Difference between revisions of "Paladin (Diablo II)"
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==History== | ==History== | ||
− | {{ | + | {{Ub|=During the mid-twelfth century, after the Church of Zakarum had gained prominence in the East, the Church decreed that the visions of Akarat would be spread throughout the known world in order to redeem the masses. Thus, the Church selected a group of its most charismatic and devoted priests and sent them on a mission to proselytize the people of the West.}} |
− | + | ||
− | + | {{Ub|=Unfortunately, the Church had not prepared these men for the rigors of travel nor the hazards of the world. The priests who survived their missions recounted tales of harsh weather, inadequate supplies, attacks from bandits and even encounters with horrible monsters. To ensure the success of future missions, the Church set about training holy warriors, Paladins, to accompany and safeguard their missionaries. In practice, these "Protectors of the Word" proved to be more successful at converting the native peoples than the Priests that they were assigned to defend. Impressing the locals with daring deeds, powerful weapons, and martial prowess was far more convincing than the condemnations of a soft-spoken monk. However, once the Word had been spread to every major city of the West, the "Protectors of the Word" faded from public view.}} | |
− | Unfortunately, the Church had not prepared these men for the rigors of travel nor the hazards of the world. The priests who survived their missions recounted tales of harsh weather, inadequate supplies, attacks from bandits and even encounters with horrible monsters. To ensure the success of future missions, the Church set about training holy warriors, Paladins, to accompany and safeguard their missionaries. In practice, these "Protectors of the Word" proved to be more successful at converting the native peoples than the Priests that they were assigned to defend. Impressing the locals with daring deeds, powerful weapons, and martial prowess was far more convincing than the condemnations of a soft-spoken monk. However, once the Word had been spread to every major city of the West, the "Protectors of the Word" faded from public view. | + | |
− | + | {{Ub|=Some decades later, Paladins were again called into service. During the height of the Time of Troubles, the Church commenced a second campaign of conversion. This time, however, the inconvincible were deemed evil. The Zakarum Inquisition spread through the lands like a tempest, laying waste to all suspected of demonic possession or corruption. Leading this crusade was a new generation of Paladins, known as the "Hand of Zakarum". These cavaliers of righteousness swept through the lands, expunging the taint of demonic contamination wherever they found it.}} | |
− | + | ||
− | Some decades later, Paladins were again called into service. During the height of the Time of Troubles, the Church commenced a second campaign of conversion. This time, however, the inconvincible were deemed evil. The Zakarum Inquisition spread through the lands like a tempest, laying waste to all suspected of demonic possession or corruption. Leading this crusade was a new generation of Paladins, known as the "Hand of Zakarum". These cavaliers of righteousness swept through the lands, expunging the taint of demonic contamination wherever they found it. | + | {{Ub|=In the midst of this bloody crusade, a rebellion arose within the ranks of the Paladins of Zakarum. The rebels condemned the methods of the Inquisition, proclaiming that the new Order of Paladins should protect the innocent, and that the evil corruption was rooted in their forebear's failure. They resolved to fight the true source of corruption, the Three Prime Evils - Diablo, Baal and Mephisto. And so, these rebellious Paladins left their Zakarum brethren and ventured west.}} |
− | |||
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− | In the midst of this bloody crusade, a rebellion arose within the ranks of the Paladins of Zakarum. The rebels condemned the methods of the Inquisition, proclaiming that the new Order of Paladins should protect the innocent, and that the evil corruption was rooted in their forebear's failure. They resolved to fight the true source of corruption, the Three Prime Evils - Diablo, Baal and Mephisto. And so, these rebellious Paladins left their Zakarum brethren and ventured west.}} | ||
<br> | <br> | ||
<br> | <br> | ||
− | == | + | ==Attribute== |
{|cellpadding=0 cellspacing=0 width=100% | {|cellpadding=0 cellspacing=0 width=100% | ||
|-valign=top | |-valign=top | ||
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{{Text table}} | {{Text table}} | ||
|-align=center | |-align=center | ||
− | !width=172 align=left|Attribute | + | !width=172 align=left|[[Attribute]] |
!width=62|Level 1 | !width=62|Level 1 | ||
!width=62|/Level-up | !width=62|/Level-up | ||
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*<b>Point</b>: Attribute point invested, or bonus (+ Strength, Dexterity, Vitality, Energy and [[All Attributes]]) from items equipped and charms in inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]]. | *<b>Point</b>: Attribute point invested, or bonus (+ Strength, Dexterity, Vitality, Energy and [[All Attributes]]) from items equipped and charms in inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]]. | ||
*Base defense is Dexterity/4, rounded down to the nearest point. | *Base defense is Dexterity/4, rounded down to the nearest point. | ||
− | *Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest | + | *Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest 1/256 point. |
|} | |} | ||
<br> | <br> | ||
− | == | + | ==Skills== |
