Difference between revisions of "Absorb"

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m (moved D2 Absorb to Absorb)
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−
{{D2 Target nav}}
+
{{Absorb nav}}
 +
Absorb decreases damage then heals life equivalent to that damage decrease, after resistance has been applied.
 +
#Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance.
 +
#Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb.
 +
#Healing equivalent to total damage absorbed is applied.
 +
#Damage remaining after percentage and integer Absorb is applied.
  
  
−
*Percentage and then integer Absorb are applied last when calculating damage.
+
The net result depends on current [[life]] at time of healing: actual healing = min(maximum life - current life , total damage absorbed), so maximum healing only occurs when current life ≤ maximum life - total damage absorbed.
−
*If current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then life equal to that amount is first returned; otherwise, life returns to maximum.
 
−
*Damage is then reduced by the percentage or integer amount absorbed, and any remaining damage is applied to life.
 
−
*As a result, when current life <= maximum life minus the percentage of remaining damage or integer amount absorbed, then remaining damage is effectively reduced by double the percentage or integer amount.
 
−
*There is a ceiling of Absorb 40%, so there can never be a net life gain. Absorb % thus performs a similar function to Resist %, so when current life <= maximum life minus the percentage of remaining damage absorbed, effective percentage damage reduced is as follows:
 
  
  
−
{{Number table}}
+
There is a ceiling of 40% Absorb, so there can never be a net life gain from % Absorb. Thus it performs a similar function to resistance, so when current life ≤ maximum life - total damage absorbed, effective percentage damage decrease as a result of resistance and percentage Absorb is as follows:
−
|-valign=top align=center
 
−
!width=62 rowspan=2|Resist %
 
−
!colspan=8|Absorb %
 
−
|-align=center
 
−
!width=62|5
 
−
!width=62|10
 
−
!width=62|15
 
−
!width=62|20
 
−
!width=62|25
 
−
!width=62|30
 
−
!width=62|35
 
−
!width=62|40
 
−
|-
 
−
! -100
 
−
| -80{{0|.0}}||-60{{0|.0}}||-40{{0|.0}}||-20{{0|.0}}||0{{0|.0}}||20{{0|.0}}||40{{0|.0}}||60{{0|.0}}
 
−
|-
 
−
! -75
 
−
| -57.5||-40{{0|.0}}||-22.5||-5{{0|.0}}||12.5||30{{0|.0}}||47.5||65{{0|.0}}
 
−
|-
 
−
! -50
 
−
| -35{{0|.0}}||-20{{0|.0}}||-5{{0|.0}}||10{{0|.0}}||25{{0|.0}}||40{{0|.0}}||55{{0|.0}}||70{{0|.0}}
 
−
|-
 
−
! -25
 
−
| -12.5||0{{0|.0}}||12.5||25{{0|.0}}||37.5||50{{0|.0}}||62.5||75{{0|.0}}
 
−
|-
 
−
!0
 
−
|10{{0|.0}}||20{{0|.0}}||30{{0|.0}}||40{{0|.0}}||50{{0|.0}}||60{{0|.0}}||70{{0|.0}}||80{{0|.0}}
 
−
|-
 
−
!25
 
−
|32.5||40{{0|.0}}||47.5||55{{0|.0}}||62.5||70{{0|.0}}||77.5||85{{0|.0}}
 
−
|-
 
−
!50
 
−
|55{{0|.0}}||60{{0|.0}}||65{{0|.0}}||70{{0|.0}}||75{{0|.0}}||80{{0|.0}}||85{{0|.0}}||90{{0|.0}}
 
−
|-
 
−
!75
 
−
|77.5||80{{0|.0}}||82.5||85{{0|.0}}||87.5||90{{0|.0}}||92.5||95{{0|.0}}
 
−
|-
 
−
!80
 
−
|82{{0|.0}}||84{{0|.0}}||86{{0|.0}}||88{{0|.0}}||90{{0|.0}}||92{{0|.0}}||94{{0|.0}}||96{{0|.0}}
 
