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Attack Damage - The first field represents the damage for the action assigned to your Left Action Icon, while the second field represents the damage for the Right Action Icon, regardless of whether the action is an attack, a skill, or a spell. The higher the number, the more damage your character will do per attack. If a field is blank, the action assigned to that slot does not cause direct damage.
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Attacker
Attack damage
Player attack damage is normally based on weapon damage and it is applied by attack skills which normally require a successful hit check to apply it. All character classes start with the standard Attack and Throw skills, while the remainder are as follows:
Sorceress has no attack skills of her own, other than the common Attack and Throw.
InDiablo.de's Damage Calculator for Diablo 2 Patch 1.10 (Version 1.1)
When ranged weapon has minimum damage ≥ maximum damage, incorrectly applies maximum = minimum + 1 condition to weapon damage. [1] [2] [3]
Skill damage
The inDiablo.de Skill-Calc - for patch 1.13
Missile damage
The inDiablo.de Skill-Calc - for patch 1.13
Defender
The unit modifier only modifies any damage by a percentage when particular attackers apply damage to particular defenders (otherwise, 100% damage is applied):
Defender
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Attacker
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Evil
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Player
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Pet 1
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Mercenary
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Normal
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Nightmare
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Hell
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Evil
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100%
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100%
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50%
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35%
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25%
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Player
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100%
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17%
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17%
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17%
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Pet 1
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400%
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100%
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100%
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100%
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Mercenary
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200%
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100%
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100%
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25%
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[5] [6]
1 Pets do not include Bone Wall or Bone Prison (which are constructs), or monsters converted by Conversion or Mind Blast
This unit modifier applies to all six damage types from any source (including Static Field), but it does not apply to cold or freeze length, poison length, Crushing Blow or Open Wounds. [7] However, it also applies to the percentage Life Stolen per hit and Mana Stolen per hit, rounded down: thus a player attacking another player cannot leech with < 6% (5*0.17 < 1), while a mercenary attacking an Evil in Hell cannot do so with < 4% (3*0.25 < 1). [8] [9]
Reference
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