Difference between revisions of "Barbarian (mercenary)"
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Onderduiker (talk | contribs) (Added note and reference concerning doubling of one-handed sword weapon damage, minor formatting changes) |
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− | == | + | ==Attributes== |
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404&view=findpost&p=712946 Normal] | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404&view=findpost&p=712946 Normal] | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404&view=findpost&p=712947 Nightmare] | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404&view=findpost&p=712947 Nightmare] | ||
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==Skills== | ==Skills== | ||
− | * | + | *Attack (two attacks per sequence) |
*[[Bash]] | *[[Bash]] | ||
*[[Stun]] | *[[Stun]] | ||
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|[[Sword]] | |[[Sword]] | ||
|} | |} | ||
+ | |||
+ | |||
+ | The weapon damage of one-handed swords is doubled (this includes [[Minimum Damage]] and [[Maximum Damage]] bonuses, but excludes [[Damage +]] like that of the [[Grief|{{Ub|=Grief}}]] [[Rune Word]]). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=86543#entry957058] Two-handed swords apply their Two-Hand Damage. | ||
<br> | <br> | ||
− | == | + | ==Attack speed== |
− | The tables below list the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase | + | The tables below list the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase [[attack speed]]. |
<br> | <br> | ||
<br> | <br> | ||
− | === | + | ===Attack=== |
{{Number table}} | {{Number table}} | ||
|-valign=top align=center | |-valign=top align=center | ||
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|7 | |7 | ||
|2 | |2 | ||
− | |{{ | + | |{{E}} |
|- | |- | ||
!rowspan=2|12 | !rowspan=2|12 | ||
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<br> | <br> | ||
<br> | <br> | ||
− | === | + | ===Bash and Stun=== |
{{Number table}} | {{Number table}} | ||
|-valign=top align=center | |-valign=top align=center | ||
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<br> | <br> | ||
<br> | <br> | ||
− | == | + | ==Hit recovery== |
− | * | + | *He does not have a hit recovery animation, so he is not put into [[hit recovery]]. He also cannot be [[Knockback|knocked back]]. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr] |
<br> | <br> | ||
==Reference== | ==Reference== | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=86543 Some Misc. Queries] (Technical Discussion) | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr Hit Recovery] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr Hit Recovery] (FAQtoids) | ||
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) | *RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) | ||
*Zath, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404 1.10 Mercenary Stats] (Technical Discussion) | *Zath, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404 1.10 Mercenary Stats] (Technical Discussion) |
Revision as of 17:43, 29 December 2013
Attributes
Skills
Items
Attack speedThe tables below list the minimum Increased Attack Speed required to reduce the number of frames in the attack animation and thus increase attack speed.
Attack
Bash and Stun
Hit recovery
Reference
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