Difference between revisions of "Life After Each Kill"
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m (→Axe: updated order) |
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{{Attribute nav}} | {{Attribute nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | [[File:Life Stolen.gif|right|frame|Overlay when life is returned.]] | |
+ | {{Mb|=Life After Each Kill}} adds life after each kill made by the equipping player character, [[mercenary]] or [[Iron Golem]], although it does not apply when the kill is made by player character’s mercenary, pets (including sentry [[traps]] and [[Hydra]]) or [[Conversion|converts]], or monsters killed by other monsters due to [[Attract]] or [[Confuse]]. | ||
*Does not apply to kills made passively by the following: | *Does not apply to kills made passively by the following: | ||
**[[Blade Shield]] | **[[Blade Shield]] | ||
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**[[Attacker Takes Damage]] | **[[Attacker Takes Damage]] | ||
**[[Attacker Takes Lightning Damage]] | **[[Attacker Takes Lightning Damage]] | ||
− | **[[ | + | **[[Iron Golem]] thorns |
**[[Iron Maiden]] | **[[Iron Maiden]] | ||
**[[Thorns]] | **[[Thorns]] | ||
**[[Shiver Armor]] | **[[Shiver Armor]] | ||
− | **[[ | + | **[[Spirit of Barbs]] |
|} | |} | ||
==Life After Each Kill== | ==Life After Each Kill== | ||
− | |||
===Body armor=== | ===Body armor=== | ||
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===Sword=== | ===Sword=== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
+ | |- | ||
+ | | +(7-13) | ||
+ | !align=left|[[Bloodmoon|{{U|=Bloodmoon Elegant Blade}}]] | ||
+ | |61 | ||
+ | |No | ||
|- | |- | ||
| +(10-15) | | +(10-15) | ||
Line 69: | Line 74: | ||
|59 | |59 | ||
!{{Warn|=Yes}} | !{{Warn|=Yes}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
<br> | <br> | ||
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==Life After Each Demon Kill== | ==Life After Each Demon Kill== | ||
− | |||
===Body armor=== | ===Body armor=== | ||
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|- | |- | ||
| +15 | | +15 | ||
− | |align=left|[[Chaos | + | |align=left|[[Chaos|{{Ub|=Chaos}}]] claw |
|57 | |57 | ||
|No | |No |
Latest revision as of 17:45, 8 February 2013
Life After Each KillBody armor
Axe
Polearm
Sword
Wand
Shield
Gloves
Life After Each Demon KillBody armor
Axe
Claw
Club
Scepter
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