Difference between revisions of "Requirements"

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(Added introductory notes, more to follow)
(Added bug notes, references (more to follow based on one of those))
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*Finally, any swap weapons (II) on the right then left arm will be equipped in Expansion games. If item requirements cannot be met without Strength (or Dexterity) bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This changed order can affect casting order of [[Chance to Cast]] modifiers, and which weapon is primary for an Assassin or Barbarian equipping [[two weapons]].
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*Finally, any swap weapons (II) on the right then left arm will be equipped in Expansion games. Charms in inventory are equipped first when recovering a corpse, and last once equipped. [http://www.mannm.org/d2library/faqtoids/str_eng.html#eqord] If item requirements cannot be met without Strength (or Dexterity) bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This changed order can affect casting order of [[Chance to Cast]] modifiers, and which weapon is primary for an Assassin or Barbarian equipping [[two weapons]].
*If an item cannot be equipped without its own Strength (or Dexterity) bonus, it (and any later item(s) which cannot be equipped without that bonus) will be placed in inventory or remain on the corpse if there isn't sufficient space.
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*{{Warn|=An item's own Strength (or Dexterity) bonus can be used to meet its requirements after removing items whose bonuses allow it to be equipped.}} However, if an item cannot be equipped without its own Strength (or Dexterity) bonus upon recovery, it (and any later item(s) which cannot be equipped without that bonus) will be placed in inventory or remain on the corpse if there isn't sufficient space.
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*{{Warn|=In a [[Multiplayer]] [[Expansion]] game, any items that require Strength or Dexterity bonuses from charms to equip them (or which require bonuses from those that do) will not be equipped on the client of other players in that game: if these items are normally visible, they will not be. If these items have modifiers affecting animation (like [[Faster Run/Walk]]), this can result in client and server not being synchronised: things will not be as they appear.}} [http://www.mannm.org/d2library/faqtoids/str_eng.html#strbug]
 
{{Mb|=Requirements -%}} reduces required Strength and Dexterity by a percentage, rounding down. For example, [[Sacred Armor]] normally has required Strength 232: {{Mb|=Sacred Armor of Simplicity}} has Requirements -30%, so required Strength  232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal {{Mb|=Sacred Armor of Simplicity}} has required Strength 163-10 = 153.
 
{{Mb|=Requirements -%}} reduces required Strength and Dexterity by a percentage, rounding down. For example, [[Sacred Armor]] normally has required Strength 232: {{Mb|=Sacred Armor of Simplicity}} has Requirements -30%, so required Strength  232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal {{Mb|=Sacred Armor of Simplicity}} has required Strength 163-10 = 153.
  
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==Reference==
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=61503 Strength, dexterity and weapon swap] (Technical Discussion)
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*librarian, [http://www.mannm.org/d2library/faqtoids/str_eng.html The Pusher: Strength] (FAQtoids)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Item modifiers]]
 
[[Category:Item modifiers]]

Revision as of 19:25, 11 February 2013