chance to critically hit by 5% while Energy Armor is active.
 +
 +
|U3=48
 +
|R3=Energy Tap
 +
|D3=Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
 +
 +
|U4=54
 +
|R4=Force Armor
 +
|D4=While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
 +
 +
|U5=60
 +
|R5=Prismatic Armor
 +
|D5=Increases all of your resistances by 40% while Energy Armor is active.}}
 
<br>
 
<br>
==Skills==   
 
*[http://battle.net/d3/calculator/wizard Skill Calculator]
 
<br>
 
  
===Signature===
+
===Mastery===
{| border=1 cellpadding=2
+
{{Skill header
|-
+
|Resource=Arcane<br>Power}}
| Signature || Unlocked at || Cost || Cooldown || Description
+
 
|-  
+
{{Skill stats
| Magic Missile || lvl 1 || 0 Arcane Power ||  || Launch a missile of magic energy causing 40-61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
+
|Skill=Explosive Blast
|- style="background: #CCCCCC"
+
|Level=19
| || [[Image:Alabaster.png|20 px]] || Alabaster || Seeker || Missiles track the nearest target and damage is increased to 72-110 Arcane damage.
+
|Resource=-20
|- style="background: #CCCCCC"
+
|Cooldown=6 s
|  || [[Image:Crimson.png|20 px]] || Crimson || Charged Blast || Damage increased to 88-135 Arcane damage.
+
|SD=Gather an infusion of energy around you that explodes after 1.5 seconds, causing 205% weapon damage as Physical to all enemies within 12 yards.
|- style="background: #CCCCCC"
+
 
| || [[Image:Golden.png|20 px]] || Golden || Attunement || Whenever Magic Missile hits a target you gain 14 Arcane Power.
+
|U1=24
|- style="background: #CCCCCC"
+
|R1=Unleashed
|  || [[Image:Indigo.png|20 px]] || Indigo || Fork || Fires 8 missiles that do 20-31 damage each.
+
|D1=Reduces the casting cost of Explosive Blast to 10 Arcane Power.
|- style="background: #CCCCCC"
+
 
| || [[Image:Obsidian.png|20 px]] || Obsidian || Penetrating Blast || Missiles have a 100% chance to pierce through their target and hit additional targets.
+
|U2=29
|-
+
|R2=Time Bomb
| Shock Pulse || lvl 3 || 0 Arcane Power ||  || Release a pulse of 3 unpredictable charges of electricity that deal 36-72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
+
|D2=Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 266% weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Bolts || Slain enemies have a 100% chance to explode dealing 124-252 Lightning damage to every enemy within 10 yards.
+
|U3=39
|- style="background: #CCCCCC"
+
|R3=Short Fuse
| || [[Image:Crimson.png|20 px]] || Crimson || Fire Bolts || Casts out bolts of fire to deal 73-148 Fire damage per bolt.
+
|D3=Immediately release the energy of Explosive Blast for 205% weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || [[Image:Golden.png|20 px]] || Golden || Lightning Affinity || Every target hit by a pulse restores 7 Arcane Power.
+
|U4=50
|- style="background: #CCCCCC"
+
|R4=Obliterate
| || [[Image:Indigo.png|20 px]] || Indigo || Lightning Orb || Turn the bolts into a floating orb of static lightning that drifts directly forward zapping up to 5 nearby enemies for 18-35 Lightning damage.
+
|D4=Increases the explosion radius to 18 yards for 205% weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || [[Image:Obsidian.png|20 px]] || Obsidian || Piercing Orb || Merge the bolts in a single giant orb that oscillates forward dealing 36-72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.
+
|U5=56
|-
+
|R5=Chain Reaction
| Spectral Blade || lvl 5 || 0 Arcane Power ||  || Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
+
|D5=A chain of 3 consecutive explosions cascade off you, each causing 89% weapon damage as Physical.}}
|- style="background: #CCCCCC"
+
| || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Blades || Whenever the blades do critical damage, you are healed 100% of the damage caused.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Mirror Image
| || [[Image:Crimson.png|20 px]] || Crimson || Deep Cuts || Enemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.
+
|Level=25
|- style="background: #CCCCCC"
+
|Resource=None
| || [[Image:Golden.png|20 px]] || Golden || Siphoning Blade || Every enemy hit grants 7 Arcane Power.
+
|Cooldown=15 s
|- style="background: #CCCCCC"
+
|SD=Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
| || [[Image:Indigo.png|20 px]] || Indigo || Thrown Blade || Extends the blades out to reach everything within 20 yards dealing 72% weapon damage.
+
 
