Difference between revisions of "Enhanced Damage"
Onderduiker (talk | contribs) m (Adjusted alignment of Yes in Ladder column, expanded on introductory note) |
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{{Damage nav}} | {{Damage nav}} | ||
{{Intro}} | {{Intro}} | ||
− | {{Mb|=Enhanced Damage}} on a [[Item type#Weapon|weapon]] increases its minimum and maximum base damage by a percentage after any [[ethereal]] bonus but '''before''' any integer bonuses are applied; on any other item, it is added to % Damage and applied to weapon damage '''after''' any integer bonuses are applied (to avoid confusion, these items are not listed below, but on the % Damage page). | + | {{Mb|=Enhanced Damage}} on a [[Item type#Weapon|weapon]] increases its minimum and maximum base damage by a percentage after any [[ethereal]] bonus but '''before''' any integer bonuses are applied (weapon damage is rounded down to the nearest point); on any other item, it is added to % Damage and applied to weapon damage '''after''' any integer bonuses are applied (to avoid confusion, these items are not listed below, but on the % Damage page). |
*The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses. | *The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses. | ||
*Weapon Enhanced Damage does '''not''' apply to the following: | *Weapon Enhanced Damage does '''not''' apply to the following: | ||
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==Enhanced Maximum Damage== | ==Enhanced Maximum Damage== | ||
− | {{Mb|=Enhanced Maximum Damage (Based on Character Level)}} adds its percentage to any weapon Enhanced Damage applied to its maximum damage, '''before''' any + [[Maximum Damage]] is added. | + | {{Mb|=Enhanced Maximum Damage (Based on Character Level)}} adds its percentage to any weapon Enhanced Damage applied to its maximum damage, '''before''' any + [[Maximum Damage]] is added (maximum weapon damage is rounded down to the nearest point). |
<br> | <br> | ||
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{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
− | | | + | | (2.5*lvl)% |
!align=left|[[Messerschmidt's Reaver|{{U|=Messerschmidt's Reaver}}]] | !align=left|[[Messerschmidt's Reaver|{{U|=Messerschmidt's Reaver}}]] | ||
|70 | |70 | ||
|No | |No | ||
|- | |- | ||
− | | | + | | (3*lvl)% |
!align=left|[[Hellslayer|{{U|=Hellslayer Decapitator}}]] | !align=left|[[Hellslayer|{{U|=Hellslayer Decapitator}}]] | ||
|66 | |66 | ||
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{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
− | | | + | | (2*lvl)% |
!align=left|[[Eaglehorn|{{U|=Eaglehorn Crusader Bow}}]] | !align=left|[[Eaglehorn|{{U|=Eaglehorn Crusader Bow}}]] | ||
|69 | |69 |
Revision as of 15:06, 7 August 2013
Weapon
1 Excluding orb, staff and wand
1 Excluding orb, staff and wand
Melee weapon
Axe
Blunt weapon
Club
Hammer
Mace
Scepter
Staff
Wand
Claw
Dagger
Polearm
Spear
Amazon spear
Sword
Missile weapon
Bow
Amazon bow
Crossbow
Javelin
Amazon javelin
Throwing weapon
Enhanced Maximum DamageEnhanced Maximum Damage (Based on Character Level) adds its percentage to any weapon Enhanced Damage applied to its maximum damage, before any + Maximum Damage is added (maximum weapon damage is rounded down to the nearest point).
Axe
Bow
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