Difference between revisions of "Crushing Blow"
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{{Intro}} | {{Intro}} | ||
[[File:Crushing Blow.gif|right|frame|Crushing Blow overlay]] | [[File:Crushing Blow.gif|right|frame|Crushing Blow overlay]] | ||
− | {{Mb|=Chance of Crushing Blow}} | + | {{Mb|=Chance of Crushing Blow}} applies a percentage chance to reduce a target's life by a fraction before the damage of that attack is applied. When successful, the overlay to the right is displayed (although be aware that hits with [[Bash]], [[Leap Attack]] and [[Charge]] display this same overlay). |
*Crushing Blow damage to monsters is divided by 0.5 + (0.5 * players), so effectively monster's current base life (prior to the 50% increase with each additional player) is reduced by a fraction. | *Crushing Blow damage to monsters is divided by 0.5 + (0.5 * players), so effectively monster's current base life (prior to the 50% increase with each additional player) is reduced by a fraction. | ||
*The fraction applied depends on the target and the attack: | *The fraction applied depends on the target and the attack: | ||
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*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | *Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | ||
*Damage can be reduced by target [[Damage Resist|Damage Resist or Damage Reduced by %]]. {{Warn|=A ceiling of DR 50% normally applies to player character and mercenary, but this does not apply to Crushing Blow: DR > 99% results in immunity to Crushing Blow.}} | *Damage can be reduced by target [[Damage Resist|Damage Resist or Damage Reduced by %]]. {{Warn|=A ceiling of DR 50% normally applies to player character and mercenary, but this does not apply to Crushing Blow: DR > 99% results in immunity to Crushing Blow.}} | ||
− | *Casting [[Amplify Damage]] (DR -100%) or [[Decrepify]] (DR -50%) will prevent DR > 0% reducing damage (both are still fully effective when cast on a player or mercenary equipping DR > 99%). However, DR < 0% will not increase Crushing Blow damage. | + | *Casting [[Amplify Damage]] (DR -100%) or [[Decrepify]] (DR -50%) will prevent DR > 0% reducing damage (both are still fully effective when cast on a player or mercenary equipping DR > 99%). However, DR < 0% will not ''increase'' Crushing Blow damage. |
*[[Sanctuary (skill)|Sanctuary]] may normally pierce Damage Resist of [[undead]], but this does not apply to Crushing Blow: [[Immune to Physical]] undead will remain immune to Crushing Blow. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714] | *[[Sanctuary (skill)|Sanctuary]] may normally pierce Damage Resist of [[undead]], but this does not apply to Crushing Blow: [[Immune to Physical]] undead will remain immune to Crushing Blow. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714] | ||
*Damage cannot be reduced by [[Bone Armor]], [[Energy Shield]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&st=0&p=916690&#entry916690] or [[Damage Reduced]]. | *Damage cannot be reduced by [[Bone Armor]], [[Energy Shield]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&st=0&p=916690&#entry916690] or [[Damage Reduced]]. |
Revision as of 15:01, 7 August 2013
ItemHelm
Body armor
Weapon
Melee weapon
Axe
Club
Dagger
Hammer
Mace
Polearm
Scepter
Spear
Staff
Sword
Missile weapon
Gloves
Boots
Set bonus
Monster
Reference
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