|- style="background: #CCCCCC"
+
|U1=31
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Impactful Blades || Hits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.
+
|R1=Simulacrum
|-
+
|D1=Increase the Life of your Mirror Images to 100% of your own.
| Electrocute || lvl 6 || 0 Arcane Power ||  || Lightning arcs from your fingertips towards an enemy dealing 1-59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
+
 
|- style="background: #CCCCCC"
+
|U2=37
| || [[Image:Alabaster.png|20 px]] || Alabaster || Forked Lightning || Critical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1-82 Lightning damage to any targets hit.
+
|R2=Duplicates
|- style="background: #CCCCCC"
+
|D2=Summon 5 Mirror Images that have 25% of your Life each.
| || [[Image:Crimson.png|20 px]] || Crimson || Ball Lightning || Creates a streak of lightning that pierces targets, hitting all enemies in its path for 1-70 Lightning damage.
+
 
|- style="background: #CCCCCC"
+
|U3=45
| || [[Image:Golden.png|20 px]] || Golden || Surge of Power || Gain 7 Arcane Power for every target hit by Electrocute.
+
|R3=Mocking Demise
|- style="background: #CCCCCC"
+
|D3=When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Lightning || Increases the maximum number of jumps to 10 enemies.
+
 
|- style="background: #CCCCCC"
+
|U4=51
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arc Lightning || Blast a cone of lightning that causes 1-65 Lightning damage to all affected targets.
+
|R4=Extension of Will
|}
+
|D4=The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.
<br>
+
 
 +
|U5=58
 +
|R5=Mirror Mimics
 +
|D5=Spells cast by your Mirror Images will do 10% of the damage of your own spells.}}
 +
 
 +
{{Skill stats
 +
|Skill=Archon
 +
|Level=30
 +
|Resource=-25
 +
|Cooldown=120 s
 +
|SD=Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
 +
 
 +
|U1=36
 +
|R1=Arcane Destruction
 +
|D1=An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
 +
 
 +
|U2=40
 +
|R2=Teleport
 +
|D2=Archon form can now cast Teleport with a cooldown of 10 seconds.
 +
 
 +
|U3=46
 +
|R3=Pure Power
 +
|D3=Decreases the cooldown of Archon to 100 seconds.
  
===Offensive===
+
|U4=52
{| border=1 cellpadding=2
+
|R4=Slow Time
|-
+
|D4=Archon form can cast Slow Time that lasts for 8 seconds.
| Offensive || Unlocked at || Cost || Cooldown || Description
 
|-
 
| Wave of Force || lvl 4 || 25 Arcane Power || 15 seconds || Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92-107 physical damage to them.
 
|-
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Impacful Wave || Increases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Forceful Wave || Increases damage to 203-234 physical damage but reduces knockback.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Force Affinity || Reduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Exploding Wave || Enemies hit have a 100% chance to cause a smaller Wave of Force that does 46-53 physical damage and knocks back enemies caught in its wake.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Teleporting Wave || Enemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.
 
|-
 
| Arcane Orb || lvl 8 || 35 Arcane Power ||  || Hurl an orb of pure energy that explodes when it hits, dealing 135-185 Arcane damage to all enemies within 10 yards.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Celestial Orb || The orb will pierce through targets, damaging any enemy it passes through dealing 154-211 Arcane damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Obliteration || Increase the potency of the explosion to deal 297-406 Arcane damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Tap the Source || Reduce casting cost to 21 Arcane Power.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Arcane Nova || Modify the orb to deal 135-185 Arcane damage to all enemies within 16 yards.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Orbit || Create 4 Arcane Orbs that orbit you, exploding for 162-222 Arcane damage when enemies get close.
 
