Difference between revisions of "Crushing Blow"

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{{Intro}}
 
{{Intro}}
 
[[File:Crushing Blow.gif|right|frame|Crushing Blow]]
 
[[File:Crushing Blow.gif|right|frame|Crushing Blow]]
*{{Mb|=% Chance of Crushing Blow}} has been applied by an attack when this overlay is displayed (although be aware that hits with [[Bash]], [[Leap Attack]] and [[Charge]] display this as well).
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{{Mb|=Chance of Crushing Blow}} can reduce a target's life by a fraction before the damage of that attack is applied. When successful, this overlay is displayed (although be aware that hits with [[Bash]], [[Leap Attack]] and [[Charge]] display this same overlay).
*Target's current [[life]] is reduced by a fraction before the damage of that attack is applied.  
 
 
*Crushing Blow damage to monsters is divided by 0.5 + (0.5 * players), so effectively monster's current base life (prior to the 50% increase with each additional player) is reduced by a fraction.  
 
*Crushing Blow damage to monsters is divided by 0.5 + (0.5 * players), so effectively monster's current base life (prior to the 50% increase with each additional player) is reduced by a fraction.  
 
*The fraction applied depends on the target and the attack:
 
*The fraction applied depends on the target and the attack:
  
  
{{Number table}}
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{{Number table}} width=50%
 
|-valign=top
 
|-valign=top
!width=163 rowspan=2 align=left|Target
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!width=50% rowspan=2 align=left|Target
 
!colspan=2 align=center|Current Life
 
!colspan=2 align=center|Current Life
 
|-align=center
 
|-align=center
!width=91|[[Melee]]
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!width=25%|[[Melee]]
!width=91|Ranged
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!width=25%|Ranged
 
|-
 
|-
 
!align=left|Default
 
!align=left|Default
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|1/8
 
|1/8
 
|-
 
|-
!align=left|[[Super Unique]] and [[Boss]]
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!align=left|[[Super Unique]] and [[boss]]
 
|1/8
 
|1/8
 
|1/16
 
|1/16
 
|-
 
|-
!align=left|Player and [[Mercenary]]
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!align=left|Player and [[mercenary]]
 
|1/10
 
|1/10
 
|1/20
 
|1/20
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*Default values apply to [[pet]]s and normal, minion, [[Champion]] and [[Unique (monster)|Unique]] monsters. No other target or attack penalties of any kind are applied.
 
*Default values apply to [[pet]]s and normal, minion, [[Champion]] and [[Unique (monster)|Unique]] monsters. No other target or attack penalties of any kind are applied.
*% Chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% Chance is redundant.
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*Percentage chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% Chance is redundant.
 
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
 
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
*Damage can be reduced by target [[Damage Resist|Damage Resist/Reduced by %]]. {{Warn|=A ceiling of DR 50% normally applies to players and mercenaries, but that does not apply to Crushing Blow: DR >99% results in immunity to Crushing Blow.}}
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*Damage can be reduced by target [[Damage Resist|Damage Resist or Damage Reduced by %]]. {{Warn|=A ceiling of DR 50% normally applies to player character and mercenary, but this does not apply to Crushing Blow: DR >99% results in immunity to Crushing Blow.}}
*Casting [[Amplify Damage]] (DR -100%) or [[Decrepify]] (DR -50%) will prevent DR >0% reducing damage (both are still fully effective when cast on a player or mercenary equipping DR >99%). However, DR <0% will not increase Crushing Blow damage.
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*Casting [[Amplify Damage]] (DR -100%) or [[Decrepify]] (DR -50%) will prevent DR > 0% reducing damage (both are still fully effective when cast on a player or mercenary equipping DR > 99%). However, DR <0% will not increase Crushing Blow damage.
*[[Sanctuary (skill)|Sanctuary]] may normally pierce DR % of [[undead]], but this does not apply to Crushing Blow: [[Immune to Physical]] undead will remain immune to Crushing Blow. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714]
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*[[Sanctuary (skill)|Sanctuary]] may normally pierce Damage Resist of [[undead]], but this does not apply to Crushing Blow: [[Immune to Physical]] undead will remain immune to Crushing Blow. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714]
 
*Damage cannot be reduced by [[Bone Armor]], [[Energy Shield]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&st=0&p=916690&#entry916690] or [[Damage Reduced]].
 
*Damage cannot be reduced by [[Bone Armor]], [[Energy Shield]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&st=0&p=916690&#entry916690] or [[Damage Reduced]].
 
|}
 
|}

Revision as of 17:36, 23 March 2013