Difference between revisions of "Lightning Resist"

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{{Resistance nav}}
 
{{Resistance nav}}
 
{{Intro}}
 
{{Intro}}
{{Mb|=Lightning Resist}} modifies lightning damage by a percentage; LR -100% is the floor, while LR > 99% makes a unit [[Immune to Lightning]].  
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{{Mb|=Lightning Resist}} modifies lightning damage by a percentage, after Magic Damage Reduced has been applied; LR -100% is the floor, while LR > 99% makes a unit [[Immune to Lightning]].  
 
*Player and [[mercenary]] normally have a ceiling of LR 75%, but this can be increased to LR 95% by applying +% [[Maximum Lightning Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of LR -40% in Nightmare and LR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
 
*Player and [[mercenary]] normally have a ceiling of LR 75%, but this can be increased to LR 95% by applying +% [[Maximum Lightning Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of LR -40% in Nightmare and LR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
 
*Lightning damage tends to be the most damaging element, both in terms of average and maximum damage, so resistance tends to be important.
 
*Lightning damage tends to be the most damaging element, both in terms of average and maximum damage, so resistance tends to be important.

Revision as of 06:56, 10 August 2013