− | {{ | + | {{Ub|=Paladins use holy magic as gifted by the High Heavens. They maintain strictly ordered lives, constantly upholding the cause of Virtue and Light. They must never succumb to worldly temptations lest they risk being deceived into following "false lights" - demons masquerading as Heavenly beings.}} |
− | + | ||
− | + | {{Ub|=Paladins may use their skills to increase their prowess with sword and shield, as well as cast blessing "Auras" on themselves and to any who join them. They are particularly skilled against the undead, as they know many holy incantations effective against these types of creatures.}} | |
− | Paladins may use their skills to increase their prowess with sword and shield, as well as cast blessing "Auras" on themselves and to any who join them. They are particularly skilled against the undead, as they know many holy incantations effective against these types of creatures.}} | ||
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<br> | <br> | ||
− | == | + | ==Animation== |
− | |||
− | === | + | ===Attack speed=== |
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de) | *TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de) | ||
− | *[[Paladin attack | + | *[[Paladin attack speed]] |
<br> | <br> | ||
− | === | + | ===Block rate=== |
The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase its speed. {{Warn|=>155 FBR is beyond reach in unmodified game}}. | The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase its speed. {{Warn|=>155 FBR is beyond reach in unmodified game}}. | ||
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<br> | <br> | ||
− | === | + | ===Cast rate=== |
The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting. | The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting. | ||
+ | |||
{{Number table}} | {{Number table}} | ||
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<br> | <br> | ||
<br> | <br> | ||
− | === | + | ===Hit recovery=== |
− | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in unmodified game.}} | + | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in unmodified game.}} |
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion) | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids) | ||
− | *Nefarius, [http:// | + | *Nefarius, [http://d2mods.info/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep) |
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) | *RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) | ||
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/ FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (inDiablo.de) | *TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/ FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (inDiablo.de) |
Revision as of 09:08, 4 May 2014
HistoryDuring the mid-twelfth century, after the Church of Zakarum had gained prominence in the East, the Church decreed that the visions of Akarat would be spread throughout the known world in order to redeem the masses. Thus, the Church selected a group of its most charismatic and devoted priests and sent them on a mission to proselytize the people of the West. Unfortunately, the Church had not prepared these men for the rigors of travel nor the hazards of the world. The priests who survived their missions recounted tales of harsh weather, inadequate supplies, attacks from bandits and even encounters with horrible monsters. To ensure the success of future missions, the Church set about training holy warriors, Paladins, to accompany and safeguard their missionaries. In practice, these "Protectors of the Word" proved to be more successful at converting the native peoples than the Priests that they were assigned to defend. Impressing the locals with daring deeds, powerful weapons, and martial prowess was far more convincing than the condemnations of a soft-spoken monk. However, once the Word had been spread to every major city of the West, the "Protectors of the Word" faded from public view. Some decades later, Paladins were again called into service. During the height of the Time of Troubles, the Church commenced a second campaign of conversion. This time, however, the inconvincible were deemed evil. The Zakarum Inquisition spread through the lands like a tempest, laying waste to all suspected of demonic possession or corruption. Leading this crusade was a new generation of Paladins, known as the "Hand of Zakarum". These cavaliers of righteousness swept through the lands, expunging the taint of demonic contamination wherever they found it. In the midst of this bloody crusade, a rebellion arose within the ranks of the Paladins of Zakarum. The rebels condemned the methods of the Inquisition, proclaiming that the new Order of Paladins should protect the innocent, and that the evil corruption was rooted in their forebear's failure. They resolved to fight the true source of corruption, the Three Prime Evils - Diablo, Baal and Mephisto. And so, these rebellious Paladins left their Zakarum brethren and ventured west.
Attribute
SkillsPaladins use holy magic as gifted by the High Heavens. They maintain strictly ordered lives, constantly upholding the cause of Virtue and Light. They must never succumb to worldly temptations lest they risk being deceived into following "false lights" - demons masquerading as Heavenly beings. Paladins may use their skills to increase their prowess with sword and shield, as well as cast blessing "Auras" on themselves and to any who join them. They are particularly skilled against the undead, as they know many holy incantations effective against these types of creatures.
AnimationAttack speed
Block rateThe table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >155 FBR is beyond reach in unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in unmodified game.
Strategy and guides
Reference
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