−
|-
 
−
!85
 
−
|86.5||88{{0|.0}}||89.5||91{{0|.0}}||92.5||94{{0|.0}}||95.5||97{{0|.0}}
 
−
|-
 
−
!90
 
−
|91{{0|.0}}||92{{0|.0}}||93{{0|.0}}||94{{0|.0}}||95{{0|.0}}||96{{0|.0}}||97{{0|.0}}||98{{0|.0}}
 
−
|-
 
−
!95
 
−
|95.5||96{{0|.0}}||96.5||97{{0|.0}}||97.5||98{{0|.0}}||98.5||99{{0|.0}}
 
−
|}
 
−
 
 
  
−
*When current life <= maximum life minus the integer amount absorbed, then life equal to that amount is first returned regardless of remaining damage; when Absorb > remaining damage, there can be a net life gain (healing) equal to Absorb minus remaining damage.
 
−
|}
 
  
 +
Percentage damage decrease = Resist + (100-Resist * Absorb/50)
  
−
==Fire Absorb %==
 
−
<br>
 
  
−
===Sword===
+
{{Number table}} width=75%
−
{{D2 Skill bonus}}
+
|-valign=top align=center
 +
!width=11% rowspan=2|Resist
 +
!colspan=8|Absorb
 +
|-align=center
 +
!width=11%|5%
 +
!width=11%|10%
 +
!width=11%|15%
 +
!width=12%|20%
 +
!width=11%|25%
 +
!width=11%|30%
 +
!width=11%|35%
 +
!width=11%|40%
 
|-
 
|-
−
|(20-30)%
+
!{{Warn|=-100%}}
−
!align=left|[[D2 Unique Elite sword#Flamebellow|{{U|=Flamebellow Balrog Blade}}]]
+
|{{Warn|=-80.0%}}
−
|71
+
|{{Warn|=-60.0%}}
−
|No
+
|{{Warn|=-40.0%}}
−
|}
+
|{{Warn|=-20.0%}}
−
<br>
+
|0.0%
−
 
+
|20.0%
−
===Auric shield===
+
|40.0%
−
{{D2 Skill bonus}}
+
|60.0%
 
|-
 
|-
−
|(10-20)%
+
!{{Warn|=-75%}}
−
!align=left|[[D2 Unique auric shield#Dragonscale|{{U|=Dragonscale Zakarum Shield}}]]
+
|{{Warn|=-57.5%}}
−
|80
+
|{{Warn|=-40.0%}}
−
|No
+
|{{Warn|=-22.5%}}
−
|}
+
|{{Warn|=-5.0%}}
−
<br>
+
|12.5%
−
 
+
|30.0%
−
===Ring===
+
|47.5%
−
{{D2 Skill bonus}}
+
|65.0%
 
|-
 
|-
−
|15%
+
!{{Warn|=-50%}}
−
!align=left|[[D2 Unique ring#Dwarf Star|{{U|=Dwarf Star Ring}}]]
+
|{{Warn|=-35.0%}}
−
|45
+
|{{Warn|=-20.0%}}
−
|No
+
|{{Warn|=-5.0%}}
−
|}
+
|10.0%
−
<br>
+
|25.0%
−
 
+
|40.0%
−
===Pet===
+
|55.0%
−
*[[D2 Fire Golem|Fire Golem]] has Fire Absorb % equivalent to min(25+[75*[(110*slvl)/(slvl+6)]/100],100).  
+
|70.0%
−
<br>
 
−
 
 
−
==Lightning Absorb %==
 
−
<br>
 
−
 
 
−
===Sword===
 
−
{{D2 Skill bonus}}
 
 
|-
 
|-
−
|25%
+
!{{Warn|=-25%}}
−
!align=left|[[D2 Unique Elite sword#Lightsabre|{{U|=Lightsabre Phase Blade}}]]
+
|{{Warn|=-12.5%}}
−
|58
+
|0.0%
−
|No
+
|12.5%
−
|}
+
|25.0%
−
<br>
+
|37.5%
−
 
