Difference between revisions of "Adds Damage"

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(Added Skill and Pet sections)
m (Added Holy Shield to Skill section)
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!Max
 
!Max
 
|colspan=5 align=center|{{Warn|=slvl}}
 
|colspan=5 align=center|{{Warn|=slvl}}
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|-valign=top
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!align=left rowspan=2|[[Paladin (Diablo II)|Paladin]]
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!align=left rowspan=2|[[Holy Shield]] <sup>4</sup>
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!width=|Min
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|(2*slvl) + 1||(3*slvl) - 7||(4*slvl) - 23||(4*slvl) - 23||(4*slvl) – 23
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|rowspan=2|24
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|-
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!Max
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|(2*slvl) + 4||(3*slvl) - 4||(4*slvl) - 20||(4*slvl) - 20||(4*slvl) - 20
 
|}
 
|}
 
<span style=font-size:90%>
 
<span style=font-size:90%>
 
<sup>1</sup> {{Warn|=Character screen adds damage after [[% Damage]] is applied, when it is actually added '''before''' % Damage is applied.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78181&view=findpost&p=866224] [[Attack]] damage penalty does not apply to damage added by Blade Sentinel and Blade Fury.<br>
 
<sup>1</sup> {{Warn|=Character screen adds damage after [[% Damage]] is applied, when it is actually added '''before''' % Damage is applied.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=78181&view=findpost&p=866224] [[Attack]] damage penalty does not apply to damage added by Blade Sentinel and Blade Fury.<br>
 
<sup>2</sup> {{Warn|=Attack damage penalty also applies to damage added by Blade Shield.}}<br>
 
<sup>2</sup> {{Warn|=Attack damage penalty also applies to damage added by Blade Shield.}}<br>
<sup>3</sup> {{Warn|=Character screen adds damage after % Damage, but it is only applied '''after''' damage has been applied to the target.}} Consequently it does not increase damage but is still taken into account when calculating [[life]] returned by % [[Life Stolen]] per hit and [[Life Tap]], and [[mana]] returned by % [[Mana Stolen]] per hit: this means life and mana can be returned even when attacking an [[Immune to Physical]] target (provided Life Tap is cast or the target has >0% [[drain effectiveness]]). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63156]</span>
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<sup>3</sup> {{Warn|=Character screen adds damage after % Damage, but it is only applied '''after''' damage has been applied to the target.}} Consequently it does not increase damage but is still taken into account when calculating [[life]] returned by % [[Life Stolen]] per hit and [[Life Tap]], and [[mana]] returned by % [[Mana Stolen]] per hit: this means life and mana can be returned even when attacking an [[Immune to Physical]] target (provided Life Tap is cast or the target has >0% [[drain effectiveness]]). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63156]<br>
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<sup>4</sup> Damage is only added to [[shield]] damage when using [[Smite]]
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</span>
 
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<span style=font-size:90%>
 
<span style=font-size:90%>
 
<sup>1</sup> [[% Damage]] from [[aura]]s and [[curse]]s does not apply.</span>
 
<sup>1</sup> [[% Damage]] from [[aura]]s and [[curse]]s does not apply.</span>
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[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Damage modifiers]]
 
[[Category:Damage modifiers]]

Revision as of 14:02, 18 June 2013