Difference between revisions of "Poison Length Reduced"
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{{Mb|=Poison Length Reduced by %}} modifies the length for which poison damage is applied by a percentage; PLR -100% is the floor, while PLR > 99% always reduces poison length to a single frame. | {{Mb|=Poison Length Reduced by %}} modifies the length for which poison damage is applied by a percentage; PLR -100% is the floor, while PLR > 99% always reduces poison length to a single frame. | ||
*Player and [[mercenary]] normally have a ceiling of PLR 75%, although any excess can offset penalties that might otherwise reduce it below this ceiling. [[Difficulty]] level penalties of PLR -40% in Nightmare and PLR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | *Player and [[mercenary]] normally have a ceiling of PLR 75%, although any excess can offset penalties that might otherwise reduce it below this ceiling. [[Difficulty]] level penalties of PLR -40% in Nightmare and PLR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | ||
− | *It is only applied whenever a new source of poison damage is applied, so removing it afterwards will have no effect on | + | *It is only applied whenever a new source of poison damage is applied, so removing it afterwards will have no effect on current length; adding it after a target is poisoned will have no effect either. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646] |
*It can be countered by -% [[Enemy Poison Resistance]]: for example, a player or mercenary equipping PLR 75% will be reduced to 25% by -50% EPR. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=15&p=846039&#entry846039] | *It can be countered by -% [[Enemy Poison Resistance]]: for example, a player or mercenary equipping PLR 75% will be reduced to 25% by -50% EPR. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=15&p=846039&#entry846039] | ||
*It tends to be of little importance for player and mercenary because monsters don't wait for poison length to expire before reapplying it; consequently they are likely to remain poisoned throughout a battle. Afterwards, they can use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]) and prevent poison running its full course. | *It tends to be of little importance for player and mercenary because monsters don't wait for poison length to expire before reapplying it; consequently they are likely to remain poisoned throughout a battle. Afterwards, they can use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]) and prevent poison running its full course. |
Revision as of 16:41, 9 August 2013
ItemHelm
Circlet
Amulet
Body armor
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Set bonus
SkillPaladin
MonsterMonsters normally have no poison length reduction. The only possible exceptions are the Ancients, whose items can spawn with PLR suffixes: Korlic and Talic can spawn with PLR > 99%, which always reduces poison length to a single frame. [5]
Reference
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