+
|50.0%
−
===Ring===
+
|62.5%
−
{{D2 Skill bonus}}
+
|75.0%
 
|-
 
|-
−
|(10-20)%
+
!0%
−
!align=left|[[D2 Unique ring#Wisp Projector|{{U|=Wisp Projector Ring}}]]
+
|10.0%
−
|76
+
|20.0%
−
|No
+
|30.0%
−
|}
+
|40.0%
−
<br>
+
|50.0%
−
 
+
|60.0%
−
==Cold Absorb %==
+
|70.0%
−
<br>
+
|80.0%
−
 
 
−
===Pelt===
 
−
{{D2 Skill bonus}}
 
 
|-
 
|-
−
|(15-25)%
+
!25%
−
!align=left|[[D2 Unique pelt#Spirit Keeper|{{U|=Spirit Keeper Earth Spirit}}]]
+
|32.5%
−
|67
+
|40.0%
−
|No
+
|47.5%
−
|}
+
|55.0%
−
<br>
+
|62.5%
−
 
+
|70.0%
−
===Club===
+
|77.5%
−
{{D2 Skill bonus}}
+
|85.0%
 
|-
 
|-
−
|(5-15)%
+
!50%
−
!align=left|[[D2 Unique Elite club#Nord's Tenderizer|{{U|=Nord's Tenderizer Truncheon}}]]
+
|55.0%
−
|68
+
|60.0%
−
|No
+
|65.0%
−
|}
+
|70.0%
−
<br>
+
|75.0%
−
 
+
|80.0%
−
===Sword===
+
|85.0%
−
{{D2 Skill bonus}}
+
|90.0%
 
|-
 
|-
−
|(7-15)%
+
!{{U|=75%}}
−
!align=left|[[D2 Unique Elite sword#Frostwind|{{U|=Frostwind Cryptic Sword}}]]
+
|77.5%
−
|70
+
|80.0%
−
|No
+
|82.5%
−
|}
+
|85.0%
−
<br>
+
|87.5%
−
 
+
|90.0%
−
===Ring===
+
|92.5%
−
{{D2 Skill bonus}}
+
|95.0%
 
|-
 
|-
−
|20%
+
!{{U|=80%}}
−
!align=left|[[D2 Unique ring#Raven Frost|{{U|=Raven Frost Ring}}]]
+
|82.0%
−
|45
+
|84.0%
−
|No
+
|86.0%
−
|}
+
|88.0%
−
<br>
+
|90.0%
−
 
+
|92.0%
−
==Magic Absorb==
+
|94.0%
−
<br>
+
|96.0%
−
 
 
−
===Axe===
 
−
{{D2 Skill bonus}}
 
 
|-
 
|-
−
| +(9-11)
+
!{{U|=85%}}
−
|align=left|[[D2 Rune Word blade#Crescent Moon|{{Ub|=Crescent Moon}}]] axe
+
|86.5%
−
|47
+
|88.0%
−
|No
+
|89.5%
 +
|91.0%
 +
|92.5%
 +
|94.0%
 +
|95.5%
 +
|97.0%
 
|-
 
|-
−
| +(10-15)
+
!{{U|=90%}}
−
|align=left|[[D2 Rune Word blade#Oath|{{Ub|=Oath}}]] axe
+
|91.0%
−
|49
+
|92.0%
−
!{{Warn|=Yes}}
+
|93.0%
−
|}
+
|94.0%
−
<br>
+
|95.0%
−
 
+
|96.0%
−
===Mace===
+
|97.0%
−
{{D2 Skill bonus}}
+
|98.0%
 
|-
 
|-
−
| +(10-15)
+
!{{U|=95%}}
−
|align=left|[[D2 Rune Word blunt#Oath|{{Ub|=Oath}}]] mace
+
|95.5%
−
|49
+
|96.0%
−
!{{Warn|=Yes}}
+
|96.5%
 +
|97.0%
 +
|97.5%
 +
|98.0%
 +
|98.5%
 +
|99.0%
 
|}
 
|}
−
<br>
 
  
−
===Polearm===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(9-11)
 
