Difference between revisions of "Open Wounds"
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{{Attribute nav}} | {{Attribute nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | {{Mb|=Chance of Open Wounds}} can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping [[damage regeneration]] for its 8 second (200 frame) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}} | |
− | * | + | *Percentage chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant. |
*Applied by any [[melee]] or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | *Applied by any [[melee]] or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | ||
− | *Always applied to another player, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then | + | *Always applied to another player character, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then Open Wounds will not be applied if regeneration has already been stopped by [[Prevent Monster Heal]]. |
− | *Life drain is dependent on the level of the player, mercenary or [[Iron Golem]] applying it. Life drain per frame in | + | *Life drain is dependent on the level of the player, mercenary or [[Iron Golem]] applying it. Life drain per frame in 1/256ths of a point is currently calculated as follows: |
− | {{Number table}} | + | {{Number table}} width=100% |
|-valign=top | |-valign=top | ||
− | !width= | + | !width=20% rowspan=2 align=left|Stat |
!colspan=5 align=center|Level | !colspan=5 align=center|Level | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=16%|1-15 |
− | !width= | + | !width=16%|16-30 |
− | !width= | + | !width=16%|31-45 |
− | !width= | + | !width=16%|46-60 |
− | !width= | + | !width=16%|>60 |
|- | |- | ||
− | !align=left| | + | !align=left|Life Drain/Frame |
|(9*lvl) + 31 | |(9*lvl) + 31 | ||
|(18*lvl) - 104 | |(18*lvl) - 104 | ||
Line 30: | Line 30: | ||
− | *Life drain per frame | + | *Life drain per frame may then be modified depending on the attack used and the target, and rounded down to the nearest 1/256 point: |
− | {{Text table}} | + | {{Text table}} width=40% |
|-valign=top | |-valign=top | ||
− | !width= | + | !width=26% rowspan=2|Target |
− | !colspan=2 align=center| | + | !colspan=2 align=center|Life Drain Multiplier |
|-align=center | |-align=center | ||
− | !width= | + | !width=37%|Melee |
− | !width= | + | !width=37%|Ranged |
|- | |- | ||
− | !Special | + | !Special unit |
|align=center|1/2 | |align=center|1/2 | ||
|align=center|1/2 | |align=center|1/2 | ||
Line 56: | Line 56: | ||
− | {{Text table}} | + | {{Text table}} width=40% |
− | !width= | + | !width=50%|Life Drain |
− | !width= | + | !width=50% align=center|Multiplier |
|- | |- | ||
!Points/Second | !Points/Second | ||
Line 70: | Line 70: | ||
*Life drain cannot be countered by any form of damage reduction. | *Life drain cannot be countered by any form of damage reduction. | ||
*Duration cannot be reduced by [[Cleansing]] or [[Fade]]. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915327] | *Duration cannot be reduced by [[Cleansing]] or [[Fade]]. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915327] | ||
− | *When | + | *When Open Wounds is applied again before the previous duration expires, duration simply gets reset regardless of the level of the second application: if it is applied at level 80 while it is still being applied at level 60, level 60 damage is still applied for the reset duration (and vice versa). |
*[[Poison Damage]] and length can be applied separately and simultaneously. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915355] | *[[Poison Damage]] and length can be applied separately and simultaneously. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915355] | ||
*Replenish Life and + Life After Each (Demon) Kill from items, and healing from [[potion]]s, [[Prayer]] (including its passive bonuses to Cleansing and [[Meditation]]) and [[Holy Bolt]] still apply while active. | *Replenish Life and + Life After Each (Demon) Kill from items, and healing from [[potion]]s, [[Prayer]] (including its passive bonuses to Cleansing and [[Meditation]]) and [[Holy Bolt]] still apply while active. | ||
− | *Replenish Life from items is a direct counter: | + | *Replenish Life from items is a direct counter: Open Wounds applied by a level 30 player's melee attack on another player would result in <sub>109/256</sub> life drain per frame, which Replenish Life +109 would counter entirely; a ranged attack would result in <sub>54/256</sub> life drain per frame, which Replenish Life +54 would counter entirely. |
Revision as of 15:48, 12 February 2013
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