Difference between revisions of "Absorb"
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{{Absorb nav}} | {{Absorb nav}} | ||
− | Absorb decreases damage then heals life equivalent to | + | Absorb decreases damage then heals life equivalent to that damage decrease, after resistance has been applied. |
#Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance. | #Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance. | ||
#Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb. | #Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb. | ||
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− | There is a ceiling of | + | There is a ceiling of 40% Absorb, so there can never be a net life gain from % Absorb. Thus it performs a similar function to resistance, so when current life ≤ maximum life - total damage absorbed, effective percentage damage decrease as a result of resistance and percentage Absorb is as follows: |
Latest revision as of 05:26, 11 August 2013
Absorb decreases damage then heals life equivalent to that damage decrease, after resistance has been applied.
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