Difference between revisions of "Maximum Resist"

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m (Removed an incorrect plus sign at Resist +95% (at the end of the second line))
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{{Maximum Resist nav}}
 
{{Maximum Resist nav}}
*+% Maximum Resist increases the Resist 75% ceiling which applies to players and [[Mercenary|mercenaries]], to an absolute maximum Resist 95%.
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Maximum Resist increases the 75% ceiling which applies to player and [[mercenary]] resistance to an absolute maximum 95%, although additional resistance needs to be applied to reach the new ceiling. For example, Resist 75% with +20% Maximum Resist needs Resist +20% to reach Resist 95%.
*Resist +% needs to be applied to reach the new ceiling: Resist 75% with +20% Maximum Resist will require Resist +20% to reach Resist 95%.
 
*Increasing the Resist % ceiling has a significant effect on the amount of damage that can be survived, even when compared to the Resist 75% ceiling:
 
  
  
{{Number table}}
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Increasing the resistance ceiling significantly decreases damage applied, even when compared to the 75% ceiling. For example, increasing resistance from 75% to 85% decreases damage from 25% to 15%, multiplying effective life by 1 2/3 (25/15); increasing it from 85% to 95% decreases damage from 15% to 5%, multiplying effective life by 3 (15/5) (the effect on effective life becomes more significant as resistance increases).
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The table below lists multipliers of {{S|=effective life}} (or {{C|=damage}}) as resistance increases (or decreases) beyond the 75% ceiling:
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{{Number table}} width=75%
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|-
 +
!colspan=6 align=center|Resistance
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|-valign=top align=center
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!width=17% rowspan=2|Initial
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!colspan=12|Final
 
|-align=center
 
|-align=center
!width=62|Resist %
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!width=16%|{{U|=75%}}
!width=62|% Damage
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!width=17%|{{U|=80%}}
!width=128|Survivable Damage
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!width=17%|{{U|=85%}}
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!width=16%|{{U|=90%}}
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!width=17%|{{U|=95%}}
 
|-
 
|-
!75
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!align=center|{{U|=75%}}
|25||{{Empty}}
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|1.00
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|{{S|=1.25}}
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|{{S|=1.67}}
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|{{S|=2.50}}
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|{{S|=5.00}}
 
|-
 
|-
!80
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!align=center|{{U|=80%}}
|20||+25%
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|{{C|=1.25}}
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|1.00
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|{{S|=1.33}}
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|{{S|=2.00}}
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|{{S|=4.00}}
 
|-
 
|-
!85
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!align=center|{{U|=85%}}
|15||+66%
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|{{C|=1.67}}
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|{{C|=1.33}}
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|1.00
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|{{S|=1.50}}
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|{{S|=3.00}}
 
|-
 
|-
!90
+
!align=center|{{U|=90%}}
|10||+150%
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|{{C|=2.50}}
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|{{C|=2.00}}
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|{{C|=1.50}}
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|1.00
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|{{S|=2.00}}
 
|-
 
|-
!95
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!align=center|{{U|=95%}}
|5||+400%
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|{{C|=5.00}}
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|{{C|=4.00}}
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|{{C|=3.00}}
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|{{C|=2.00}}
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|1.00
 
|}
 
|}
  
  
*Five times more damage can be taken with Resist 95% than Resist 75%. When combined with integer Absorb, damage can often be completely negated.
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When combined with integer Absorb, damage can often be completely negated.

Latest revision as of 04:53, 11 August 2013