Difference between revisions of "Regenerate Mana"

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{{Attribute nav}}
 
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{{Intro}}
 
{{Intro}}
*All classes regenerate mana over time according to the following formula:
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{{Mb|=Regenerate Mana %}} increases the rate at which a player character regenerates mana:
  
  
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*In the absence of any additional Regenerate Mana percentage from the sources listed below, any player will regenerate from zero to maximum mana in ~120 seconds (2 minutes), regardless of maximum mana. However, while a player with 600 mana and another with 1,200 mana will take the same amount of time to regenerate from zero to maximum mana, the former will do so at a rate of 4 <sub>251/256</sub> mana per second while the latter will do so at a rate of 9 <sub>246/256</sub> mana per second.
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*In the absence of any additional Regenerate Mana percentage from the sources listed below, any character will regenerate from zero to maximum mana in ~120 seconds (2 minutes), regardless of maximum mana. However, while a character with 600 mana and another with 1,200 mana will take the same amount of time to regenerate from zero to maximum mana, the former will do so at a rate of 4 <sub>251/256</sub> mana per second while the latter will do so at a rate of 9 <sub>246/256</sub> mana per second.
 
*Ideally mana regeneration should equal mana consumption to allow skills to be used indefinitely, although practically this normally isn't necessary since skill usage is finite, and there are intervals between skill usage which allow mana to regenerate without consumption.
 
*Ideally mana regeneration should equal mana consumption to allow skills to be used indefinitely, although practically this normally isn't necessary since skill usage is finite, and there are intervals between skill usage which allow mana to regenerate without consumption.
*For example, a skill like [[Tornado]] with 10 mana cost and 10 frame [[cast rate]] consumes 25 (10 * 25/10) mana per second when cast continuously: a [[Druid (Diablo II)|Druid]] with 3,000 maximum mana would regenerate 25 mana per second, allowing him to cast it indefinitely. However, while a Druid with just 1,500 mana would only regenerate 12.5 mana per second, it would take 120 (1500 / (25-12.5) ) seconds or ''two minutes'' to run out of mana when casting continuously, which shouldn't normally be necessary for that length of time.
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*For example, a skill like [[Tornado]] with 10 mana cost and 10 frame [[cast rate]] consumes 25 (10 * 25/10) mana per second when cast continuously: a [[Druid (Diablo II)|Druid]] with 3,000 maximum mana would regenerate 25 mana per second, allowing him to cast it indefinitely. However, while a Druid with just 1,500 mana would only regenerate 12.5 mana per second, it would take 120 (1500 / (25-12.5) ) seconds or two '''minutes''' to run out of mana when casting continuously, which shouldn't normally be necessary for that length of time.
 
*Alternatively, Regenerate Mana 600% would allow the Druid to cast indefinitely with as little as 434 maximum mana:
 
*Alternatively, Regenerate Mana 600% would allow the Druid to cast indefinitely with as little as 434 maximum mana:
  
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|align=left|[[Arcanna's Deathwand|{{Sb|=Arcanna's Deathwand War Staff}}]] 3 items
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|align=left|[[Arcanna's Deathwand|{{Sb|=Arcanna's Deathwand War Staff}}]] (3 items)
 
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|align=left|[[Angelic Raiment|{{Ub|=Angelical Raiment}}]] Full
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|align=left|[[Angelic Raiment|{{Ub|=Angelical Raiment}}]] (Full)
 
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Revision as of 16:57, 12 February 2013