−
|align=left|[[D2 Rune Word blade#Crescent Moon 2|{{Ub|=Crescent Moon}}]] polearm
 
−
|47
 
−
|No
 
−
|}
 
−
<br>
 
  
−
===Sword===
+
So for example, Resist 75% and 20% Absorb can reduce damage by 85%, equivalent to Resist 85% (so 20% Absorb is equivalent to +10% Maximum Resist with Resist +10%).
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(3-8)
 
−
|align=left|[[D2 Rune Word blade#Spirit|{{Ub|=Spirit}}]] sword
 
−
|25
 
−
!{{Warn|=Yes}}
 
−
|-
 
−
| +(9-11)
 
−
|align=left|[[D2 Rune Word blade#Crescent Moon 3|{{Ub|=Crescent Moon}}]] sword
 
−
|47
 
−
|No
 
−
|-
 
−
| +(10-15)
 
−
|align=left|[[D2 Rune Word blade#Oath 2|{{Ub|=Oath}}]] sword
 
−
|49
 
−
!{{Warn|=Yes}}
 
−
|}
 
−
<br>
 
  
−
===Shield===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(3-8)
 
−
|align=left|[[D2 Rune Word shield#Spirit|{{Ub|=Spirit}}]] shield
 
−
|25
 
−
!{{Warn|=Yes}}
 
−
|}
 
−
<br>
 
−
 
−
==Fire Absorb==
 
−
<br>
 
−
 
−
===Helm===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(5-11)
 
−
!align=left|[[D2 Unique Elite helm#Steelshade|{{U|=Steelshade Armet}}]]
 
−
|62
 
−
|No
 
−
|}
 
−
<br>
 
−
 
−
===Amulet===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(0.75/lvl)
 
−
!align=left|[[D2 Unique amulet#The Rising Sun|{{U|=The Rising Sun Amulet}}]]
 
−
|65
 
−
|No
 
−
|}
 
−
<br>
 
−
 
−
===Weapon===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(15-21)
 
−
|align=left|[[D2 Rune Word weapon#Phoenix|{{Ub|=Phoenix}}]] weapon
 
−
|65
 
−
!{{Warn|=Yes}}
 
−
|}
 
−
<br>
 
−
 
−
===Axe===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(10-12)
 
−
!align=left|[[D2 Unique Elite axe#Ethereal Edge|{{U|=Ethereal Edge Silver-edged Axe}}]]
 
−
|74
 
−
|No
 
−
|}
 
−
<br>
 
−
 
−
===Sword===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +10
 
−
!align=left|[[D2 Unique Exceptional sword#Todesfaelle Flamme|{{U|=Todesfaelle Flamme Zweihander}}]]
 
−
|46
 
−
|No
 
−
|}
 
−
<br>
 
−
 
−
===Shield===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(15-21)
 
−
|align=left|[[D2 Rune Word shield#Phoenix|{{Ub|=Phoenix}}]] shield
 
−
|65
 
−
!{{Warn|=Yes}}
 
−
|}
 
−
<br>
 
−
 
−
===Gloves===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +15
 
−
!align=left|[[D2 Unique Exceptional gloves#Hellmouth|{{U|=Hellmouth War Gauntlets}}]]
 
−
|47
 
−
|No
 
−
|}
 
−
<br>
 
−
 
−
==Lightning Absorb==
 
−
<br>
 
−
 
−
===Helm===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +20
 
−
!align=left|[[D2 Unique Exceptional helm#Blackhorn's Face|{{U|=Blackhorn's Face Death Mask}}]]
 
−
|41
 
−
|No
 
−
|}
 
−
<br>
 
−
 
−
===Pelt===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(9-14)
 
−
!align=left|[[D2 Unique pelt#Spirit Keeper|{{U|=Spirit Keeper Earth Spirit}}]]
 
−
|67
 
−
|No
 
−
|}
 
−
<br>
 
−
 
−
===Mace===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(3-9)
 
−
!align=left|[[D2 Unique Elite mace#Stormlash|{{U|=Stormlash Scourge}}]]
 