|-
 
| Energy Twister || lvl 11 || 35 Arcane Power ||  || Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Wicked Wind || Twister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Gale Force || Increase damage to 60 Arcane damage per second.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Mistral Breeze || Reduce casting cost to 14 Arcane Power.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Raging Storm || When two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Trail of Destruction || Casting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 11-18 damage per Wind Charge. Signature spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
 
|-
 
| Disintegrate || lvl 12 || 20 Arcane Power per second ||  || Thrust a beam of pure energy forward dealing 85-107 Arcane damage per second and disintegrating enemies it kills.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Volatility || Enemies killed by the beam have a 35% chance to explode causing 153-177 Arcane damage to all enemies within 8 yards.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Intensify || Damage increases slowly over time to inflict a maximum of 188-234 Arcane damage per second.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Chaos Nexus || When casting the beam you become charged with energy that spits out at nearby enemies doing 68-85 Arcane damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Convergence || Increase the width of the beam allowing it to hit more enemies for 111-129 Arcane damage per second.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Entropy || The beam fractures into a short ranged cone causing 114-153 Arcane damage per second.
 
|-
 
| Explosive Blast || lvl 14 || 45 Arcane Power || 1 second || Gather an infusion of energy around you that explodes after 2 seconds, causing 99-135 physical damage to any nearby enemies.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Chain Reaction || 8 consecutive explosions cascade off you that each cause 50-67 physical damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Short Fuse || An energy explosion fires immediately for 169-229 physical damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Unleashed || Reduces the casting cost to 24 Arcane Power.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Obliterate || Increase the explosion radius to 18 yards for 169-229 physical damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Time Bomb || The blast detonates from the point it was originally cast after 2 seconds for 204-277 physical damage.
 
|-
 
| Hydra || lvl 19 || 60 Arcane Power ||  || Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18-22 Fire damage per attack.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Arcane Hydra || Summon Arcane Hydras that spit Arcane Orbs which explode on impact causing 22-26 Arcane damage to enemies near the explosion.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Frost Hydra || Summon Frost Hydras that breathe a short range cone of frost causing 30-35 Cold damage to all enemies in the cone.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Brimstone Serpent || Summon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 38-45 Fire damage per second to enemies caught in the burning ground.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Lightning Hydra || Summon Lightning Hydras that shock enemies for 41-48 Lightning damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Venom Hydra || Summon Poison Breathing Hydras that leave a pool of acid causing 15-18 Poison damage per second to enemies who remain in the pool.
 
|-
 
| Ray of Frost || lvl 21 || 29 Arcane Power per second ||  || Project a beam of frozen ice that blasts 142-167 Cold damage per second to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Black Ice || Enemies who die leave a patch of ice on the ground that causes 199-234 Cold damage per second to enemies moving through it.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Snow Blast || Damage increases slowly over 1.5 seconds to inflict a maximum of 369-434 Cold damage per second.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Cold Blood || Reduce casting cost to 3 Arcane Power per second.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Sleet Storm || Create a swirling storm of sleet dealing 99-107 Cold damage per second to all enemies caught within it.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Numb || Increase enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 114-134 Cold damage per second.
 
|-
 
| Arcane Torrent || lvl 23 || 20 Arcane Power per second ||  || Hurl a barrage of arcane projectiles that deal 107-181 Arcane damage per second to all enemies near the impact location.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death Blossom || Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 199-249 Arcane damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Disruption || Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Power Stone || Every missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Cascade || Enemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 50-99 Arcane damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arcane Mines || Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 114-142 Arcane damage. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
 
|-
 
| Meteor || lvl 24 || 60 Arcane Power ||  || Summon an immense meteor that plummets from the sky causing 213-291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28-43 Fire damage over 3 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Liquify || If the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Molten Impact || Increase the damage of the meteor impact to 469-641 Fire damage and the molten fire will do an additional 63-94 Fire damage over 3 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Star Impact || Reduce casting cost to 39 Arcane Power.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Meteor Shower || Unleash a volley of 14 smaller meteors that strike for 139-189 Fire damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Comet || Transforms the meteor to ice that deals 298-408 Cold damage on impact and freezes the ground, causing 40-60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.
 
|-
 
| Blizzard || lvl 26 || 45 Arcane Power ||  || Call down shards of ice to pelt an area dealing 57-78 Cold damage per second for 3 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Frozen Solid || Enemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Unrelenting Storm || Increase the duration of the Blizzard to 10 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Snowbound || Reduce the casting cost to 24 Arcane Power.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Stark Winter || Increase the size of the Blizzard to cover 22 yards, and deal 136-188 Cold damage per second.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grasping Chill || After the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enter it.
 
