Difference between revisions of "Absorb"

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{{Absorb nav}}
 
{{Absorb nav}}
Absorb decreases damage then heals life equivalent to decreased damage, after resistance has been applied.
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Absorb decreases damage then heals life equivalent to that damage decrease, after resistance has been applied.
 
#Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance.
 
#Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance.
 
#Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb.
 
#Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb.
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The net result depends on current life at time of healing: actual healing = min(maximum life - current life , total damage absorbed), so maximum healing only occurs when current life ≤ maximum life - total damage absorbed.
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The net result depends on current [[life]] at time of healing: actual healing = min(maximum life - current life , total damage absorbed), so maximum healing only occurs when current life ≤ maximum life - total damage absorbed.
  
  
There is a ceiling of Absorb 40%, so there can never be a net life gain from percentage Absorb. Thus it performs a similar function to resistance, so when current life ≤ maximum life - total damage absorbed, effective percentage damage reduction as a result of resistance and percentage Absorb is as follows:
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There is a ceiling of 40% Absorb, so there can never be a net life gain from % Absorb. Thus it performs a similar function to resistance, so when current life ≤ maximum life - total damage absorbed, effective percentage damage decrease as a result of resistance and percentage Absorb is as follows:
  
  

Latest revision as of 05:26, 11 August 2013