Difference between revisions of "Fire Resist"

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{{Resistance nav}}
 
{{Resistance nav}}
 
{{Intro}}
 
{{Intro}}
{{Mb|=Fire Resist}} modifies fire damage by a percentage; FR -100% is the floor, while FR > 99% makes a unit [[Immune to Fire]].  
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{{Mb|=Fire Resist}} modifies fire damage by a percentage, after Magic Damage Reduced has been applied; FR -100% is the floor, while FR > 99% makes a unit [[Immune to Fire]].  
 
*Player and [[mercenary]] normally have a ceiling of FR 75%, but this can be increased to FR 95% by applying +% [[Maximum Fire Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of FR -40% in Nightmare and FR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
 
*Player and [[mercenary]] normally have a ceiling of FR 75%, but this can be increased to FR 95% by applying +% [[Maximum Fire Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of FR -40% in Nightmare and FR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
 
*Fire damage tends to be less damaging than lightning but it is much more consistent, so resistance tends to be important.
 
*Fire damage tends to be less damaging than lightning but it is much more consistent, so resistance tends to be important.

Revision as of 06:55, 10 August 2013