Difference between revisions of "Crushing Blow"
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*Percentage chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). > 100% Chance is redundant. | *Percentage chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). > 100% Chance is redundant. | ||
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | *Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | ||
− | *Damage can be | + | *Damage can be modified by target [[Damage Resist|Damage Resist or Damage Reduced by %]]: DR > 0% decreases it (and DR > 99% results in immunity to it), but DR < 0% does not ''increase'' it. {{Warn|=While a ceiling of DR 50% normally applies to player and mercenary, this does '''not''' apply to Crushing Blow damage.}} |
− | * | + | *[[Sanctuary (skill)|Sanctuary]] normally ignores DR > 0% when applying the supplier's physical damage to [[undead]], but once again this does '''not''' apply to Crushing Blow damage: [[Immune to Physical]] undead remain immune to it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714] |
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*Damage cannot be reduced by [[Bone Armor]], [[Energy Shield]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&st=0&p=916690&#entry916690] or [[Damage Reduced]]. | *Damage cannot be reduced by [[Bone Armor]], [[Energy Shield]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83268&st=0&p=916690&#entry916690] or [[Damage Reduced]]. | ||
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Revision as of 16:33, 9 August 2013
ItemHelm
Body armor
Weapon
Melee weapon
Axe
Club
Dagger
Hammer
Mace
Polearm
Scepter
Spear
Staff
Sword
Missile weapon
Gloves
Boots
Set bonus
Monster
Reference
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