−
|82
 
−
|No
 
−
|}
 
−
<br>
 
  
−
===Sword===
+
However, when Resist -125% is applied, Resist 85% is decreased to {{Warn|=-40%}}: when applied to Resist 75% and 20% Absorb, it is decreased to -50%, increasing damage from 15% to 150%; 150% damage can be decreased by 20% Absorb (30% damage) then equivalent healing (30% damage) is applied, decreasing 150% damage to 90%; 90% damage is equivalent to Resist 10% (or (75-125) + (100-(75-125) * 20/50) ).
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(3-7)
 
−
!align=left|[[D2 Unique Elite sword#Djinn Slayer|{{U|=Djinn Slayer Ataghan}}]]
 
−
|65
 
−
!{{Warn|=Yes}}
 
−
|}
 
−
<br>
 
  
−
===Belt===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +20
 
−
!align=left|[[D2 Unique Exceptional belt#Thundergod's Vigor|{{U|=Thundergod's Vigor War Belt}}]]
 
−
|47
 
−
|No
 
−
|}
 
−
<br>
 
  
−
==Cold Absorb==
+
Some more examples:
−
<br>
+
*[[Lightning Resist]] 75%, 20% Lightning Absorb and Lightning Absorb +20 would apply to 60 lightning damage as follows:
 +
#LR 75% decreases 60 to 15
 +
#20% LA decreases 15 to 12 (-3)
 +
#LA +20 decreases 12 to 0 (-12)
 +
#15 (3+12) healing applied
 +
#0 damage applied
 +
*Player with 45/100 life would be healed for 15 ( min(100-45 , 15) ) life, resulting in 60 (45+15-0) life after damage applied (+15 life).
 +
*Player with 90/100 life would be healed for 10 ( min(100-90 , 15) ) life, resulting in 100 (90+10-0) life after damage applied (+10 life).
  
−
===Helm===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +(5-9)
 
−
!align=left|[[D2 Unique Elite helm#Nightwing's Veil|{{U|=Nightwing's Veil Spired Helm}}]]
 
−
|67
 
−
|No
 
−
|-
 
−
| +(0.25/lvl)
 
−
!align=left|[[D2 Griswold's Legacy#Griswold's Valor|{{S|=Griswold's Valor Corona}}]]
 
−
|69
 
−
|No
 
−
|}
 
−
<br>
 
  
−
===Shield===
+
*LR 75%, 20% LA and LA +20 would apply to 180 lightning damage as follows:
−
{{D2 Skill bonus}}
+
#LR 75% decreases 180 to 45
−
|-
+
#20% LA decreases 45 to 36 (-9)
−
| +(6-11)
+
#LA +20 decreases 36 to 16 (-20)
−
!align=left|[[D2 Unique Elite shield#Spirit Ward|{{U|=Spirit Ward Ward}}]]
+
#29 (9+20) healing applied
−
|68
+
#16 damage applied
−
|No
+
*Player with 45/100 life would be healed for 29 ( min (100-45 , 29) ) life, resulting in 58 (45+29-16) life after damage applied (+13 life).
−
|-
+
*Player with 90/100 life would be healed for 10 ( min (100-90 , 29) ) life, resulting in 84 (90+10-16) life after damage applied (-6 life).
−
| +0.625/clvl
 
−
!align=left|[[D2 Unique Elite shield#Blackoak Shield|{{U|=Blackoak Shield Luna}}]]
 
−
|61
 
−
|No
 
−
|}
 
−
<br>
 
  
−
===Belt===
 
−
{{D2 Skill bonus}}
 
−
|-
 
−
| +15
 
−
!align=left|[[D2 Unique Exceptional belt#Snowclash|{{U|=Snowclash Battle Belt}}]]
 
−
|42
 
−
|No
 
−
|}
 
−
<br>
 
  
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/basics/resistances.shtml Resistances] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/basics/resistances.shtml Resistances] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
−
 
−
 
−
[[Category:Diablo II]]
 
−
[[Category:D2 Damage]]
 
−
[[Category:D2 Items]]
 

Latest revision as of 10:26, 11 August 2013