Difference between revisions of "Crushing Blow"

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m (Adjusted alignment of Yes in Ladder column)
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{{Damage nav}}
 
{{Damage nav}}
 
{{Intro}}
 
{{Intro}}
[[File:Crushing Blow.gif|right|frame|Crushing Blow]]
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[[File:Crushing Blow.gif|right|frame|Crushing Blow overlay]]
 
{{Mb|=Chance of Crushing Blow}} can reduce a target's life by a fraction before the damage of that attack is applied. When successful, this overlay is displayed (although be aware that hits with [[Bash]], [[Leap Attack]] and [[Charge]] display this same overlay).
 
{{Mb|=Chance of Crushing Blow}} can reduce a target's life by a fraction before the damage of that attack is applied. When successful, this overlay is displayed (although be aware that hits with [[Bash]], [[Leap Attack]] and [[Charge]] display this same overlay).
 
*Crushing Blow damage to monsters is divided by 0.5 + (0.5 * players), so effectively monster's current base life (prior to the 50% increase with each additional player) is reduced by a fraction.  
 
*Crushing Blow damage to monsters is divided by 0.5 + (0.5 * players), so effectively monster's current base life (prior to the 50% increase with each additional player) is reduced by a fraction.  
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|-align=center
 
|-align=center
 
!width=25%|[[Melee]]
 
!width=25%|[[Melee]]
!width=25%|Ranged
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!width=25%|[[Item type#Ranged|Ranged]]
 
|-
 
|-
 
!align=left|Default
 
!align=left|Default
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*Default values apply to [[pet]]s and normal, minion, [[Champion]] and [[Unique (monster)|Unique]] monsters. No other target or attack penalties of any kind are applied.
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*Default values apply to [[pet]]s and normal, minion, [[Champion]] and [[Unique (monster)|Unique]] monsters. No other target or attack penalties of any kind are applied. Critical hit does not double Crushing Blow damage.
*Percentage chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% Chance is redundant.
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*Percentage chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). > 100% Chance is redundant.
 
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
 
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
*Damage can be reduced by target [[Damage Resist|Damage Resist or Damage Reduced by %]]. {{Warn|=A ceiling of DR 50% normally applies to player character and mercenary, but this does not apply to Crushing Blow: DR >99% results in immunity to Crushing Blow.}}
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*Damage can be reduced by target [[Damage Resist|Damage Resist or Damage Reduced by %]]. {{Warn|=A ceiling of DR 50% normally applies to player character and mercenary, but this does not apply to Crushing Blow: DR > 99% results in immunity to Crushing Blow.}}
*Casting [[Amplify Damage]] (DR -100%) or [[Decrepify]] (DR -50%) will prevent DR > 0% reducing damage (both are still fully effective when cast on a player or mercenary equipping DR > 99%). However, DR <0% will not increase Crushing Blow damage.
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*Casting [[Amplify Damage]] (DR -100%) or [[Decrepify]] (DR -50%) will prevent DR > 0% reducing damage (both are still fully effective when cast on a player or mercenary equipping DR > 99%). However, DR < 0% will not increase Crushing Blow damage.
 
*[[Sanctuary (skill)|Sanctuary]] may normally pierce Damage Resist of [[undead]], but this does not apply to Crushing Blow: [[Immune to Physical]] undead will remain immune to Crushing Blow. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714]
 
*[[Sanctuary (skill)|Sanctuary]] may normally pierce Damage Resist of [[undead]], but this does not apply to Crushing Blow: [[Immune to Physical]] undead will remain immune to Crushing Blow. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714]
 
*Damage cannot be reduced by [[Bone Armor]], [[Energy Shield]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&st=0&p=916690&#entry916690] or [[Damage Reduced]].
 
*Damage cannot be reduced by [[Bone Armor]], [[Energy Shield]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&st=0&p=916690&#entry916690] or [[Damage Reduced]].
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==Helm==
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==Item==
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===Helm===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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|-
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==Body armor==
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===Body armor===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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|-
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<br>
 
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==Weapon==
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===Weapon===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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|-
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<br>
 
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===Melee weapon===
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====Melee weapon====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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|-
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<br>
 
<br>
  
====Axe====
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=====Axe=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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|-
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<br>
 
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====Club====
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=====Club=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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|-
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====Dagger====
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=====Dagger=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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====Hammer====
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=====Hammer=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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|-
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<br>
 
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====Mace====
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=====Mace=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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<br>
 
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====Polearm====
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=====Polearm=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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|-
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<br>
 
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====Scepter====
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=====Scepter=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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<br>
 
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====Spear====
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=====Spear=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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====Staff====
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=====Staff=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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====Sword====
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=====Sword=====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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|-
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<br>
 
<br>
  
===Missile weapon===
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====Missile weapon====
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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<br>
 
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==Gloves==
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===Gloves===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
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<br>
 
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==Boots==
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===Boots===
 
{{Skill bonus}}
 
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==Set bonus==
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===Set bonus===
 
{{Skill bonus}}
 
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==Monster==
 
==Monster==
*[[Blunderbore]] applies 15% Chance of Crushing Blow in Nightmare and 25% Chance of Crushing Blow in Hell. Critical hit does not double Crushing Blow damage.
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{|{{Number table}} width=75%
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|-style=text-align:center
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!width=25% align=left|[[Monster]]
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!width=25%|Normal
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!width=25%|Nightmare
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!width=25%|Hell
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|-
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!align=left|[[Blunderbore]]
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|{{E}}
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|15%
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|25%
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|}
 
<br>
 
<br>
  

Revision as of 17:19, 6 August 2013