Difference between revisions of "Crushing Blow"
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{{Damage nav}} | {{Damage nav}} | ||
{{Intro}} | {{Intro}} | ||
− | [[File:Crushing Blow.gif|right|frame|Crushing Blow]] | + | [[File:Crushing Blow.gif|right|frame|Crushing Blow overlay]] |
{{Mb|=Chance of Crushing Blow}} can reduce a target's life by a fraction before the damage of that attack is applied. When successful, this overlay is displayed (although be aware that hits with [[Bash]], [[Leap Attack]] and [[Charge]] display this same overlay). | {{Mb|=Chance of Crushing Blow}} can reduce a target's life by a fraction before the damage of that attack is applied. When successful, this overlay is displayed (although be aware that hits with [[Bash]], [[Leap Attack]] and [[Charge]] display this same overlay). | ||
*Crushing Blow damage to monsters is divided by 0.5 + (0.5 * players), so effectively monster's current base life (prior to the 50% increase with each additional player) is reduced by a fraction. | *Crushing Blow damage to monsters is divided by 0.5 + (0.5 * players), so effectively monster's current base life (prior to the 50% increase with each additional player) is reduced by a fraction. | ||
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|-align=center | |-align=center | ||
!width=25%|[[Melee]] | !width=25%|[[Melee]] | ||
− | !width=25%|Ranged | + | !width=25%|[[Item type#Ranged|Ranged]] |
|- | |- | ||
!align=left|Default | !align=left|Default | ||
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− | *Default values apply to [[pet]]s and normal, minion, [[Champion]] and [[Unique (monster)|Unique]] monsters. No other target or attack penalties of any kind are applied. | + | *Default values apply to [[pet]]s and normal, minion, [[Champion]] and [[Unique (monster)|Unique]] monsters. No other target or attack penalties of any kind are applied. Critical hit does not double Crushing Blow damage. |
− | *Percentage chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% Chance is redundant. | + | *Percentage chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). > 100% Chance is redundant. |
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | *Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | ||
− | *Damage can be reduced by target [[Damage Resist|Damage Resist or Damage Reduced by %]]. {{Warn|=A ceiling of DR 50% normally applies to player character and mercenary, but this does not apply to Crushing Blow: DR >99% results in immunity to Crushing Blow.}} | + | *Damage can be reduced by target [[Damage Resist|Damage Resist or Damage Reduced by %]]. {{Warn|=A ceiling of DR 50% normally applies to player character and mercenary, but this does not apply to Crushing Blow: DR > 99% results in immunity to Crushing Blow.}} |
− | *Casting [[Amplify Damage]] (DR -100%) or [[Decrepify]] (DR -50%) will prevent DR > 0% reducing damage (both are still fully effective when cast on a player or mercenary equipping DR > 99%). However, DR <0% will not increase Crushing Blow damage. | + | *Casting [[Amplify Damage]] (DR -100%) or [[Decrepify]] (DR -50%) will prevent DR > 0% reducing damage (both are still fully effective when cast on a player or mercenary equipping DR > 99%). However, DR < 0% will not increase Crushing Blow damage. |
*[[Sanctuary (skill)|Sanctuary]] may normally pierce Damage Resist of [[undead]], but this does not apply to Crushing Blow: [[Immune to Physical]] undead will remain immune to Crushing Blow. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714] | *[[Sanctuary (skill)|Sanctuary]] may normally pierce Damage Resist of [[undead]], but this does not apply to Crushing Blow: [[Immune to Physical]] undead will remain immune to Crushing Blow. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714] | ||
*Damage cannot be reduced by [[Bone Armor]], [[Energy Shield]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&st=0&p=916690&#entry916690] or [[Damage Reduced]]. | *Damage cannot be reduced by [[Bone Armor]], [[Energy Shield]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&st=0&p=916690&#entry916690] or [[Damage Reduced]]. | ||
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− | ==Helm== | + | ==Item== |
+ | |||
+ | ===Helm=== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ==Body armor== | + | ===Body armor=== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ==Weapon== | + | ===Weapon=== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ===Melee weapon=== | + | ====Melee weapon==== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ====Axe==== | + | =====Axe===== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ====Club==== | + | =====Club===== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ====Dagger==== | + | =====Dagger===== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ====Hammer==== | + | =====Hammer===== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ====Mace==== | + | =====Mace===== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ====Polearm==== | + | =====Polearm===== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ====Scepter==== | + | =====Scepter===== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ====Spear==== | + | =====Spear===== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ====Staff==== | + | =====Staff===== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ====Sword==== | + | =====Sword===== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ===Missile weapon=== | + | ====Missile weapon==== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ==Gloves== | + | ===Gloves=== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ==Boots== | + | ===Boots=== |
{{Skill bonus}} | {{Skill bonus}} | ||
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<br> | <br> | ||
− | ==Set bonus== | + | ===Set bonus=== |
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
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==Monster== | ==Monster== | ||
− | + | {|{{Number table}} width=75% | |
+ | |-style=text-align:center | ||
+ | !width=25% align=left|[[Monster]] | ||
+ | !width=25%|Normal | ||
+ | !width=25%|Nightmare | ||
+ | !width=25%|Hell | ||
+ | |- | ||
+ | !align=left|[[Blunderbore]] | ||
+ | |{{E}} | ||
+ | |15% | ||
+ | |25% | ||
+ | |} | ||
<br> | <br> | ||
Revision as of 17:19, 6 August 2013
ItemHelm
Body armor
Weapon
Melee weapon
Axe
Club
Dagger
Hammer
Mace
Polearm
Scepter
Spear
Staff
Sword
Missile weapon
Gloves
Boots
Set bonus
Monster
Reference
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