Difference between revisions of "Damage to Undead"
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*+% Damage to Undead is added to +% Damage when the target is [[Undead]], and applied after weapon damage has been calculated, even when it is on the weapon itself. | *+% Damage to Undead is added to +% Damage when the target is [[Undead]], and applied after weapon damage has been calculated, even when it is on the weapon itself. | ||
*Mace class weapons all have +50% Damage to Undead, which has already been taken into account for all weapons listed below: | *Mace class weapons all have +50% Damage to Undead, which has already been taken into account for all weapons listed below: | ||
− | **[[ | + | **[[Club]] |
− | **[[ | + | **[[Hammer]] |
− | **[[ | + | **[[Mace]] |
− | **[[ | + | **[[Scepter]] |
− | **[[ | + | **[[Staff]] |
− | **[[ | + | **[[Wand]] |
*Does not get applied to the following: | *Does not get applied to the following: | ||
**[[Smite]] | **[[Smite]] |
Revision as of 14:09, 14 October 2012
Skill
Any socket
Helm
Amulet
Body armor
Weapon
Missile weapon
Axe
Claw
Hammer
Mace
Polearm
Scepter
Spear
Sword
Gloves
Set bonus
Reference
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