|}
 
<br>
 
  
===Utility===
+
|U5=60
{| border=1 cellpadding=2
+
|R5=Improved Archon
|-
+
|D5=Increases the damage of all Archon abilities by 25%.}}
| Utility || Unlocked at || Cost || Cooldown || Description
 
|-
 
| Frost Nova || lvl 1 ||  || 12 seconds || An explosion of ice freezes nearby enemies for 4 seconds and causes 28-50 Cold damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Deep Freeze || If Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Bone Chill || Enemies take 110% more damage while frozen or chilled by Frost Nova.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Cold Snap || Reduce cooldown to 5 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Shatter || A frozen enemy that is killed has a 70% chance of exploding in a smaller Frost Nova causing 34-60 Cold damage.
 
|- style="background: #CCCCCC"
 
| || [[Image:Obsidian.png|20 px]] || Obsidian || Frozen Mist || The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.
 
|-
 
| Ice Armor || lvl 2 || 25 Arcane Power ||  || Surround yourself in a barrier of ice that increases armor by 50%, and causes 7-9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ice Reflect || Attacks have a 55% chance to create a Frost Nova on the attacker dealing 78-85 Cold damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Jagged Ice || Attackers take 30-38 Cold damage and are chilled for 5.5 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Crystallize || Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Chilling Aura || Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Frozen Storm || A whirling storm of ice builds around you that deals 57-71 Cold damage per second for 16 seconds after casting Ice Armor.
 
|-
 
| Magic Weapon || lvl 7 || 8 Arcane Power ||  || Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Magic || Melee hits recover 45% of damage caused as Life.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Ignite || Melee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Conduit || Melee hits restore 10% Arcane Power.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Electrify || Melee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Force Weapon || Increases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.
 
|-
 
| Diamond Skin || lvl 9 ||  || 25 seconds || Transform your skin to diamond for 5 seconds absorbing up to 2661 damage from incoming attacks.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Diamond Shards || When Diamond Skin wears off, diamond shards will explode in all directions dealing 18-36 physical damage to enemies nearby.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Mirror Skin || Reflects 160% of damage absorbed back at the attacker.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Prism || Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Enduring Skin || Increase duration to 21 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Crystal Shell || Increase the maximum absorption amount to 6919 damage.
 
|-
 
| Storm Armor || lvl 13 || 25 Arcane Power ||  || Bathe yourself in electrical energy, shocking ranged and melee attackers for 1-61 Lightning damage. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Shocking Aspect || Whenever you cast a spell that critically hits, you also shock a nearby enemy for 2-153 Lightning damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Strike Back || Increase the damage of the shock to 2-135 Lightning damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Power of the Storm || Reduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Static Charge || Increase your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Reactive Armor || Whenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 1-74 Lightning damage.
 
|-
 
| Mirror Image || lvl 15 ||  || 25 seconds || Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Mocking Demise || When an image is destroyed it explodes, doing 78-142 physical damage and has 50% chance to stun enemies it hits for 5 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Mirror Mimics || Spells the images cast will do 70% of the damage as your own.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Extension of Will || The duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Duplicates || Summons 6 illusionary duplicates that have 25% of your Life each.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Simulacrum || Increases the Life of your images to 125% of your Life.
 
|-
 
| Slow Time || lvl 16 ||  || 30 seconds || Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stretch Time || Time is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Time Warp || Enemies caught in the bubble of warped time take 140% more damage.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Perpetuity || Reduce cooldown to 16 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Miasma || Slow Time effects cling to enemies for 14 seconds after they have left the bubble.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Time Shell || Reduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.
 
|-
 
| Teleport || lvl 18 || 15 Arcane Power || 16 seconds || Teleport through the ether to the selected location up to 35 yards away.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Wormhole || After casting Teleport there is a 2.0 second delay before the cooldown begins
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Calamity || Casts a low power Wave of Force on arrival dealing 85-92 physical damage to all enemies nearby.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Reversal || Casting Teleport again within 8 seconds will instantly bring you back to your original location.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Fracture || Summon 2 mirror images for 15 seconds on arrival.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Safe Passage || For 16 seconds after you appear you will take 25% less damage.
 
|-
 
| Energy Armor || lvl 22 || 25 Arcane Power ||  || Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pinpoint Barrier || Also increases your Precision by 40% while Energy Armor is active.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Prismatic Armor || Increases all of your resistances by 180% while Energy Armor is active.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Absorption || Gain 7 Arcane Power whenever you are hit by a ranged or melee attack.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Energy Tap || Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Force Armor || While Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.
 
