Difference between revisions of "Stun length"

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{{D2 Nav}}
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{{Movement nav}}
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[[File:Stun.gif|right|frame|Stunned]]
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*When this overlay displays above a unit, stun length is applied.
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*Can be active at the same time as a [[curse]], [[Inner Sight]] and [[Slow Missiles]].
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*Normal and minion monsters are completely incapacitated until length expires.
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*Only 10% chance of applying to [[Champion]], [[Unique (monster)|Unique]] and [[Super Unique]] monsters, who will still be completely incapacitated until length expires.
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*Players are not incapacitated but they are always put into [[hit recovery]] when hit before length expires, even when no damage is applied.
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*Length is not subject to any penalties, but there is normally a 10 second ceiling. {{Warn|=Skill description does not always apply this ceiling to stun length.}}
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*Only the most recent of multiple sources of stun length is applied: if a 2 second stun length is applied 2 seconds after a 10 second stun length, only 4 second stun length is applied in total.
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*Does not apply to [[boss]]es, or the following static units:
  
  
 
{|cellpadding=0 cellspacing=0
 
{|cellpadding=0 cellspacing=0
|-valign=top  
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!align=left|[[Animal]]
|width=198 align=center bgcolor=black|
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!align=left colspan=2|[[Construct]]
[[File:Stun.gif]]
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!align=left|[[Demon]]
|width=21|
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|-valign=top
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|width=192|
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*[[Blood Hawk Nest]]
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*[[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]]
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*[[Sand Maggot Egg]]
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*[[Tentacle Beast]]
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|width=192 rowspan=2|
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*[[Barricade]]
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*[[Barricaded Door]]
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*[[Barricaded Tower]]
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*[[Catapult]]
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*[[Evil Demon Hut]]
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*[[Fire Tower]]
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|width=192|
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*[[Gargoyle Trap]]
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*[[Lightning Spire]]
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*[[Prison Door]]
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*[[Mummy Sarcophagus]]
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*[[Trapped Soul]]
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*[[Window]]
 
|
 
|
*When this overlay displays above a unit, stun length is applied.
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*[[Festering Appendage]]
*Normal and minion monsters are completely incapacitated until length expires.
 
*Only 10% chance of applying to [[D2 Champion|Champion]], [[D2 Unique monster|Unique]] and [[D2 Super Unique|Super Unique]] monsters, who will still be completely incapacitated until length expires.
 
*Players are not incapacitated but they are always put into [[D2 Hit recovery|hit recovery]] when hit before length expires, even when no damage is applied.
 
 
|}
 
|}
  
  
*Length is not subject to any penalties, but there is a 10 second ceiling. {{Warn|=Skill description does not always apply this ceiling to stun length.}}
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==Skill==
*Only the most recent of multiple sources of stun length is applied: if a 2 second stun length is applied 2 seconds after a 10 second stun length, only 4 second stun length is applied in total.
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*The following player skills apply stun length, measured in seconds:
*Does not apply to [[D2 Boss|bosses]], or the following static units:
 
  
  
{|cellpadding=0 cellspacing=0
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{{Number table}}
!align=left|Animal
 
