Difference between revisions of "Life After Each Kill"
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{{Attribute nav}} | {{Attribute nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | [[File:Life Stolen.gif|right|frame|Overlay when life is returned.]] | |
+ | {{Mb|=Life After Each Kill}} adds life after each kill made by the equipping player character, [[mercenary]] or [[Iron Golem]], although it does not apply when the kill is made by player character’s mercenary, pets (including sentry [[traps]] and [[Hydra]]) or [[Conversion|converts]], or monsters killed by other monsters due to [[Attract]] or [[Confuse]]. | ||
*Does not apply to kills made passively by the following: | *Does not apply to kills made passively by the following: | ||
**[[Blade Shield]] | **[[Blade Shield]] | ||
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==Life After Each Kill== | ==Life After Each Kill== | ||
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===Body armor=== | ===Body armor=== | ||
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==Life After Each Demon Kill== | ==Life After Each Demon Kill== | ||
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===Body armor=== | ===Body armor=== | ||
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|- | |- | ||
| +15 | | +15 | ||
− | |align=left|[[Chaos | + | |align=left|[[Chaos|{{Ub|=Chaos}}]] claw |
|57 | |57 | ||
|No | |No |
Latest revision as of 17:45, 8 February 2013
Life After Each KillBody armor
Axe
Polearm
Sword
Wand
Shield
Gloves
Life After Each Demon KillBody armor
Axe
Claw
Club
Scepter
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