|-
 
| Familiar || lvl 27 || 20 Arcane Power ||  || Summon a companion that will attack your targets for 5-9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ancient Guardian || While you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Sparkflint || Increase damage of all attacks by 40% while Familiar is active.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Arcanot || While the Familiar is active you regenerate 270 Arcane Power per minute.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Cannoneer || Familiar's projectiles explode on impact dealing 5-8 Arcane damage to all enemies within 10 yards.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Dartling || Familiar's projectiles have a 100% chance to pierce through enemies.
 
|-
 
| Archon || lvl 29 || 25 Arcane Power || 120 seconds || Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Arcane Destruction || An explosion errupts when you transform causing 568-852 Arcane damage to all enemies within 15 yards.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Crimson.png|20 px]] || Crimson || Improved Archon || Increase damage of all Archon abilities by 120%.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Golden.png|20 px]] || Golden || Pure Power || Decrease the cooldown of Archon to 80 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Indigo.png|20 px]] || Indigo || Slow Time || Archon form can now cast a Slow Time that lasts for 20 seconds.
 
|- style="background: #CCCCCC"
 
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Teleport || Archon form can now cast Teleport with a cooldown of 3 seconds.
 
|}
 
 
<br>
 
<br>
  
 
===Passive===
 
===Passive===
{| border=1 cellpadding=2
+
{{Text table}} width=100%
|-
+
|-valign=top align=center
| Passive Skills || Unlocked at || Description
+
!width=139 align=left|Skill
|-  
+
!width=43|Unlock<br>Level
| Power Hungry || lvl 10 || Gain 30 Arcane Power whenever you are healed by a health globe.
+
!align=left|Description
|-  
+
|-valign=top
| Temporal Flux || lvl 10 || Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.
+
!Blur
|-  
+
|align=center|10
| Glass Cannon || lvl 13 || Increases all damage done by 20% but decreases armor and resistances by 10%.
+
|Decreases melee damage taken by 20%.
|-  
+
|-valign=top
| Prodigy || lvl 15 || Every time you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
+
!Power Hungry
|-  
+
|align=center|10
| Virtuoso || lvl 17 || Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.
+
|Gain 30 Arcane Power whenever you are healed by a health globe.
|-
+
|-valign=top
| Astral Presence || lvl 19 || Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
+
!Evocation
|-  
+
|align=center|13
| Illusionist || lvl 20 || Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.
+
|Reduces all cooldowns by 15%.
|-  
+
|-valign=top
| Galvanizing Wand || lvl 23 || Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor
+
!Glass Cannon
|-  
+
|align=center|16
| Blur || lvl 25 || Decreases melee damage taken by 20%.
+
|Increases all damage done by 15%, but decreases Armor and resistances by 10%.
|-  
+
|-valign=top
| Evocation || lvl 26 || Reduces all cooldowns by 20%.
+
!Prodigy
|-  
+
|align=center|20
| Arcane Dynamo || lvl 28 || When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Insight your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 1.5 seconds. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
+
|When you deal damage with a Signature spell, you gain 4 Arcane Power. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
|-  
+
|-valign=top
| Unstable Anomaly || lvl 30 || When reduced below 20% Life release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
+
!Astral Presence
 +
|align=center|24
 +
|Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
 +
|-valign=top
 +
!Illusionist
 +
|align=center|27
 +
|Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
 +
|-valign=top
 +
!Cold Blooded
 +
|align=center|30
 +
|Cold damage dealt to chilled and frozen targets is increased by 20%.
 +
|-valign=top
 +
!Conflagration
 +
|align=center|34
 +
|Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
 +
|-valign=top
 +
!Paralysis
 +
|align=center|37
 +
|Lightning damage dealt to enemies has up to a 5% chance to Stun the target for 3 seconds.
 +
|-valign=top
 +
!Galvanizing Ward
 +
|align=center|40
 +
|Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor
 +
|-valign=top
 +
!Temporal Flux
 +
|align=center|45
 +
|Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
 +
|-valign=top
 +
!Critical Mass
 +
|align=center|50
 +
|Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
 +
|-valign=top
 +
!Arcane Dynamo
 +
|align=center|55
 +
|When you deal damage with a Signature spell, you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
 +
|-valign=top
 +
!Unstable Anomaly
 +
|align=center|60
 +
|When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
 
|}
 
|}

Latest revision as of 19:37, 16 September 2012