!align=left colspan=2|Construct
 
!align=left|Demon
 
 
|-valign=top
 
|-valign=top
|width=198|
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!width=144 rowspan=2 align=left|Skill
*[[D2 Blood Hawk Nest|Blood Hawk Nest]]
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!colspan=6 align=center|Level
*[[D2 Coldworm the Burrower|{{D2 Unique bold|=Coldworm the Burrower}}]]
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|-align=center
*[[D2 Sand Maggot Egg|Sand Maggot Egg]]
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!width=128|1-8
*[[D2 Tentacle Beast|Tentacle Beast]]
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!width=128|9-16
|width=198 rowspan=2|
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!width=128|17-22
*[[D2 Barricade|Barricade]]
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!width=128|23-28
*[[D2 Barricaded Door|Barricaded Door]]
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!width=128|>28
*[[D2 Barricaded Tower|Barricaded Tower]]
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!width=128|Ceiling
*[[D2 Catapult|Catapult]]
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|-
*[[D2 Evil Demon Hut|Evil Demon Hut]]
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!align=left|[[Smite]]
*[[D2 Fire Tower|Fire Tower]]
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|align=center colspan=5|min(0.4 + (0.2*slvl) , 10)
|width=198|
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|align=center|10 ('''48''')
*[[D2 Gargoyle Trap|Gargoyle Trap]]
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|-
*[[D2 Lightning Spire|Lightning Spire]]
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!align=left|[[Stun]]
*[[D2 Prison Door|Prison Door]]
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|align=center colspan=2|1 + (0.2*slvl)
*[[D2 Mummy Sarcophagus|Mummy Sarcophagus]]
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|align=center colspan=3|min(2.92 + (0.08*slvl) , 10)
*[[D2 Trapped Soul|Trapped Soul]]
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|align=center|10 ({{Warn|='''89'''}})
*[[D2 Window|Window]]
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|-
|
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!align=left|[[Maul]]
*[[D2 Festering Appendage|Festering Appendage]]
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|colspan=5 align=center|min(0.4 + ( [90 * [ (110*lvl) / (lvl+6) ] / 100] / 25) , 4)
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|align=center|4 ({{Warn|='''114'''}})
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|-
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!align=left|[[Twister]]
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|align=center colspan=5|0.4
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|align=center|0.4 ('''1''')
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|-
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!align=left|[[Shock Wave]]
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|align=center colspan=5|min(1 + (0.6*slvl) , 10)
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|align=center|10 ('''15''')
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|-
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!align=left|[[Mind Blast]]
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|align=center colspan=5|min(1.8 + (0.2*slvl) , 10)
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|align=center|10 ('''41''')
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|-
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!align=left|[[War Cry]]
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|align=center colspan=5|min(0.8 + (0.2*slvl) , 10)
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|align=center|10 ('''46''')
 
|}
 
|}
  
  
==Skill==
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*{{Warn|=Red ceiling levels are beyond reach in the unmodified game.}}
*The following player skills apply stun length:
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*[[Maul#Detail|Maul]]: lvl = 3 + [slvl/2] is the ''charge'' level, not the skill level (slvl): lvl = 60 corresponds to slvl {{Warn|=114-115}}.
**[[D2 Smite|Smite]]
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*Stun receives a synergy bonus from War Cry, increasing stun length by 5% per skill point. This lowers the skill level at which its stun length reaches the 10 second ceiling:
**[[D2 Stun|Stun]]
 
**[[D2 Maul|Maul]]
 
**[[D2 Twister|Twister]]
 
**[[D2 Shock Wave|Shock Wave]]
 
**[[D2 Mind Blast|Mind Blast]]
 
**[[D2 War Cry|War Cry]]
 
  
  
*{{Warn|=[[D2 Summon Grizzly|Grizzly]] Bear Smite does not apply its stun length.}}
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{{Number table}}
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|-valign=top
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!width=150 rowspan=2 align=left|Stun
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!colspan=20 align=center|War Cry.blvl
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|-align=center
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!width=18|1
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!width=18|2
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!width=18|3
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!width=18|4
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!width=18|5
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!width=18|6
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!width=18|7
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!width=18|8
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!width=18|9
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!width=18|10
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!width=18|11
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!width=18|12
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!width=18|13
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!width=18|14
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!width=18|15
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!width=18|16
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!width=18|17
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!width=18|18
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!width=18|19
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!width=18|20
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|-
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!align=left|Ceiling Level
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|{{Warn|=83}}||{{Warn|=78}}||{{Warn|=73}}||{{Warn|=68}}||{{Warn|=64}}||{{Warn|=60}}||{{C|=57}}||53||50||47||45||42||40||38||35||33||32||30||28||26
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|}
  
  
[[Category:Diablo II]]
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*{{Warn|=[[Summon Grizzly|Grizzly]] Bear Smite only applied stun length prior to 1.10.}}
[[Category:D2 Skills]]
 

Latest revision as of 17:14, 14 October 2012